| | |
| | | technic.register_power_tool("technic:flashlight", flashlight_max_charge) |
| | | |
| | | minetest.register_alias("technic:light_off", "air") |
| | | |
| | | |
| | | minetest.register_tool("technic:flashlight", { |
| | | description = S("Flashlight"), |
| | | inventory_image = "technic_flashlight.png", |
| | |
| | | |
| | | minetest.register_on_joinplayer(function(player) |
| | | local player_name = player:get_player_name() |
| | | local pos = player:getpos() |
| | | local pos = player:get_pos() |
| | | local rounded_pos = vector.round(pos) |
| | | rounded_pos.y = rounded_pos.y + 1 |
| | | player_positions[player_name] = rounded_pos |
| | |
| | | for i, player in pairs(minetest.get_connected_players()) do |
| | | local player_name = player:get_player_name() |
| | | local flashlight_weared = check_for_flashlight(player) |
| | | local pos = player:getpos() |
| | | local pos = player:get_pos() |
| | | local rounded_pos = vector.round(pos) |
| | | rounded_pos.y = rounded_pos.y + 1 |
| | | local old_pos = player_positions[player_name] |
| | |
| | | if node and node.name == "air" then |
| | | minetest.set_node(rounded_pos, {name="technic:light"}) |
| | | end |
| | | local node = minetest.get_node_or_nil(old_pos) |
| | | node = minetest.get_node_or_nil(old_pos) |
| | | if node and node.name == "technic:light" then |
| | | minetest.remove_node(old_pos) |
| | | end |
| | |
| | | drawtype = "glasslike", |
| | | tiles = {"technic_light.png"}, |
| | | paramtype = "light", |
| | | groups = {not_in_creative_inventory=1}, |
| | | groups = {not_in_creative_inventory = 1}, |
| | | drop = "", |
| | | walkable = false, |
| | | buildable_to = true, |
| | | sunlight_propagates = true, |
| | | light_source = LIGHT_MAX, |
| | | light_source = minetest.LIGHT_MAX, |
| | | pointable = false, |
| | | }) |