veikk0
2016-03-30 2258adb2a9b2ec223ea3614a39ecbd59d2d6c948
technic/machines/register/alloy_furnace.lua
@@ -1,284 +1,10 @@
-- Register alloy recipes
technic.alloy_recipes = {}
-- Register recipe in a table
technic.register_alloy_recipe = function(metal1, count1, metal2, count2, result, count3)
   in1 = {
      name  = metal1,
      count = count1,
   }
   in2 = {
      name  = metal2,
      count = count2,
   }
   -- Sort the inputs alphebetically
   if in1.name > in2.name then
      local temp = in1
      in1 = in2
      in2 = temp
   end
   technic.alloy_recipes[in1.name.." "..in2.name] = {
      input = {in1, in2},
      output = {
         name = result,
         count = count3,
      },
   }
   if unified_inventory then
      unified_inventory.register_craft({
         type = "alloy",
         output = result.." "..count3,
         items = {metal1.." "..count1, metal2.." "..count2},
         width = 2,
      })
   end
end
-- Retrieve a recipe given the input metals.
function technic.get_alloy_recipe(stack1, stack2)
   -- Sort the stacks alphebetically
   if stack1:get_name() > stack2:get_name() then
      local temp = stack1
      stack1 = stack2
      stack2 = temp
   end
   for _, recipe in pairs(technic.alloy_recipes) do
      if recipe.input[1].name == stack1:get_name() and
         recipe.input[2].name == stack2:get_name() and
         stack1:get_count() >= recipe.input[1].count and
         stack2:get_count() >= recipe.input[2].count then
         return recipe
      end
   end
end
technic.register_alloy_recipe("technic:copper_dust",   3, "technic:tin_dust",       1, "technic:bronze_dust",           4)
technic.register_alloy_recipe("default:copper_ingot",  3, "moreores:tin_ingot",     1, "moreores:bronze_ingot",         4)
technic.register_alloy_recipe("technic:iron_dust",     3, "technic:chromium_dust",  1, "technic:stainless_steel_dust",  4)
technic.register_alloy_recipe("default:steel_ingot",   3, "technic:chromium_ingot", 1, "technic:stainless_steel_ingot", 4)
technic.register_alloy_recipe("technic:copper_dust",   2, "technic:zinc_dust",      1, "technic:brass_dust",            3)
technic.register_alloy_recipe("default:copper_ingot",  2, "technic:zinc_ingot",     1, "technic:brass_ingot",           3)
technic.register_alloy_recipe("default:sand",          2, "technic:coal_dust",      2, "technic:silicon_wafer",         1)
technic.register_alloy_recipe("technic:silicon_wafer", 1, "technic:gold_dust",      1, "technic:doped_silicon_wafer",   1)
local S = technic.getter
function technic.register_alloy_furnace(data)
   local tier = data.tier
   local ltier = string.lower(tier)
   local tube_side_texture = data.tube and "technic_"..ltier.."_alloy_furnace_side_tube.png"
         or "technic_"..ltier.."_alloy_furnace_side.png"
   local groups = {cracky=2}
   local active_groups = {cracky=2, not_in_creative_inventory=1}
   if data.tube then
      groups.tubedevice = 1
      groups.tubedevice_receiver = 1
      active_groups.tubedevice = 1
      active_groups.tubedevice_receiver = 1
   end
   local formspec =
      "invsize[8,10;]"..
      "label[0,0;"..tier.." Alloy Furnace]"..
      "list[current_name;src;3,1;1,2;]"..
      "list[current_name;dst;5,1;2,2;]"..
      "list[current_player;main;0,6;8,4;]"
   if data.upgrade then
      formspec = formspec..
         "list[current_name;upgrade1;1,4;1,1;]"..
         "list[current_name;upgrade2;2,4;1,1;]"..
         "label[1,5;Upgrade Slots]"
   end
   data.formspec = formspec
   local tube = {
      insert_object = function(pos, node, stack, direction)
         local meta = minetest.get_meta(pos)
         local inv = meta:get_inventory()
         return inv:add_item("src", stack)
      end,
      can_insert = function(pos, node, stack, direction)
         local meta = minetest.get_meta(pos)
         local inv = meta:get_inventory()
         return inv:room_for_item("src", stack)
      end,
      connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
   }
   minetest.register_node("technic:"..ltier.."_alloy_furnace", {
      description = tier.." Alloy Furnace",
      tiles = {"technic_"..ltier.."_alloy_furnace_top.png",
               "technic_"..ltier.."_alloy_furnace_bottom.png",
          tube_side_texture,
               tube_side_texture,
          "technic_"..ltier.."_alloy_furnace_side.png",
               "technic_"..ltier.."_alloy_furnace_front.png"},
      paramtype2 = "facedir",
      groups = groups,
      tube = tube,
      technic = data,
      legacy_facedir_simple = true,
      sounds = default.node_sound_stone_defaults(),
      on_construct = function(pos)
         local meta = minetest.get_meta(pos)
         local name = minetest.get_node(pos).name
         local data = minetest.registered_nodes[name].technic
         meta:set_string("infotext", data.tier.." Alloy furnace")
         meta:set_string("formspec", data.formspec)
         meta:set_int("tube_time",  0)
         local inv = meta:get_inventory()
         inv:set_size("src", 2)
         inv:set_size("dst", 4)
         inv:set_size("upgrade1", 1)
         inv:set_size("upgrade2", 1)
      end,
      can_dig = function(pos, player)
         local meta = minetest.get_meta(pos);
         local inv = meta:get_inventory()
         if not inv:is_empty("src") or not inv:is_empty("dst") or
            not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
            minetest.chat_send_player(player:get_player_name(),
               "Machine cannot be removed because it is not empty");
            return false
         else
            return true
         end
      end,
   })
   minetest.register_node("technic:"..ltier.."_alloy_furnace_active",{
      description = tier.." Alloy Furnace",
      tiles = {"technic_"..ltier.."_alloy_furnace_top.png",
               "technic_"..ltier.."_alloy_furnace_bottom.png",
          tube_side_texture,
               tube_side_texture,
          "technic_"..ltier.."_alloy_furnace_side.png",
               "technic_"..ltier.."_alloy_furnace_front_active.png"},
      paramtype2 = "facedir",
      light_source = 8,
      drop = "technic:"..ltier.."_alloy_furnace",
      groups = active_groups,
      tube = tube,
      technic = data,
      legacy_facedir_simple = true,
      sounds = default.node_sound_stone_defaults(),
      can_dig = function(pos, player)
         local meta = minetest.get_meta(pos);
         local inv = meta:get_inventory()
         if not inv:is_empty("src") or not inv:is_empty("dst") or
            not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
            minetest.chat_send_player(player:get_player_name(),
               "Machine cannot be removed because it is not empty");
            return false
         else
            return true
         end
      end,
      -- These three makes sure upgrades are not moved in or out while the furnace is active.
      allow_metadata_inventory_put = function(pos, listname, index, stack, player)
         if listname == "src" or listname == "dst" then
            return stack:get_count()
         else
            return 0 -- Disallow the move
         end
      end,
      allow_metadata_inventory_take = function(pos, listname, index, stack, player)
         if listname == "src" or listname == "dst" then
            return stack:get_count()
         else
            return 0 -- Disallow the move
         end
      end,
      allow_metadata_inventory_move = function(pos, from_list, to_list, to_list, to_index, count, player)
         return 0
      end,
   })
   minetest.register_abm({
      nodenames = {"technic:"..ltier.."_alloy_furnace", "technic:"..ltier.."_alloy_furnace_active"},
      interval = 1,
      chance = 1,
      action = function(pos, node, active_object_count, active_object_count_wider)
         local data         = minetest.registered_nodes[node.name].technic
         local meta         = minetest.get_meta(pos)
         local inv          = meta:get_inventory()
         local eu_input     = meta:get_int(data.tier.."_EU_input")
         -- Machine information
         local machine_name   = data.tier.." Alloy Furnace"
         local machine_node   = "technic:"..string.lower(data.tier).."_alloy_furnace"
         local machine_demand = data.demand
         -- Setup meta data if it does not exist.
         if not eu_input then
            meta:set_int(data.tier.."_EU_demand", machine_demand[1])
            meta:set_int(data.tier.."_EU_input", 0)
         end
         -- Power off automatically if no longer connected to a switching station
         technic.switching_station_timeout_count(pos, data.tier)
         local EU_upgrade, tube_upgrade = 0, 0
         if data.upgrade then
            EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta)
         end
         if data.tube then
            technic.handle_machine_pipeworks(pos, tube_upgrade)
         end
         -- Get what to cook if anything
         local srcstack  = inv:get_stack("src", 1)
         local src2stack = inv:get_stack("src", 2)
         local recipe = technic.get_alloy_recipe(srcstack, src2stack)
         local result = recipe and ItemStack(recipe.output) or nil
         -- Sort the stacks alphabetically
         if srcstack:get_name() > src2stack:get_name() then
            local temp = srcstack
            srcstack = src2stack
            src2stack = temp
         end
         if not result then
            hacky_swap_node(pos, machine_node)
            meta:set_string("infotext", machine_name.." Idle")
            meta:set_int(data.tier.."_EU_demand", 0)
            return
         end
         if eu_input < machine_demand[EU_upgrade+1] then
            -- Unpowered - go idle
            hacky_swap_node(pos, machine_node)
            meta:set_string("infotext", machine_name.." Unpowered")
            next_state = 1
         elseif eu_input >= machine_demand[EU_upgrade+1] then
            -- Powered
            hacky_swap_node(pos, machine_node.."_active")
            meta:set_string("infotext", machine_name.." Active")
            meta:set_int("src_time", meta:get_int("src_time") + 1)
            if meta:get_int("src_time") == data.cook_time then
               meta:set_int("src_time", 0)
               -- check if there's room for output and that we have the materials
               if inv:room_for_item("dst", result) then
                  srcstack:take_item(recipe.input[1].count)
                  inv:set_stack("src", 1, srcstack)
                  src2stack:take_item(recipe.input[2].count)
                  inv:set_stack("src", 2, src2stack)
                  -- Put result in "dst" list
                  inv:add_item("dst", result)
               else
                  next_state = 1
               end
            end
         end
         meta:set_int(data.tier.."_EU_demand", machine_demand[EU_upgrade+1])
      end,
   })
   technic.register_machine(tier, "technic:"..ltier.."_alloy_furnace",        technic.receiver)
   technic.register_machine(tier, "technic:"..ltier.."_alloy_furnace_active", technic.receiver)
end -- End registration
   data.typename = "alloy"
   data.machine_name = "alloy_furnace"
   data.machine_desc = S("%s Alloy Furnace")
   technic.register_base_machine(data)
end