Vanessa Ezekowitz
2013-04-20 3645c6f48a75650a6152d0311ddf75a761855298
item_drop/item_entity.lua
@@ -24,7 +24,7 @@
   itemstring = '',
   physical_state = true,
   timer = 0,
   set_item = function(self, itemstring)
      self.itemstring = itemstring
      local stack = ItemStack(itemstring)
@@ -62,15 +62,21 @@
      return minetest.serialize({
         itemstring = self.itemstring,
         always_collect = self.always_collect,
         timer = self.timer,
      })
   end,
   on_activate = function(self, staticdata)
   on_activate = function(self, staticdata, dtime_s)
      if string.sub(staticdata, 1, string.len("return")) == "return" then
         local data = minetest.deserialize(staticdata)
         if data and type(data) == "table" then
            self.itemstring = data.itemstring
            self.always_collect = data.always_collect
            self.timer = data.timer
            if not self.timer then
               self.timer = 0
            end
            self.timer = self.timer+dtime_s
         end
      else
         self.itemstring = staticdata
@@ -80,18 +86,79 @@
      self.object:setacceleration({x=0, y=-10, z=0})
      self:set_item(self.itemstring)
   end,
   on_step = function(self, dtime)
      local time = minetest.setting_get("remove_items")
      if not time then
         time = 300
      end
      if not self.timer then
         self.timer = 0
      end
      self.timer = self.timer + dtime
      if (self.timer > 300) then
      if time ~= 0 and (self.timer > time) then
         self.object:remove()
      end
      local p = self.object:getpos()
      local name = minetest.env:get_node(p).name
      if name == "default:lava_flowing" or name == "default:lava_source" then
         minetest.sound_play("builtin_item_lava", {pos=self.object:getpos()})
         self.object:remove()
         return
      end
      if minetest.registered_nodes[name].liquidtype == "flowing" then
         get_flowing_dir = function(self)
            local pos = self.object:getpos()
            local param2 = minetest.env:get_node(pos).param2
            for i,d in ipairs({-1, 1, -1, 1}) do
               if i<3 then
                  pos.x = pos.x+d
               else
                  pos.z = pos.z+d
               end
               local name = minetest.env:get_node(pos).name
               local par2 = minetest.env:get_node(pos).param2
               if name == "default:water_flowing" and par2 < param2 then
                  return pos
               end
               if i<3 then
                  pos.x = pos.x-d
               else
                  pos.z = pos.z-d
               end
            end
         end
         local vec = get_flowing_dir(self)
         if vec then
            local v = self.object:getvelocity()
            if vec and vec.x-p.x > 0 then
               self.object:setvelocity({x=0.5,y=v.y,z=0})
            elseif vec and vec.x-p.x < 0 then
               self.object:setvelocity({x=-0.5,y=v.y,z=0})
            elseif vec and vec.z-p.z > 0 then
               self.object:setvelocity({x=0,y=v.y,z=0.5})
            elseif vec and vec.z-p.z < 0 then
               self.object:setvelocity({x=0,y=v.y,z=-0.5})
            end
            self.object:setacceleration({x=0, y=-10, z=0})
            self.physical_state = true
            self.object:set_properties({
               physical = true
            })
            return
         end
      end
      p.y = p.y - 0.3
      local nn = minetest.env:get_node(p).name
      -- If node is not registered or node is walkably solid and resting on nodebox
      local v = self.object:getvelocity()
      if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
      -- If node is not registered or node is walkably solid
      if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
         if self.physical_state then
            self.object:setvelocity({x=0,y=0,z=0})
            self.object:setacceleration({x=0, y=0, z=0})
@@ -114,13 +181,12 @@
   on_punch = function(self, hitter)
      if self.itemstring ~= '' then
         local left = hitter:get_inventory():add_item("main", self.itemstring)
         if not left:is_empty() then
            self.itemstring = left:to_string()
            return
         end
         hitter:get_inventory():add_item("main", self.itemstring)
      end
      self.object:remove()
   end,
})
print("ITEM ENTITY LOADED")
if minetest.setting_get("log_mods") then
   minetest.log("action", "builtin_item loaded")
end