ShadowNinja
2013-09-24 3107618c9e710b753b5ce81052b3765d92c01312
technic_chests/gold_chest.lua
@@ -1,41 +1,42 @@
local chest_mark_colors = {
    '_black',
    '_blue',
    '_brown',
    '_cyan',
    '_dark_green',
    '_dark_grey',
    '_green',
    '_grey',
    '_magenta',
    '_orange',
    '_pink',
    '_red',
    '_violet',
    '_white',
    '_yellow',
    {'_black','Black'},
    {'_blue','Blue'},
    {'_brown','Brown'},
    {'_cyan','Cyan'},
    {'_dark_green','Dark Green'},
    {'_dark_grey','Dark Grey'},
    {'_green','Green'},
    {'_grey','Grey'},
    {'_magenta','Magenta'},
    {'_orange','Orange'},
    {'_pink','Pink'},
    {'_red','Red'},
    {'_violet','Violet'},
    {'_white','White'},
    {'_yellow','Yellow'},
    {'','None'}
}
minetest.register_craft({
   output = 'technic:gold_chest 1',
   output = 'technic:gold_chest',
   recipe = {
      {'default:gold_ingot', 'default:gold_ingot',   'default:gold_ingot'},
      {'default:gold_ingot', 'technic:silver_chest', 'default:gold_ingot'},
      {'default:gold_ingot', 'default:gold_ingot',   'default:gold_ingot'},
      {'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
      {'default:gold_ingot','technic:silver_chest','default:gold_ingot'},
      {'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
   }
})
minetest.register_craft({
   output = 'technic:gold_locked_chest 1',
   output = 'technic:gold_locked_chest',
   recipe = {
      {'default:gold_ingot', 'default:gold_ingot',          'default:gold_ingot'},
      {'default:gold_ingot', 'technic:silver_locked_chest', 'default:gold_ingot'},
      {'default:gold_ingot', 'default:gold_ingot',          'default:gold_ingot'},
      {'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
      {'default:gold_ingot','technic:silver_locked_chest','default:gold_ingot'},
      {'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
   }
})
minetest.register_craft({
   output = 'technic:gold_locked_chest 1',
   output = 'technic:gold_locked_chest',
   recipe = {
      {'default:steel_ingot'},
      {'technic:gold_chest'},
@@ -51,9 +52,24 @@
   stack_max = 99,
})
gold_chest_formspec   =   "invsize[12,9;]"..
                  "list[current_name;main;0,0;12,4;]"..
                  "list[current_player;main;0,5;8,4;]"
function get_pallette_buttons ()
local buttons_string=""
   for y=0,3,1 do
      for x=0,3,1 do
         local file_name="ui_colorbutton"..(y*4+x)..".png"
         buttons_string=buttons_string.."image_button["..(9.2+x*.7)..","..(6+y*.7)..";.81,.81;"..file_name..";color_button"..(y*4+x)..";]"
      end
   end
return buttons_string
end
gold_chest_formspec   =   "invsize[12,10;]"..
                  "list[current_name;main;0,1;12,4;]"..
                  "list[current_player;main;0,6;8,4;]"..
                  "background[-0.19,-0.25;12.4,10.75;ui_form_bg.png]"..
                  "background[0,1;12,4;ui_gold_chest_inventory.png]"..
                  "background[0,6;8,4;ui_main_inventory.png]"..
                  get_pallette_buttons ()
gold_chest_inv_size = 12*4
@@ -69,7 +85,10 @@
   on_construct = function(pos)
      local meta = minetest.env:get_meta(pos)
      meta:set_string("formspec",gold_chest_formspec)
      meta:set_string("formspec",gold_chest_formspec..
         "label[0,0;Gold Chest]"..
         "image_button[3.5,.1;.6,.6;pencil_icon.png;edit_infotext;]"..
         "label[9.2,9;Color Filter: None")
      meta:set_string("infotext", "Gold Chest")
      local inv = meta:get_inventory()
      inv:set_size("main", gold_chest_inv_size)
@@ -77,16 +96,26 @@
   can_dig = chest_can_dig,
   on_punch = function (pos, node, puncher)
   chest_punched (pos,node,puncher);
   end,
   on_receive_fields = function(pos, formname, fields, sender)
   local meta = minetest.env:get_meta(pos);
   fields.text = fields.text or ""
   meta:set_string("text", fields.text)
   meta:set_string("infotext", '"'..fields.text..'"')
   meta:set_string("formspec",gold_chest_formspec)
        local meta = minetest.env:get_meta(pos)
         local page="main"
         if fields.edit_infotext then
         page="edit_infotext"
         end
         if fields.save_infotext then
         meta:set_string("infotext",fields.infotext_box)
         end
      local formspec = gold_chest_formspec.."label[0,0;Gold Chest]"
      if page=="main" then
         formspec = formspec.."image_button[3.5,.1;.6,.6;pencil_icon.png;edit_infotext;]"
         formspec = formspec.."label[4,0;"..meta:get_string("infotext").."]"
      end
      if page=="edit_infotext" then
         formspec = formspec.."image_button[3.5,.1;.6,.6;ok_icon.png;save_infotext;]"
         formspec = formspec.."field[4.3,.2;6,1;infotext_box;Edit chest description:;"..meta:get_string("infotext").."]"
      end
      formspec = formspec .. "label[9.2,9;Color Filter: "..chest_mark_colors[check_color_buttons (pos,"technic:gold_chest",fields)][2].."]"
      meta:set_string("formspec",formspec)
   end,
   on_metadata_inventory_move = def_on_metadata_inventory_move,
@@ -94,37 +123,39 @@
   on_metadata_inventory_take = def_on_metadata_inventory_take 
})
for i, state in ipairs(chest_mark_colors) do
minetest.register_node(":technic:gold_chest".. state, {
for i=1,15,1 do
minetest.register_node(":technic:gold_chest".. chest_mark_colors[i][1], {
   description = "Gold Chest",
   tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
      "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front"..state..".png"},
      "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front"..chest_mark_colors[i][1]..".png"},
   paramtype2 = "facedir",
   groups = chest_groups2,
   tube = tubes_properties,
   legacy_facedir_simple = true,
   sounds = default.node_sound_wood_defaults(),
   drop = "technic:gold_chest",
   on_construct = function(pos)
      local meta = minetest.env:get_meta(pos)
      meta:set_string("formspec",gold_chest_formspec)
      meta:set_string("infotext", "Gold Chest")
      local inv = meta:get_inventory()
      inv:set_size("main", gold_chest_inv_size)
   end,
   can_dig =chest_can_dig,
   on_punch = function (pos, node, puncher)
   chest_punched (pos,node,puncher);
   end,
   
   on_receive_fields = function(pos, formname, fields, sender)
        local meta = minetest.env:get_meta(pos);
            fields.text = fields.text or ""
      meta:set_string("text", fields.text)
      meta:set_string("infotext", '"'..fields.text..'"')
      meta:set_string("formspec",gold_chest_formspec)
        local meta = minetest.env:get_meta(pos)
        local page="main"
         if fields.edit_infotext then
         page="edit_infotext"
         end
         if fields.save_infotext then
         meta:set_string("infotext",fields.infotext_box)
         end
      local formspec = gold_chest_formspec.."label[0,0;Gold Chest]"
      if page=="main" then
         formspec = formspec.."image_button[3.5,.1;.6,.6;pencil_icon.png;edit_infotext;]"
         formspec = formspec.."label[4,0;"..meta:get_string("infotext").."]"
      end
      if page=="edit_infotext" then
         formspec = formspec.."image_button[3.5,.1;.6,.6;ok_icon.png;save_infotext;]"
         formspec = formspec.."field[4.3,.2;6,1;infotext_box;Edit chest description:;"..meta:get_string("infotext").."]"
      end
      formspec = formspec .. "label[9.2,9;Color Filter: "..chest_mark_colors[check_color_buttons (pos,"technic:gold_chest",fields)][2].."]"
      meta:set_string("formspec",formspec)
   end,
   on_metadata_inventory_move = def_on_metadata_inventory_move,
@@ -151,8 +182,11 @@
   end,
   on_construct = function(pos)
      local meta = minetest.env:get_meta(pos)
      meta:set_string("formspec",gold_chest_formspec)
      meta:set_string("infotext", "Gold Locked Chest")
      meta:set_string("formspec",
            gold_chest_formspec..
            "label[0,0;Gold Locked Chest]"..
            "image_button[3.5,.1;.6,.6;pencil_icon.png;edit_infotext;]"..
            "label[9.2,9;Color Filter: None")
      meta:set_string("owner", "")
      local inv = meta:get_inventory()
      inv:set_size("main", gold_chest_inv_size)
@@ -160,19 +194,27 @@
   can_dig =chest_can_dig,
   on_punch = function (pos, node, puncher)
      local meta = minetest.env:get_meta(pos);
      if (has_locked_chest_privilege(meta, puncher)) then
         locked_chest_punched (pos,node,puncher);
      end
   end,
   on_receive_fields = function(pos, formname, fields, sender)
      local meta = minetest.env:get_meta(pos);
      fields.text = fields.text or ""
      meta:set_string("text", fields.text)
      meta:set_string("infotext", '"'..fields.text..'"')
      meta:set_string("formspec",gold_chest_formspec)
        local meta = minetest.env:get_meta(pos)
         local formspec = gold_chest_formspec..
         "label[0,0;Gold Locked Chest]"
      local page="main"
         if fields.edit_infotext then
         page="edit_infotext"
         end
         if fields.save_infotext then
         meta:set_string("infotext",fields.infotext_box)
         end
      if page=="main" then
         formspec = formspec.."image_button[3.5,.1;.6,.6;pencil_icon.png;edit_infotext;]"
         formspec = formspec.."label[4,0;"..meta:get_string("infotext").."]"
      end
      if page=="edit_infotext" then
         formspec = formspec.."image_button[3.5,.1;.6,.6;ok_icon.png;save_infotext;]"
         formspec = formspec.."field[4.3,.2;6,1;infotext_box;Edit chest description:;"..meta:get_string("infotext").."]"
      end
      formspec = formspec .. "label[9.2,9;Color Filter: "..chest_mark_colors[check_color_buttons (pos,"technic:gold_locked_chest",fields)][2].."]"
      meta:set_string("formspec",formspec)
   end,
   allow_metadata_inventory_move = def_allow_metadata_inventory_move,
@@ -183,47 +225,40 @@
   on_metadata_inventory_take = def_on_metadata_inventory_take 
})
for i, state in ipairs(chest_mark_colors) do
minetest.register_node(":technic:gold_locked_chest".. state, {
for i=1,15,1 do
minetest.register_node(":technic:gold_locked_chest".. chest_mark_colors[i][1], {
   description = "Gold Locked Chest",
   tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
      "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked"..state..".png"},
      "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked"..chest_mark_colors[i][1]..".png"},
   paramtype2 = "facedir",
   drop = "technic:gold_locked_chest",
   groups = chest_groups2,
   tube = tubes_properties,
   legacy_facedir_simple = true,
   sounds = default.node_sound_wood_defaults(),
   after_place_node = function(pos, placer)
      local meta = minetest.env:get_meta(pos)
      meta:set_string("owner", placer:get_player_name() or "")
      meta:set_string("infotext", "Gold Locked Chest (owned by "..
            meta:get_string("owner")..")")
   end,
   on_construct = function(pos)
      local meta = minetest.env:get_meta(pos)
      meta:set_string("formspec",gold_chest_formspec)
      meta:set_string("infotext", "Gold Locked Chest")
      meta:set_string("owner", "")
      local inv = meta:get_inventory()
      inv:set_size("main", gold_chest_inv_size)
   end,
   can_dig = chest_can_dig,
   on_punch = function (pos, node, puncher)
           local meta = minetest.env:get_meta(pos);
      if (has_locked_chest_privilege(meta, puncher)) then
      locked_chest_punched (pos,node,puncher);
      end
   end,
   on_receive_fields = function(pos, formname, fields, sender)
      local meta = minetest.env:get_meta(pos);
      fields.text = fields.text or ""
      meta:set_string("text", fields.text)
      meta:set_string("infotext", '"'..fields.text..'"')
      meta:set_string("formspec",gold_chest_formspec)
        local meta = minetest.env:get_meta(pos)
         local formspec = gold_chest_formspec..
            "label[0,0;Gold Locked Chest]"
         local page="main"
         if fields.edit_infotext then
         page="edit_infotext"
         end
         if fields.save_infotext then
         meta:set_string("infotext",fields.infotext_box)
         end
      if page=="main" then
         formspec = formspec.."image_button[3.5,.1;.6,.6;pencil_icon.png;edit_infotext;]"
         formspec = formspec.."label[4,0;"..meta:get_string("infotext").."]"
      end
      if page=="edit_infotext" then
         formspec = formspec.."image_button[3.5,.1;.6,.6;ok_icon.png;save_infotext;]"
         formspec = formspec.."field[4.3,.2;6,1;infotext_box;Edit chest description:;"..meta:get_string("infotext").."]"
      end
      formspec = formspec .. "label[9.2,9;Color Filter: "..chest_mark_colors[check_color_buttons (pos,"technic:gold_locked_chest",fields)][2].."]"
      meta:set_string("formspec",formspec)
   end,
   allow_metadata_inventory_move = def_allow_metadata_inventory_move,
@@ -235,232 +270,18 @@
})
end
function chest_punched (pos,node,puncher)
   local player_tool = puncher:get_wielded_item();
   local item=player_tool:get_name();
   if item == "dye:black" then
      if (hacky_swap_node(pos,"technic:gold_chest_black")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:blue" then
      if (hacky_swap_node(pos,"technic:gold_chest_blue")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:brown" then
      if (hacky_swap_node(pos,"technic:gold_chest_brown")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:cyan" then
      if (hacky_swap_node(pos,"technic:gold_chest_cyan")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:dark_green" then
      if (hacky_swap_node(pos,"technic:gold_chest_dark_green")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:dark_grey" then
      if (hacky_swap_node(pos,"technic:gold_chest_dark_grey")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:green" then
      if (hacky_swap_node(pos,"technic:gold_chest_green")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:grey" then
      if (hacky_swap_node(pos,"technic:gold_chest_grey")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:magenta" then
      if (hacky_swap_node(pos,"technic:gold_chest_magenta")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:orange" then
      if (hacky_swap_node(pos,"technic:gold_chest_orange")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:pink" then
      if (hacky_swap_node(pos,"technic:gold_chest_pink")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:red" then
      if (hacky_swap_node(pos,"technic:gold_chest_red")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:violet" then
      if (hacky_swap_node(pos,"technic:gold_chest_violet")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:white" then
      if (hacky_swap_node(pos,"technic:gold_chest_white")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:yellow" then
      if (hacky_swap_node(pos,"technic:gold_chest_yellow")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
      local meta = minetest.env:get_meta(pos);
                meta:set_string("formspec", "hack:sign_text_input")
function check_color_buttons (pos,chest_name,fields)
   if fields.color_button15 then
      hacky_swap_node(pos,chest_name)
      return 16
   end
function locked_chest_punched (pos,node,puncher)
   local player_tool = puncher:get_wielded_item();
   local item=player_tool:get_name();
   if item == "dye:black" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_black")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
   for i=0,14,1 do
      local button="color_button"..i
      if fields[button] then
         hacky_swap_node(pos,chest_name..chest_mark_colors[i+1][1])
         return i+1
      end
   if item == "dye:blue" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_blue")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:brown" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_brown")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:cyan" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_cyan")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:dark_green" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_dark_green")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:dark_grey" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_dark_grey")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:green" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_green")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:grey" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_grey")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:magenta" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_magenta")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:orange" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_orange")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:pink" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_pink")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:red" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_red")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:violet" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_violet")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:white" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_white")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
   if item == "dye:yellow" then
      if (hacky_swap_node(pos,"technic:gold_locked_chest_yellow")) then
         player_tool:take_item(1);
         puncher:set_wielded_item(player_tool);
         return
         end
      end
      local meta = minetest.env:get_meta(pos);
                meta:set_string("formspec", "hack:sign_text_input")
   end
   return 16
end