Xanthin
2014-04-16 39c41a06f4993dc17507fb480fcabbca319ceff7
technic/machines/other/constructor.lua
@@ -1,293 +1,7 @@
minetest.register_craft({
   type = "shapeless",
   output = 'technic:constructor_mk1_off 1',
   recipe = {'technic:nodebreaker_off', 'technic:deployer_off'},
local S = technic.getter
})
minetest.register_craft({
   type = "shapeless",
   output = 'technic:constructor_mk2_off 1',
   recipe = {'technic:constructor_mk1_off', 'technic:constructor_mk1_off'},
})
minetest.register_craft({
   type = "shapeless",
   output = 'technic:constructor_mk3_off 1',
   recipe = {'technic:constructor_mk2_off', 'technic:constructor_mk2_off'},
})
mk1_on = function(pos, node)
   local meta = minetest.get_meta(pos)
   local inv = meta:get_inventory()
   local pos1={}
   pos1.x=pos.x
   pos1.y=pos.y
   pos1.z=pos.z
   if node.param2==3 then pos1.x=pos1.x+1 end
   if node.param2==2 then pos1.z=pos1.z+1 end
   if node.param2==1 then pos1.x=pos1.x-1 end
   if node.param2==0 then pos1.z=pos1.z-1 end
   if node.name == "technic:constructor_mk1_off" then
      hacky_swap_node(pos,"technic:constructor_mk1_on")
      nodeupdate(pos)
      local node1=minetest.get_node(pos1)
      deploy_node (inv,"slot1",pos1,node1,node)
   end
end
mk1_off = function(pos, node)
   if node.name == "technic:constructor_mk1_on" then
      hacky_swap_node(pos,"technic:constructor_mk1_off")
      nodeupdate(pos)
   end
end
minetest.register_node("technic:constructor_mk1_off", {
   description = "Constructor MK1",
   tile_images = {"technic_constructor_mk1_top_off.png","technic_constructor_mk1_bottom_off.png","technic_constructor_mk1_side2_off.png","technic_constructor_mk1_side1_off.png",
         "technic_constructor_back.png","technic_constructor_front_off.png"},
   is_ground_content = true,
   paramtype2 = "facedir",
   groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2},
   mesecons= {effector={action_on=mk1_on}},
   sounds = default.node_sound_stone_defaults(),
   on_construct = function(pos)
   local meta = minetest.get_meta(pos)
   meta:set_string("formspec",
            "invsize[8,9;]"..
            "label[0,0;Constructor MK1]"..
            "label[5,0;Slot 1]"..
            "list[current_name;slot1;6,0;1,1;]"..
            "list[current_player;main;0,5;8,4;]")
      meta:set_string("infotext", "Constructor MK1")
      local inv = meta:get_inventory()
      inv:set_size("slot1", 1)
   end,
   can_dig = function(pos,player)
      local meta = minetest.get_meta(pos)
      local inv = meta:get_inventory()
      return inv:is_empty("slot1")
   end,
   allow_metadata_inventory_put = technic.machine_inventory_put,
   allow_metadata_inventory_take = technic.machine_inventory_take,
   allow_metadata_inventory_move = technic.machine_inventory_move,
})
minetest.register_node("technic:constructor_mk1_on", {
   description = "Constructor MK1",
   tile_images = {"technic_constructor_mk1_top_on.png","technic_constructor_mk1_bottom_on.png","technic_constructor_mk1_side2_on.png","technic_constructor_mk1_side1_on.png",
         "technic_constructor_back.png","technic_constructor_front_on.png"},
   paramtype2 = "facedir",
   groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon = 2,not_in_creative_inventory=1},
   mesecons= {effector={action_off=mk1_off}},
   sounds = default.node_sound_stone_defaults(),
   allow_metadata_inventory_put = technic.machine_inventory_put,
   allow_metadata_inventory_take = technic.machine_inventory_take,
   allow_metadata_inventory_move = technic.machine_inventory_move,
})
--Constructor MK2
mk2_on = function(pos, node)
   local meta = minetest.get_meta(pos)
   local inv = meta:get_inventory()
   local pos1={}
   local pos2={}
   pos1.x=pos.x
   pos1.y=pos.y
   pos1.z=pos.z
   pos2.x=pos.x
   pos2.y=pos.y
   pos2.z=pos.z
   if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 end
   if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 end
   if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 end
   if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 end
   if node.name == "technic:constructor_mk2_off" then
      hacky_swap_node(pos,"technic:constructor_mk2_on")
      nodeupdate(pos)
      local node1=minetest.get_node(pos1)
      deploy_node (inv,"slot1",pos1,node1,node)
      local node1=minetest.get_node(pos2)
      deploy_node (inv,"slot2",pos2,node1,node)
   end
end
mk2_off = function(pos, node)
   if node.name == "technic:constructor_mk2_on" then
      hacky_swap_node(pos,"technic:constructor_mk2_off")
      nodeupdate(pos)
   end
end
minetest.register_node("technic:constructor_mk2_off", {
   description = "Constructor MK2",
   tile_images = {"technic_constructor_mk2_top_off.png","technic_constructor_mk2_bottom_off.png","technic_constructor_mk2_side2_off.png","technic_constructor_mk2_side1_off.png",
         "technic_constructor_back.png","technic_constructor_front_off.png"},
   is_ground_content = true,
   paramtype2 = "facedir",
   groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2},
   mesecons= {effector={action_on=mk2_on}},
   sounds = default.node_sound_stone_defaults(),
   on_construct = function(pos)
   local meta = minetest.get_meta(pos)
   meta:set_string("formspec",
            "invsize[8,9;]"..
            "label[0,0;Constructor MK2]"..
            "label[5,0;Slot 1]"..
            "list[current_name;slot1;6,0;1,1;]"..
            "label[5,1;Slot 2]"..
            "list[current_name;slot2;6,1;1,1;]"..
            "list[current_player;main;0,5;8,4;]")
      meta:set_string("infotext", "Constructor MK2")
      local inv = meta:get_inventory()
      inv:set_size("slot1", 1)
      inv:set_size("slot2", 1)
   end,
   can_dig = function(pos,player)
      local meta = minetest.get_meta(pos)
      local inv = meta:get_inventory()
      if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false then return false end
      return true
   end,
   allow_metadata_inventory_put = technic.machine_inventory_put,
   allow_metadata_inventory_take = technic.machine_inventory_take,
   allow_metadata_inventory_move = technic.machine_inventory_move,
})
minetest.register_node("technic:constructor_mk2_on", {
   description = "Constructor MK2",
   tile_images = {"technic_constructor_mk2_top_on.png","technic_constructor_mk2_bottom_on.png","technic_constructor_mk2_side2_on.png","technic_constructor_mk2_side1_on.png",
         "technic_constructor_back.png","technic_constructor_front_on.png"},
   is_ground_content = true,
   paramtype2 = "facedir",
   groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2, not_in_creative_inventory=1},
   mesecons = {effector={action_off=mk2_off}},
   sounds = default.node_sound_stone_defaults(),
   allow_metadata_inventory_put = technic.machine_inventory_put,
   allow_metadata_inventory_take = technic.machine_inventory_take,
   allow_metadata_inventory_move = technic.machine_inventory_move,
})
-- Constructor MK3
mk3_on = function(pos, node)
   local meta = minetest.get_meta(pos)
   local inv = meta:get_inventory()
   local pos1={}
   local pos2={}
   local pos3={}
   local pos4={}
   pos1.x=pos.x
   pos1.y=pos.y
   pos1.z=pos.z
   pos2.x=pos.x
   pos2.y=pos.y
   pos2.z=pos.z
   pos3.x=pos.x
   pos3.y=pos.y
   pos3.z=pos.z
   pos4.x=pos.x
   pos4.y=pos.y
   pos4.z=pos.z
   if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 pos3.x=pos3.x+3 pos4.x=pos4.x+4 end
   if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 pos3.z=pos3.z+3 pos4.z=pos4.z+4 end
   if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 pos3.x=pos3.x-3 pos4.x=pos4.x-4 end
   if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 pos3.z=pos3.z-3 pos4.z=pos4.z-4 end
   if node.name == "technic:constructor_mk3_off" then
      hacky_swap_node(pos,"technic:constructor_mk3_on")
      nodeupdate(pos)
      local node1=minetest.get_node(pos1)
      deploy_node (inv,"slot1",pos1,node1,node)
      local node1=minetest.get_node(pos2)
      deploy_node (inv,"slot2",pos2,node1,node)
      local node1=minetest.get_node(pos3)
      deploy_node (inv,"slot3",pos3,node1,node)
      local node1=minetest.get_node(pos4)
      deploy_node (inv,"slot4",pos4,node1,node)
   end
end
mk3_off = function(pos, node)
   if node.name == "technic:constructor_mk3_on" then
      hacky_swap_node(pos,"technic:constructor_mk3_off")
      nodeupdate(pos)
   end
end
minetest.register_node("technic:constructor_mk3_off", {
   description = "Constructor MK3",
   tile_images = {"technic_constructor_mk3_top_off.png","technic_constructor_mk3_bottom_off.png","technic_constructor_mk3_side2_off.png","technic_constructor_mk3_side1_off.png",
         "technic_constructor_back.png","technic_constructor_front_off.png"},
   paramtype2 = "facedir",
   groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2},
   mesecons = {effector={action_on=mk3_on}},
   sounds = default.node_sound_stone_defaults(),
   on_construct = function(pos)
   local meta = minetest.get_meta(pos)
   meta:set_string("formspec",
            "invsize[8,9;]"..
            "label[0,0;Constructor MK2]"..
            "label[5,0;Slot 1]"..
            "list[current_name;slot1;6,0;1,1;]"..
            "label[5,1;Slot 2]"..
            "list[current_name;slot2;6,1;1,1;]"..
            "label[5,2;Slot 3]"..
            "list[current_name;slot3;6,2;1,1;]"..
            "label[5,3;Slot 4]"..
            "list[current_name;slot4;6,3;1,1;]"..
            "list[current_player;main;0,5;8,4;]")
      meta:set_string("infotext", "Constructor MK3")
      local inv = meta:get_inventory()
      inv:set_size("slot1", 1)
      inv:set_size("slot2", 1)
      inv:set_size("slot3", 1)
      inv:set_size("slot4", 1)
   end,
   can_dig = function(pos,player)
      local meta = minetest.get_meta(pos)
      local inv = meta:get_inventory()
      if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false or inv:is_empty("slot3")==false or inv:is_empty("slot4")==false then return false end
      return true
   end,
   allow_metadata_inventory_put = technic.machine_inventory_put,
   allow_metadata_inventory_take = technic.machine_inventory_take,
   allow_metadata_inventory_move = technic.machine_inventory_move,
})
minetest.register_node("technic:constructor_mk3_on", {
   description = "Constructor MK3",
   tile_images = {"technic_constructor_mk3_top_on.png","technic_constructor_mk3_bottom_on.png","technic_constructor_mk3_side2_on.png","technic_constructor_mk3_side1_on.png",
         "technic_constructor_back.png","technic_constructor_front_on.png"},
   is_ground_content = true,
   paramtype2 = "facedir",
   groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,not_in_creative_inventory=1},
   mesecons = {effector={action_off=mk3_off}},
   sounds = default.node_sound_stone_defaults(),
   allow_metadata_inventory_put = technic.machine_inventory_put,
   allow_metadata_inventory_take = technic.machine_inventory_take,
   allow_metadata_inventory_move = technic.machine_inventory_move,
})
deploy_node =function (inv, slot_name, pos1, node1, node)
local function deploy_node(inv, slot_name, pos1, node1, node)
   if node1.name == "air" then 
      if not inv:is_empty(slot_name) then
         stack1=inv:get_list(slot_name)
@@ -357,3 +71,291 @@
   end
end
minetest.register_craft({
   type = "shapeless",
   output = 'technic:constructor_mk1_off 1',
   recipe = {'technic:nodebreaker_off', 'technic:deployer_off'},
})
minetest.register_craft({
   type = "shapeless",
   output = 'technic:constructor_mk2_off 1',
   recipe = {'technic:constructor_mk1_off', 'technic:constructor_mk1_off'},
})
minetest.register_craft({
   type = "shapeless",
   output = 'technic:constructor_mk3_off 1',
   recipe = {'technic:constructor_mk2_off', 'technic:constructor_mk2_off'},
})
local function mk1_on(pos, node)
   local meta = minetest.get_meta(pos)
   local inv = meta:get_inventory()
   local pos1={}
   pos1.x=pos.x
   pos1.y=pos.y
   pos1.z=pos.z
   if node.param2==3 then pos1.x=pos1.x+1 end
   if node.param2==2 then pos1.z=pos1.z+1 end
   if node.param2==1 then pos1.x=pos1.x-1 end
   if node.param2==0 then pos1.z=pos1.z-1 end
   if node.name == "technic:constructor_mk1_off" then
      technic.swap_node(pos,"technic:constructor_mk1_on")
      nodeupdate(pos)
      local node1=minetest.get_node(pos1)
      deploy_node (inv,"slot1",pos1,node1,node)
   end
end
local function mk1_off(pos, node)
   if node.name == "technic:constructor_mk1_on" then
      technic.swap_node(pos,"technic:constructor_mk1_off")
      nodeupdate(pos)
   end
end
minetest.register_node("technic:constructor_mk1_off", {
   description = S("Constructor Mk%d"):format(1),
   tile_images = {"technic_constructor_mk1_top_off.png","technic_constructor_mk1_bottom_off.png","technic_constructor_mk1_side2_off.png","technic_constructor_mk1_side1_off.png",
         "technic_constructor_back.png","technic_constructor_front_off.png"},
   is_ground_content = true,
   paramtype2 = "facedir",
   groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2},
   mesecons= {effector={action_on=mk1_on}},
   sounds = default.node_sound_stone_defaults(),
   on_construct = function(pos)
   local meta = minetest.get_meta(pos)
   meta:set_string("formspec",
            "invsize[8,9;]"..
            "label[0,0;"..S("Constructor Mk%d"):format(1).."]"..
            "label[5,0;"..S("Slot %d"):format(1).."]"..
            "list[current_name;slot1;6,0;1,1;]"..
            "list[current_player;main;0,5;8,4;]")
      meta:set_string("infotext", S("Constructor Mk%d"):format(1))
      local inv = meta:get_inventory()
      inv:set_size("slot1", 1)
   end,
   can_dig = function(pos,player)
      local meta = minetest.get_meta(pos)
      local inv = meta:get_inventory()
      return inv:is_empty("slot1")
   end,
   allow_metadata_inventory_put = technic.machine_inventory_put,
   allow_metadata_inventory_take = technic.machine_inventory_take,
   allow_metadata_inventory_move = technic.machine_inventory_move,
})
minetest.register_node("technic:constructor_mk1_on", {
   description = S("Constructor Mk%d"):format(1),
   tile_images = {"technic_constructor_mk1_top_on.png","technic_constructor_mk1_bottom_on.png","technic_constructor_mk1_side2_on.png","technic_constructor_mk1_side1_on.png",
         "technic_constructor_back.png","technic_constructor_front_on.png"},
   paramtype2 = "facedir",
   groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon = 2,not_in_creative_inventory=1},
   mesecons= {effector={action_off=mk1_off}},
   sounds = default.node_sound_stone_defaults(),
   allow_metadata_inventory_put = technic.machine_inventory_put,
   allow_metadata_inventory_take = technic.machine_inventory_take,
   allow_metadata_inventory_move = technic.machine_inventory_move,
})
--Constructor Mk2
local function mk2_on(pos, node)
   local meta = minetest.get_meta(pos)
   local inv = meta:get_inventory()
   local pos1={}
   local pos2={}
   pos1.x=pos.x
   pos1.y=pos.y
   pos1.z=pos.z
   pos2.x=pos.x
   pos2.y=pos.y
   pos2.z=pos.z
   if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 end
   if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 end
   if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 end
   if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 end
   if node.name == "technic:constructor_mk2_off" then
      technic.swap_node(pos,"technic:constructor_mk2_on")
      nodeupdate(pos)
      local node1=minetest.get_node(pos1)
      deploy_node (inv,"slot1",pos1,node1,node)
      local node1=minetest.get_node(pos2)
      deploy_node (inv,"slot2",pos2,node1,node)
   end
end
local function mk2_off(pos, node)
   if node.name == "technic:constructor_mk2_on" then
      technic.swap_node(pos,"technic:constructor_mk2_off")
      nodeupdate(pos)
   end
end
minetest.register_node("technic:constructor_mk2_off", {
   description = S("Constructor Mk%d"):format(2),
   tile_images = {"technic_constructor_mk2_top_off.png","technic_constructor_mk2_bottom_off.png","technic_constructor_mk2_side2_off.png","technic_constructor_mk2_side1_off.png",
         "technic_constructor_back.png","technic_constructor_front_off.png"},
   is_ground_content = true,
   paramtype2 = "facedir",
   groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2},
   mesecons= {effector={action_on=mk2_on}},
   sounds = default.node_sound_stone_defaults(),
   on_construct = function(pos)
   local meta = minetest.get_meta(pos)
   meta:set_string("formspec",
            "invsize[8,9;]"..
            "label[0,0;"..S("Constructor Mk%d"):format(2).."]"..
            "label[5,0;"..S("Slot %d"):format(1).."]"..
            "list[current_name;slot1;6,0;1,1;]"..
            "label[5,1;"..S("Slot %d"):format(2).."]"..
            "list[current_name;slot2;6,1;1,1;]"..
            "list[current_player;main;0,5;8,4;]")
      meta:set_string("infotext", S("Constructor Mk%d"):format(2))
      local inv = meta:get_inventory()
      inv:set_size("slot1", 1)
      inv:set_size("slot2", 1)
   end,
   can_dig = function(pos,player)
      local meta = minetest.get_meta(pos)
      local inv = meta:get_inventory()
      if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false then return false end
      return true
   end,
   allow_metadata_inventory_put = technic.machine_inventory_put,
   allow_metadata_inventory_take = technic.machine_inventory_take,
   allow_metadata_inventory_move = technic.machine_inventory_move,
})
minetest.register_node("technic:constructor_mk2_on", {
   description = S("Constructor Mk%d"):format(2),
   tile_images = {"technic_constructor_mk2_top_on.png","technic_constructor_mk2_bottom_on.png","technic_constructor_mk2_side2_on.png","technic_constructor_mk2_side1_on.png",
         "technic_constructor_back.png","technic_constructor_front_on.png"},
   is_ground_content = true,
   paramtype2 = "facedir",
   groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2, not_in_creative_inventory=1},
   mesecons = {effector={action_off=mk2_off}},
   sounds = default.node_sound_stone_defaults(),
   allow_metadata_inventory_put = technic.machine_inventory_put,
   allow_metadata_inventory_take = technic.machine_inventory_take,
   allow_metadata_inventory_move = technic.machine_inventory_move,
})
-- Constructor Mk3
local function mk3_on(pos, node)
   local meta = minetest.get_meta(pos)
   local inv = meta:get_inventory()
   local pos1={}
   local pos2={}
   local pos3={}
   local pos4={}
   pos1.x=pos.x
   pos1.y=pos.y
   pos1.z=pos.z
   pos2.x=pos.x
   pos2.y=pos.y
   pos2.z=pos.z
   pos3.x=pos.x
   pos3.y=pos.y
   pos3.z=pos.z
   pos4.x=pos.x
   pos4.y=pos.y
   pos4.z=pos.z
   if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 pos3.x=pos3.x+3 pos4.x=pos4.x+4 end
   if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 pos3.z=pos3.z+3 pos4.z=pos4.z+4 end
   if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 pos3.x=pos3.x-3 pos4.x=pos4.x-4 end
   if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 pos3.z=pos3.z-3 pos4.z=pos4.z-4 end
   if node.name == "technic:constructor_mk3_off" then
      technic.swap_node(pos,"technic:constructor_mk3_on")
      nodeupdate(pos)
      local node1=minetest.get_node(pos1)
      deploy_node (inv,"slot1",pos1,node1,node)
      local node1=minetest.get_node(pos2)
      deploy_node (inv,"slot2",pos2,node1,node)
      local node1=minetest.get_node(pos3)
      deploy_node (inv,"slot3",pos3,node1,node)
      local node1=minetest.get_node(pos4)
      deploy_node (inv,"slot4",pos4,node1,node)
   end
end
local function mk3_off(pos, node)
   if node.name == "technic:constructor_mk3_on" then
      technic.swap_node(pos,"technic:constructor_mk3_off")
      nodeupdate(pos)
   end
end
minetest.register_node("technic:constructor_mk3_off", {
   description = S("Constructor Mk%d"):format(3),
   tile_images = {"technic_constructor_mk3_top_off.png","technic_constructor_mk3_bottom_off.png","technic_constructor_mk3_side2_off.png","technic_constructor_mk3_side1_off.png",
         "technic_constructor_back.png","technic_constructor_front_off.png"},
   paramtype2 = "facedir",
   groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2},
   mesecons = {effector={action_on=mk3_on}},
   sounds = default.node_sound_stone_defaults(),
   on_construct = function(pos)
   local meta = minetest.get_meta(pos)
   meta:set_string("formspec",
            "invsize[8,9;]"..
            "label[0,0;"..S("Constructor Mk%d"):format(3).."]"..
            "label[5,0;"..S("Slot %d"):format(1).."]"..
            "list[current_name;slot1;6,0;1,1;]"..
            "label[5,1;"..S("Slot %d"):format(2).."]"..
            "list[current_name;slot2;6,1;1,1;]"..
            "label[5,2;"..S("Slot %d"):format(3).."]"..
            "list[current_name;slot3;6,2;1,1;]"..
            "label[5,3;"..S("Slot %d"):format(4).."]"..
            "list[current_name;slot4;6,3;1,1;]"..
            "list[current_player;main;0,5;8,4;]")
      meta:set_string("infotext", S("Constructor Mk%d"):format(3))
      local inv = meta:get_inventory()
      inv:set_size("slot1", 1)
      inv:set_size("slot2", 1)
      inv:set_size("slot3", 1)
      inv:set_size("slot4", 1)
   end,
   can_dig = function(pos,player)
      local meta = minetest.get_meta(pos)
      local inv = meta:get_inventory()
      if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false or inv:is_empty("slot3")==false or inv:is_empty("slot4")==false then return false end
      return true
   end,
   allow_metadata_inventory_put = technic.machine_inventory_put,
   allow_metadata_inventory_take = technic.machine_inventory_take,
   allow_metadata_inventory_move = technic.machine_inventory_move,
})
minetest.register_node("technic:constructor_mk3_on", {
   description = S("Constructor Mk%d"):format(3),
   tile_images = {"technic_constructor_mk3_top_on.png","technic_constructor_mk3_bottom_on.png","technic_constructor_mk3_side2_on.png","technic_constructor_mk3_side1_on.png",
         "technic_constructor_back.png","technic_constructor_front_on.png"},
   is_ground_content = true,
   paramtype2 = "facedir",
   groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,not_in_creative_inventory=1},
   mesecons = {effector={action_off=mk3_off}},
   sounds = default.node_sound_stone_defaults(),
   allow_metadata_inventory_put = technic.machine_inventory_put,
   allow_metadata_inventory_take = technic.machine_inventory_take,
   allow_metadata_inventory_move = technic.machine_inventory_move,
})