| | |
| | | local tier = data.tier |
| | | local ltier = string.lower(tier) |
| | | |
| | | local run = function(pos, node) |
| | | -- The action here is to make the solar array produce power |
| | | -- Power is dependent on the light level and the height above ground |
| | | -- There are many ways to cheat by using other light sources like lamps. |
| | | -- As there is no way to determine if light is sunlight that is just a shame. |
| | | -- To take care of some of it solar panels do not work outside daylight hours or if |
| | | -- built below 0m |
| | | local pos1 = {} |
| | | local machine_name = S("Arrayed Solar %s Generator"):format(tier) |
| | | pos1.y = pos.y + 1 |
| | | pos1.x = pos.x |
| | | pos1.z = pos.z |
| | | |
| | | technic.get_or_load_node(pos1) |
| | | local light = minetest.get_node_light(pos1, nil) |
| | | local time_of_day = minetest.get_timeofday() |
| | | local meta = minetest.get_meta(pos) |
| | | light = light or 0 |
| | | |
| | | -- turn on array only during day time and if sufficient light |
| | | -- I know this is counter intuitive when cheating by using other light sources. |
| | | if light >= 12 and time_of_day >= 0.24 and time_of_day <= 0.76 and pos.y > 0 then |
| | | local charge_to_give = math.floor((light + pos.y) * data.power) |
| | | charge_to_give = math.max(charge_to_give, 0) |
| | | charge_to_give = math.min(charge_to_give, data.power * 50) |
| | | meta:set_string("infotext", S("@1 Active (@2)", machine_name, |
| | | technic.EU_string(charge_to_give))) |
| | | meta:set_int(tier.."_EU_supply", charge_to_give) |
| | | else |
| | | meta:set_string("infotext", S("%s Idle"):format(machine_name)) |
| | | meta:set_int(tier.."_EU_supply", 0) |
| | | end |
| | | end |
| | | |
| | | minetest.register_node("technic:solar_array_"..ltier, { |
| | | tiles = {"technic_"..ltier.."_solar_array_top.png", "technic_"..ltier.."_solar_array_bottom.png", |
| | | "technic_"..ltier.."_solar_array_side.png", "technic_"..ltier.."_solar_array_side.png", |
| | | "technic_"..ltier.."_solar_array_side.png", "technic_"..ltier.."_solar_array_side.png"}, |
| | | groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}, |
| | | groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1, ["technic_"..ltier]=1}, |
| | | connect_sides = {"bottom"}, |
| | | sounds = default.node_sound_wood_defaults(), |
| | | description = S("Arrayed Solar %s Generator"):format(tier), |
| | | active = false, |
| | |
| | | }, |
| | | on_construct = function(pos) |
| | | local meta = minetest.get_meta(pos) |
| | | local name = minetest.get_node(pos).name |
| | | meta:set_int(tier.."_EU_supply", 0) |
| | | end, |
| | | }) |
| | | |
| | | minetest.register_abm({ |
| | | nodenames = {"technic:solar_array_"..ltier}, |
| | | interval = 1, |
| | | chance = 1, |
| | | action = function(pos, node, active_object_count, active_object_count_wider) |
| | | -- The action here is to make the solar array produce power |
| | | -- Power is dependent on the light level and the height above ground |
| | | -- 130m and above is optimal as it would be above cloud level. |
| | | -- Height gives 1/4 of the effect, light 3/4. Max. effect is 2880EU for the array. |
| | | -- There are many ways to cheat by using other light sources like lamps. |
| | | -- As there is no way to determine if light is sunlight that is just a shame. |
| | | -- To take care of some of it solar panels do not work outside daylight hours or if |
| | | -- built below -10m |
| | | local pos1 = {} |
| | | local machine_name = S("Arrayed Solar %s Generator"):format(tier) |
| | | pos1.y = pos.y + 1 |
| | | pos1.x = pos.x |
| | | pos1.z = pos.z |
| | | local light = minetest.get_node_light(pos1, nil) |
| | | local time_of_day = minetest.get_timeofday() |
| | | local meta = minetest.get_meta(pos) |
| | | light = light or 0 |
| | | |
| | | |
| | | -- turn on array only during day time and if sufficient light |
| | | -- I know this is counter intuitive when cheating by using other light sources. |
| | | if light >= 12 and time_of_day >= 0.24 and time_of_day <= 0.76 and pos.y > 0 then |
| | | local charge_to_give = math.floor((light + pos.y) * data.power) |
| | | charge_to_give = math.max(charge_to_give, 0) |
| | | charge_to_give = math.min(charge_to_give, data.power * 50) |
| | | meta:set_string("infotext", S("%s Active"):format(machine_name).." ("..charge_to_give.."EU)") |
| | | meta:set_int(tier.."_EU_supply", charge_to_give) |
| | | else |
| | | meta:set_string("infotext", S("%s Idle"):format(machine_name)) |
| | | meta:set_int(tier.."_EU_supply", 0) |
| | | end |
| | | end, |
| | | technic_run = run, |
| | | }) |
| | | |
| | | technic.register_machine(tier, "technic:solar_array_"..ltier, technic.producer) |