RealBadAngel
2013-02-03 74cf4746bed6fe3a4fec2b29e7456cce98bdd9b0
technic/injector.lua
New file
@@ -0,0 +1,66 @@
minetest.register_craftitem("technic:injector", {
   description = "Injector",
   stack_max = 99,
})
minetest.register_node("technic:injector", {
   description = "Injector",
   tiles = {"technic_injector_top.png", "technic_injector_bottom.png", "technic_injector_side.png",
      "technic_injector_side.png", "technic_injector_side.png", "technic_injector_side.png"},
   groups = chest_groups1,
   tube = tubes_properties,
   sounds = default.node_sound_wood_defaults(),
   on_construct = function(pos)
      local meta = minetest.env:get_meta(pos)
      meta:set_string("formspec",
            "invsize[8,9;]"..
            "label[0,0;Injector]"..
            "list[current_name;main;0,2;8,2;]"..
            "list[current_player;main;0,5;8,4;]")
      meta:set_string("infotext", "Injector")
      local inv = meta:get_inventory()
      inv:set_size("main", 8*4)
   end,
   can_dig = function(pos,player)
      local meta = minetest.env:get_meta(pos);
      local inv = meta:get_inventory()
      return inv:is_empty("main")
   end,
})
minetest.register_abm({
   nodenames = {"technic:injector"},
   interval = 1,
   chance = 1,
   action = function(pos, node, active_object_count, active_object_count_wider)
   local pos1={}
   pos1.x = pos.x
   pos1.y = pos.y-1
   pos1.z = pos.z
   local meta=minetest.env:get_meta(pos1)
      if meta:get_int("tubelike")==1 then inject_items (pos) end
   end,
})
function inject_items (pos)
      local meta=minetest.env:get_meta(pos)
      local inv = meta:get_inventory()
      local i=0
      for _,stack in ipairs(inv:get_list("main")) do
      i=i+1
         if stack then
         local item0=stack:to_table()
         if item0 then
            item0["count"]="1"
            local item1=tube_item({x=pos.x,y=pos.y,z=pos.z},item0)
            item1:get_luaentity().start_pos = {x=pos.x,y=pos.y,z=pos.z}
            item1:setvelocity({x=0, y=-1, z=0})
            item1:setacceleration({x=0, y=0, z=0})
            stack:take_item(1);
            inv:set_stack("main", i, stack)
            return
            end
         end
      end
end