d-stephane
2019-08-26 768fbecc641325eedcca6f1abcf5d1aec4a7e4f1
technic/tools/flashlight.lua
@@ -8,11 +8,13 @@
technic.register_power_tool("technic:flashlight", flashlight_max_charge)
minetest.register_alias("technic:light_off", "air")
minetest.register_tool("technic:flashlight", {
   description = S("Flashlight"),
   inventory_image = "technic_flashlight.png",
   stack_max = 1,
   wear_represents = "technic_RE_charge",
   on_refill = technic.refill_RE_charge,
})
minetest.register_craft({
@@ -37,14 +39,13 @@
   for i = 1, 8 do
      if hotbar[i]:get_name() == "technic:flashlight" then
         local meta = minetest.deserialize(hotbar[i]:get_metadata())
         if not meta or not meta.charge then
            return false
         end
         if meta.charge >= 2 then
            meta.charge = meta.charge - 2;
            technic.set_RE_wear(hotbar[i], meta.charge, flashlight_max_charge)
            hotbar[i]:set_metadata(minetest.serialize(meta))
            inv:set_stack("main", i, hotbar[i])
         if meta and meta.charge and meta.charge >= 2 then
            if not technic.creative_mode then
               meta.charge = meta.charge - 2;
               technic.set_RE_wear(hotbar[i], meta.charge, flashlight_max_charge)
               hotbar[i]:set_metadata(minetest.serialize(meta))
               inv:set_stack("main", i, hotbar[i])
            end
            return true
         end
      end
@@ -80,7 +81,11 @@
      local rounded_pos = vector.round(pos)
      rounded_pos.y = rounded_pos.y + 1
      local old_pos = player_positions[player_name]
      local player_moved = not vector.equals(old_pos, rounded_pos)
      local player_moved = old_pos and not vector.equals(old_pos, rounded_pos)
      if not old_pos then
         old_pos = rounded_pos
         player_moved = true
      end
      -- Remove light, flashlight weared out or was removed from hotbar
      if was_wielding[player_name] and not flashlight_weared then
@@ -106,7 +111,7 @@
minetest.register_node("technic:light", {
   drawtype = "glasslike",
   tile_images = {"technic_light.png"},
   tiles = {"technic_light.png"},
   paramtype = "light",
   groups = {not_in_creative_inventory=1},
   drop = "",