technic/radiation.lua
@@ -309,7 +309,7 @@ end local function dmg_object(pos, object, strength) local obj_pos = vector.add(object:getpos(), calculate_object_center(object)) local obj_pos = vector.add(object:get_pos(), calculate_object_center(object)) local mul if armor_enabled or entity_damage then -- we need to check may the object be damaged even if armor is disabled @@ -513,4 +513,3 @@ end, }) end