sfence
2022-11-04 66e20a9231b9fea823f9b683e495c57ef9a4ad41
technic/machines/register/cables.lua
@@ -11,6 +11,13 @@
   return cable_tier[name]
end
function technic.register_cable_tier(name, tier)
   assert(technic.machines[tier], "Tier does not exist")
   assert(type(name) == "string", "Invalid node name")
   cable_tier[name] = tier
end
local function check_connections(pos)
   -- Build a table of all machines
   local machines = {}
@@ -63,24 +70,24 @@
            -- This is similar to check_node_subp
            technic.cables[minetest.hash_node_position(pos)] = network_id
            pos.visited = 1
            if technic.is_tier_cable(name, tier) then
            if technic.is_tier_cable(node.name, tier) then
               -- Found a cable
               table.insert(network.all_nodes,pos)
            elseif technic.machines[tier][node.name] then
               meta:set_string(tier.."_network",minetest.pos_to_string(sw_pos))
               if     technic.machines[tier][node.name] == technic.producer then
                  table.insert(network.PR_nodes,pos)
               elseif technic.machines[tier][node.name] == technic.receiver then
                  table.insert(network.RE_nodes,pos)
               elseif technic.machines[tier][node.name] == technic.producer_receiver then
                  table.insert(network.PR_nodes,pos)
                  table.insert(network.RE_nodes,pos)
               elseif technic.machines[tier][node.name] == "SPECIAL" and
                     (pos.x ~= sw_pos.x or pos.y ~= sw_pos.y or pos.z ~= sw_pos.z) and
                     from_below then
                  table.insert(network.SP_nodes,pos)
               elseif technic.machines[tier][node.name] == technic.battery then
                  table.insert(network.BA_nodes,pos)
               -- Found a machine
               local eu_type = technic.machines[tier][node.name]
               meta:set_string(tier.."_network", string.format("%X", network_id))
               if     eu_type == technic.producer then
                  table.insert(network.PR_nodes, pos)
               elseif eu_type == technic.receiver then
                  table.insert(network.RE_nodes, pos)
               elseif eu_type == technic.producer_receiver then
                  table.insert(network.PR_nodes, pos)
                  table.insert(network.RE_nodes, pos)
               elseif eu_type == technic.battery then
                  table.insert(network.BA_nodes, pos)
               end
               -- Note: SPECIAL (i.e. switching station) is not traversed!
            end
         elseif dead_end and not placed then
            -- Dead end removed, remove it from the network
@@ -117,11 +124,25 @@
   end
end
local function item_place_override_node(itemstack, placer, pointed, node)
   -- Call the default on_place function with a fake itemstack
   local temp_itemstack = ItemStack(itemstack)
   temp_itemstack:set_name(node.name)
   local original_count = temp_itemstack:get_count()
   temp_itemstack =
      minetest.item_place(temp_itemstack, placer, pointed, node.param2) or
      temp_itemstack
   -- Remove the same number of items from the real itemstack
   itemstack:take_item(original_count - temp_itemstack:get_count())
   return itemstack
end
function technic.register_cable(tier, size)
   local ltier = string.lower(tier)
   cable_tier["technic:"..ltier.."_cable"] = tier
   local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}
   local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
         ["technic_"..ltier.."_cable"] = 1}
   local node_box = {
      type = "connected",
@@ -146,11 +167,128 @@
      sunlight_propagates = true,
      drawtype = "nodebox",
      node_box = node_box,
      connects_to = {"technic:"..ltier.."_cable",
      connects_to = {"group:technic_"..ltier.."_cable",
         "group:technic_"..ltier, "group:technic_all_tiers"},
      on_construct = clear_networks,
      on_destruct = clear_networks,
   })
   local xyz = {
      ["-x"] = 1,
      ["-y"] = 2,
      ["-z"] = 3,
      ["x"] = 4,
      ["y"] = 5,
      ["z"] = 6,
   }
   local notconnects = {
      [1] = "left",
      [2] = "bottom",
      [3] = "front",
      [4] = "right",
      [5] = "top",
      [6] = "back",
   }
   local function s(p)
      if p:find("-") then
         return p:sub(2)
      else
         return "-"..p
      end
   end
   for p, i in pairs(xyz) do
      local def = {
         description = S("%s Cable Plate"):format(tier),
         tiles = {"technic_"..ltier.."_cable.png"},
         groups = table.copy(groups),
         sounds = default.node_sound_wood_defaults(),
         drop = "technic:"..ltier.."_cable_plate_1",
         paramtype = "light",
         sunlight_propagates = true,
         drawtype = "nodebox",
         node_box = table.copy(node_box),
         connects_to = {"group:technic_"..ltier.."_cable",
            "group:technic_"..ltier, "group:technic_all_tiers"},
         on_construct = clear_networks,
         on_destruct = clear_networks,
      }
      def.node_box.fixed = {
         {-size, -size, -size, size, size, size},
         {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
      }
      def.node_box.fixed[1][xyz[p]] = 7/16 * (i-3.5)/math.abs(i-3.5)
      def.node_box.fixed[2][xyz[s(p)]] = 3/8 * (i-3.5)/math.abs(i-3.5)
      def.node_box["connect_"..notconnects[i]] = nil
      if i == 1 then
         def.on_place = function(itemstack, placer, pointed_thing)
            local pointed_thing_diff = vector.subtract(pointed_thing.above, pointed_thing.under)
            local num = 1
            local changed
            for k, v in pairs(pointed_thing_diff) do
               if v ~= 0 then
                  changed = k
                  num = xyz[s(tostring(v):sub(-2, -2)..k)]
                  break
               end
            end
            local crtl = placer:get_player_control()
            if (crtl.aux1 or crtl.sneak) and not (crtl.aux1 and crtl.sneak) and changed then
               local fine_pointed = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
               fine_pointed = vector.subtract(fine_pointed, pointed_thing.above)
               fine_pointed[changed] = nil
               local ps = {}
               for p, _ in pairs(fine_pointed) do
                  ps[#ps+1] = p
               end
               local bigger = (math.abs(fine_pointed[ps[1]]) > math.abs(fine_pointed[ps[2]]) and ps[1]) or ps[2]
               if math.abs(fine_pointed[bigger]) < 0.3 then
                  num = num + 3
                  num = (num <= 6 and num) or num - 6
               else
                  num = xyz[((fine_pointed[bigger] < 0 and "-") or "") .. bigger]
               end
            end
            return item_place_override_node(
               itemstack, placer, pointed_thing,
               {name = "technic:"..ltier.."_cable_plate_"..num}
            )
         end
      else
         def.groups.not_in_creative_inventory = 1
      end
      def.on_rotate = function(pos, node, user, mode, new_param2)
         local dir = 0
         if mode == screwdriver.ROTATE_FACE then -- left-click
            dir = 1
         elseif mode == screwdriver.ROTATE_AXIS then -- right-click
            dir = -1
         end
         local num = tonumber(node.name:sub(-1))
         num = num + dir
         num = (num >= 1 and num) or num + 6
         num = (num <= 6 and num) or num - 6
         minetest.swap_node(pos, {name = "technic:"..ltier.."_cable_plate_"..num})
      end
      minetest.register_node("technic:"..ltier.."_cable_plate_"..i, def)
      cable_tier["technic:"..ltier.."_cable_plate_"..i] = tier
   end
   local c = "technic:"..ltier.."_cable"
   minetest.register_craft({
      output = "technic:"..ltier.."_cable_plate_1 5",
      recipe = {
         {"", "", c},
         {c , c , c},
         {"", "", c},
      }
   })
   minetest.register_craft({
      output = c,
      recipe = {
         {"technic:"..ltier.."_cable_plate_1"},
      }
   })
end