Vanessa Dannenberg
2018-10-31 44cb8df048e09b64214f59db73a3fd23cfe12e77
technic/machines/HV/quarry.lua
@@ -1,10 +1,13 @@
local S = technic.getter
local tube_entry = "^pipeworks_tube_connection_metallic.png"
local cable_entry = "^technic_cable_connection_overlay.png"
minetest.register_craft({
   recipe = {
      {"technic:carbon_plate",       "pipeworks:filter",       "technic:composite_plate"},
      {"technic:motor",              "technic:machine_casing", "technic:diamond_drill_head"},
      {"basic_materials:motor",              "technic:machine_casing", "technic:diamond_drill_head"},
      {"technic:carbon_steel_block", "technic:hv_cable",       "technic:carbon_steel_block"}},
   output = "technic:quarry",
})
@@ -12,6 +15,7 @@
local quarry_dig_above_nodes = 3 -- How far above the quarry we will dig nodes
local quarry_max_depth       = 100
local quarry_demand = 10000
local quarry_eject_dir = vector.new(0, 1, 0)
local function set_quarry_formspec(meta)
   local radius = meta:get_int("size")
@@ -83,7 +87,7 @@
      if stack then
         local item = stack:to_table()
         if item then
            technic.tube_inject_item(pos, pos, vector.new(0, 1, 0), item)
            technic.tube_inject_item(pos, pos, quarry_eject_dir, item)
            stack:clear()
            inv:set_stack("cache", i, stack)
            break
@@ -118,15 +122,6 @@
         vector.new(0, quarry_dig_above_nodes, 0)),
         pdir),
         vector.multiply(qdir, -radius))
      local endpos = vector.add(vector.add(vector.add(startpos,
         vector.new(0, -quarry_dig_above_nodes-quarry_max_depth, 0)),
         vector.multiply(pdir, diameter-1)),
         vector.multiply(qdir, diameter-1))
      local vm = VoxelManip()
      local minpos, maxpos = vm:read_from_map(startpos, endpos)
      local area = VoxelArea:new({MinEdge=minpos, MaxEdge=maxpos})
      local data = vm:get_data()
      local c_air = minetest.get_content_id("air")
      local owner = meta:get_string("owner")
      local nd = meta:get_int("dug")
      while nd ~= diameter*diameter * (quarry_dig_above_nodes+1+quarry_max_depth) do
@@ -150,7 +145,17 @@
         if can_dig then
            dignode = technic.get_or_load_node(digpos) or minetest.get_node(digpos)
            local dignodedef = minetest.registered_nodes[dignode.name] or {diggable=false}
            if not dignodedef.diggable or (dignodedef.can_dig and not dignodedef.can_dig(digpos, nil)) then
            -- doors mod among other thing does NOT like a nil digger...
            local fakedigger = {
               get_player_name = function()
                  return "!technic_quarry_fake_digger"
               end,
               is_player = function() return false end,
               get_wielded_item = function()
                  return ItemStack("air")
               end,
            }
            if not dignodedef.diggable or (dignodedef.can_dig and not dignodedef.can_dig(digpos, fakedigger)) then
               can_dig = false
            end
         end
@@ -206,17 +211,29 @@
minetest.register_node("technic:quarry", {
   description = S("%s Quarry"):format("HV"),
   tiles = {"technic_carbon_steel_block.png", "technic_carbon_steel_block.png",
            "technic_carbon_steel_block.png", "technic_carbon_steel_block.png",
            "technic_carbon_steel_block.png^default_tool_mesepick.png", "technic_carbon_steel_block.png"},
   inventory_image = minetest.inventorycube("technic_carbon_steel_block.png",
            "technic_carbon_steel_block.png^default_tool_mesepick.png",
            "technic_carbon_steel_block.png"),
   tiles = {
      "technic_carbon_steel_block.png"..tube_entry,
      "technic_carbon_steel_block.png"..cable_entry,
      "technic_carbon_steel_block.png"..cable_entry,
      "technic_carbon_steel_block.png"..cable_entry,
      "technic_carbon_steel_block.png^default_tool_mesepick.png",
      "technic_carbon_steel_block.png"..cable_entry
   },
   paramtype2 = "facedir",
   groups = {cracky=2, tubedevice=1, technic_machine=1, technic_hv=1},
   connect_sides = {"bottom", "front", "left", "right"},
   tube = {
      connect_sides = {top = 1},
      -- lower priority than other tubes, so that quarries will prefer any
      -- other tube to another quarry, which could lead to server freezes
      -- in certain quarry placements (2x2 for example would never eject)
      priority = 10,
      can_go = function(pos, node, velocity, stack)
         -- always eject the same, even if items came in another way
         -- this further mitigates loops and generally avoids random sideway movement
         -- that can be expected in certain quarry placements
         return { quarry_eject_dir }
      end
   },
   on_construct = function(pos)
      local meta = minetest.get_meta(pos)