Vanessa Dannenberg
2018-10-31 44cb8df048e09b64214f59db73a3fd23cfe12e77
technic_chests/gold_chest.lua
@@ -1,466 +1,57 @@
local chest_mark_colors = {
    '_black',
    '_blue',
    '_brown',
    '_cyan',
    '_dark_green',
    '_dark_grey',
    '_green',
    '_grey',
    '_magenta',
    '_orange',
    '_pink',
    '_red',
    '_violet',
    '_white',
    '_yellow',
}
local material_list
if minetest.get_modpath("moreores") then
   material_list = { 'silver' }
else
   -- Make the gold chest obtainable for mere mortals (the silver chest is not obtainable)
   material_list = { 'copper', 'silver' }
end
for _, material in ipairs(material_list) do
   minetest.register_craft({
      output = 'technic:gold_chest',
      recipe = {
         {'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
         {'default:gold_ingot',"technic:"..material.."_chest",'default:gold_ingot'},
         {'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
      }
   })
   minetest.register_craft({
      output = 'technic:gold_locked_chest',
      recipe = {
         {'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
         {'default:gold_ingot',"technic:"..material.."_locked_chest",'default:gold_ingot'},
         {'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
      }
   })
end
minetest.register_craft({
   output = 'technic:gold_chest 1',
   output = 'technic:gold_locked_chest',
   recipe = {
      {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'},
      {'moreores:gold_ingot','technic:silver_chest','moreores:gold_ingot'},
      {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'},
   }
})
minetest.register_craft({
   output = 'technic:gold_locked_chest 1',
   recipe = {
      {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'},
      {'moreores:gold_ingot','technic:silver_locked_chest','moreores:gold_ingot'},
      {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'},
   }
})
minetest.register_craft({
   output = 'technic:gold_locked_chest 1',
   recipe = {
      {'default:steel_ingot'},
      {'basic_materials:padlock'},
      {'technic:gold_chest'},
   }
})
minetest.register_craftitem(":technic:gold_chest", {
   description = "Gold Chest",
   stack_max = 99,
})
minetest.register_craftitem(":technic:gold_locked_chest", {
   description = "Gold Locked Chest",
   stack_max = 99,
technic.chests:register("Gold", {
   width = 15,
   height = 6,
   sort = true,
   autosort = true,
   infotext = true,
   color = true,
   locked = false,
})
gold_chest_formspec   =   "invsize[12,9;]"..
                  "list[current_name;main;0,0;12,4;]"..
                  "list[current_player;main;0,5;8,4;]"
gold_chest_inv_size = 12*4
minetest.register_node(":technic:gold_chest", {
   description = "Gold Chest",
   tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
      "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front.png"},
   paramtype2 = "facedir",
   groups = chest_groups1,
   tube = tubes_properties,
   legacy_facedir_simple = true,
   sounds = default.node_sound_wood_defaults(),
   on_construct = function(pos)
      local meta = minetest.env:get_meta(pos)
      meta:set_string("formspec",gold_chest_formspec)
      meta:set_string("infotext", "Gold Chest")
      local inv = meta:get_inventory()
      inv:set_size("main", gold_chest_inv_size)
   end,
   can_dig = chest_can_dig,
   on_punch = function (pos, node, puncher)
   chest_punched (pos,node,puncher);
   end,
   on_receive_fields = function(pos, formname, fields, sender)
   local meta = minetest.env:get_meta(pos);
   fields.text = fields.text or ""
   meta:set_string("text", fields.text)
   meta:set_string("infotext", '"'..fields.text..'"')
   meta:set_string("formspec",gold_chest_formspec)
   end,
   on_metadata_inventory_move = def_on_metadata_inventory_move,
   on_metadata_inventory_put = def_on_metadata_inventory_put,
   on_metadata_inventory_take = def_on_metadata_inventory_take
technic.chests:register("Gold", {
   width = 15,
   height = 6,
   sort = true,
   autosort = true,
   infotext = true,
   color = true,
   locked = true,
})
for i, state in ipairs(chest_mark_colors) do
minetest.register_node(":technic:gold_chest".. state, {
   description = "Gold Chest",
   tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
      "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front"..state..".png"},
   paramtype2 = "facedir",
   groups = chest_groups2,
   tube = tubes_properties,
   legacy_facedir_simple = true,
   sounds = default.node_sound_wood_defaults(),
   drop = "technic:gold_chest",
   on_construct = function(pos)
      local meta = minetest.env:get_meta(pos)
      meta:set_string("formspec",gold_chest_formspec)
      meta:set_string("infotext", "Gold Chest")
      local inv = meta:get_inventory()
      inv:set_size("main", gold_chest_inv_size)
   end,
   can_dig =chest_can_dig,
   on_punch = function (pos, node, puncher)
   chest_punched (pos,node,puncher);
   end,
   on_receive_fields = function(pos, formname, fields, sender)
        local meta = minetest.env:get_meta(pos);
            fields.text = fields.text or ""
      meta:set_string("text", fields.text)
      meta:set_string("infotext", '"'..fields.text..'"')
      meta:set_string("formspec",gold_chest_formspec)
   end,
   on_metadata_inventory_move = def_on_metadata_inventory_move,
   on_metadata_inventory_put = def_on_metadata_inventory_put,
   on_metadata_inventory_take = def_on_metadata_inventory_take
})
end
minetest.register_node(":technic:gold_locked_chest", {
   description = "Gold Locked Chest",
   tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
      "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked.png"},
   paramtype2 = "facedir",
   drop = "technic:gold_locked_chest",
   groups = chest_groups1,
   tube = tubes_properties,
   legacy_facedir_simple = true,
   sounds = default.node_sound_wood_defaults(),
   after_place_node = function(pos, placer)
      local meta = minetest.env:get_meta(pos)
      meta:set_string("owner", placer:get_player_name() or "")
      meta:set_string("infotext", "Gold Locked Chest (owned by "..
            meta:get_string("owner")..")")
   end,
   on_construct = function(pos)
      local meta = minetest.env:get_meta(pos)
      meta:set_string("formspec",gold_chest_formspec)
      meta:set_string("infotext", "Gold Locked Chest")
      meta:set_string("owner", "")
      local inv = meta:get_inventory()
      inv:set_size("main", gold_chest_inv_size)
   end,
   can_dig =chest_can_dig,
   on_punch = function (pos, node, puncher)
      local meta = minetest.env:get_meta(pos);
      if (has_locked_chest_privilege(meta, puncher)) then
         locked_chest_punched (pos,node,puncher);
      end
   end,
   on_receive_fields = function(pos, formname, fields, sender)
      local meta = minetest.env:get_meta(pos);
      fields.text = fields.text or ""
      meta:set_string("text", fields.text)
      meta:set_string("infotext", '"'..fields.text..'"')
      meta:set_string("formspec",gold_chest_formspec)
   end,
   allow_metadata_inventory_move = def_allow_metadata_inventory_move,
   allow_metadata_inventory_put = def_allow_metadata_inventory_put,
   allow_metadata_inventory_take = def_allow_metadata_inventory_take,
   on_metadata_inventory_move = def_on_metadata_inventory_move,
   on_metadata_inventory_put = def_on_metadata_inventory_put,
   on_metadata_inventory_take = def_on_metadata_inventory_take
})
for i, state in ipairs(chest_mark_colors) do
minetest.register_node(":technic:gold_locked_chest".. state, {
   description = "Gold Locked Chest",
   tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
      "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked"..state..".png"},
   paramtype2 = "facedir",
   drop = "technic:gold_locked_chest",
   groups = chest_groups2,
   tube = tubes_properties,
   legacy_facedir_simple = true,
   sounds = default.node_sound_wood_defaults(),
   after_place_node = function(pos, placer)
      local meta = minetest.env:get_meta(pos)
      meta:set_string("owner", placer:get_player_name() or "")
      meta:set_string("infotext", "Gold Locked Chest (owned by "..
            meta:get_string("owner")..")")
   end,
   on_construct = function(pos)
      local meta = minetest.env:get_meta(pos)
      meta:set_string("formspec",gold_chest_formspec)
      meta:set_string("infotext", "Gold Locked Chest")
      meta:set_string("owner", "")
      local inv = meta:get_inventory()
      inv:set_size("main", gold_chest_inv_size)
   end,
   can_dig = chest_can_dig,
   on_punch = function (pos, node, puncher)
           local meta = minetest.env:get_meta(pos);
      if (has_locked_chest_privilege(meta, puncher)) then
      locked_chest_punched (pos,node,puncher);
      end
   end,
   on_receive_fields = function(pos, formname, fields, sender)
      local meta = minetest.env:get_meta(pos);
      fields.text = fields.text or ""
      meta:set_string("text", fields.text)
      meta:set_string("infotext", '"'..fields.text..'"')
      meta:set_string("formspec",gold_chest_formspec)
   end,
   allow_metadata_inventory_move = def_allow_metadata_inventory_move,
   allow_metadata_inventory_put = def_allow_metadata_inventory_put,
   allow_metadata_inventory_take = def_allow_metadata_inventory_take,
   on_metadata_inventory_move = def_on_metadata_inventory_move,
   on_metadata_inventory_put = def_on_metadata_inventory_put,
   on_metadata_inventory_take = def_on_metadata_inventory_take
})
end
function chest_punched (pos,node,puncher)
   local player_tool = puncher:get_wielded_item();
   local item=player_tool:get_name();
   if item == "dye:black" then
      if (hacky_swap_node(pos,"technic:gold_chest_black")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:blue" then
      if (hacky_swap_node(pos,"technic:gold_chest_blue")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:brown" then
      if (hacky_swap_node(pos,"technic:gold_chest_brown")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:cyan" then
      if (hacky_swap_node(pos,"technic:gold_chest_cyan")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:dark_green" then
      if (hacky_swap_node(pos,"technic:gold_chest_dark_green")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:dark_grey" then
      if (hacky_swap_node(pos,"technic:gold_chest_dark_grey")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:green" then
      if (hacky_swap_node(pos,"technic:gold_chest_green")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:grey" then
      if (hacky_swap_node(pos,"technic:gold_chest_grey")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:magenta" then
      if (hacky_swap_node(pos,"technic:gold_chest_magenta")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:orange" then
      if (hacky_swap_node(pos,"technic:gold_chest_orange")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:pink" then
      if (hacky_swap_node(pos,"technic:gold_chest_pink")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:red" then
      if (hacky_swap_node(pos,"technic:gold_chest_red")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:violet" then
      if (hacky_swap_node(pos,"technic:gold_chest_violet")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:white" then
      if (hacky_swap_node(pos,"technic:gold_chest_white")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:yellow" then
      if (hacky_swap_node(pos,"technic:gold_chest_yellow")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
      local meta = minetest.env:get_meta(pos);
                meta:set_string("formspec", "hack:sign_text_input")
   end
function locked_chest_punched (pos,node,puncher)
   local player_tool = puncher:get_wielded_item();
   local item=player_tool:get_name();
   if item == "dye:black" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_black")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:blue" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_blue")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:brown" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_brown")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:cyan" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_cyan")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:dark_green" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_dark_green")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:dark_grey" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_dark_grey")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:green" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_green")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:grey" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_grey")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:magenta" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_magenta")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:orange" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_orange")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:pink" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_pink")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:red" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_red")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:violet" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_violet")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:white" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_white")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:yellow" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_yellow")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
      local meta = minetest.env:get_meta(pos);
                meta:set_string("formspec", "hack:sign_text_input")
   end