SmallJoker
2022-11-26 21e044478e259efa202dce2c2e82afc342f07b90
technic/tools/chainsaw.lua
@@ -1,277 +1,348 @@
-- Configuration
local chainsaw_max_charge      = 30000 -- 30000 - Maximum charge of the saw
local chainsaw_charge_per_node = 12    -- 12    - Gives 2500 nodes on a single charge (about 50 complete normal trees)
local chainsaw_leaves          = true  -- true  - Cut down entire trees, leaves and all
local chainsaw_max_charge      = 30000 -- Maximum charge of the saw
-- Cut down tree leaves.  Leaf decay may cause slowness on large trees
-- if this is disabled.
local chainsaw_leaves = true
local chainsaw_efficiency = 0.95 -- Drops less items
-- Maximal dimensions of the tree to cut
local tree_max_radius = 10
local tree_max_height = 70
local S = technic.getter
--[[
Format: [node_name] = dig_cost
This table is filled automatically afterwards to support mods such as:
   cool_trees
   ethereal
   moretrees
]]
local tree_nodes = {
   -- For the sake of maintenance, keep this sorted alphabetically!
   ["default:acacia_bush_stem"] = -1,
   ["default:bush_stem"] = -1,
   ["default:pine_bush_stem"] = -1,
   ["default:cactus"] = -1,
   ["default:papyrus"] = -1,
   -- dfcaves "fruits"
   ["df_trees:blood_thorn_spike"] = -1,
   ["df_trees:blood_thorn_spike_dead"] = -1,
   ["df_trees:tunnel_tube_fruiting_body"] = -1,
   ["ethereal:bamboo"] = -1,
}
-- Function to decide whether or not to cut a certain node (and at which energy cost)
local function populate_costs(name, def)
   repeat
      if tree_nodes[name] == -1 then
         tree_nodes[name] = nil
         break -- Manually added, but need updating
      end
      if (def.groups.tree or 0) > 0 then
         break -- Tree node
      end
      if (def.groups.leaves or 0) > 0 and chainsaw_leaves then
         break -- Leaves
      end
      if (def.groups.leafdecay_drop or 0) > 0 then
         break -- Food
      end
      return -- Abort function: do not dig this node
   -- luacheck: push ignore 511
   until 1
   -- luacheck: pop
   -- Function did not return! --> add content ID to the digging table
   local content_id = minetest.get_content_id(name)
   -- Get 12 in average
   local cost = 0
   if def.groups.choppy then
      cost = def.groups.choppy * 5 -- trunks (usually 3 * 5)
   elseif def.groups.snappy then
      cost = def.groups.snappy * 2 -- leaves
   end
   tree_nodes[content_id] = math.max(4, cost)
end
minetest.register_on_mods_loaded(function()
   local ndefs = minetest.registered_nodes
   -- Populate hardcoded nodes
   for name in pairs(tree_nodes) do
      local ndef = ndefs[name]
      if ndef and ndef.groups then
         populate_costs(name, ndef)
      end
   end
   -- Find all trees and leaves
   for name, def in pairs(ndefs) do
      if def.groups then
         populate_costs(name, def)
      end
   end
end)
technic.register_power_tool("technic:chainsaw", chainsaw_max_charge)
local pos9dir = {
   { 1, 0,  0},
   {-1, 0,  0},
   { 0, 0,  1},
   { 0, 0, -1},
   { 1, 0,  1},
   {-1, 0, -1},
   { 1, 0, -1},
   {-1, 0,  1},
   { 0, 1,  0}, -- up
}
local cutter = {
   -- See function cut_tree()
}
local c_air = minetest.get_content_id("air")
local function dig_recursive(x, y, z)
   local i = cutter.area:index(x, y, z)
   if cutter.seen[i] then
      return
   end
   cutter.seen[i] = 1 -- Mark as visited
   if cutter.param2[i] ~= 0 then
      -- Do not dig manually placed nodes
      return
   end
   local c_id = cutter.data[i]
   local cost = tree_nodes[c_id]
   if not cost or cost > cutter.charge then
      return -- Cannot dig this node
   end
   -- Count dug nodes
   cutter.drops[c_id] = (cutter.drops[c_id] or 0) + 1
   cutter.seen[i] = 2 -- Mark as dug (for callbacks)
   cutter.data[i] = c_air
   cutter.charge = cutter.charge - cost
   -- Expand maximal bounds for area protection check
   if x < cutter.minp.x then cutter.minp.x = x end
   if y < cutter.minp.y then cutter.minp.y = y end
   if z < cutter.minp.z then cutter.minp.z = z end
   if x > cutter.maxp.x then cutter.maxp.x = x end
   if y > cutter.maxp.y then cutter.maxp.y = y end
   if z > cutter.maxp.z then cutter.maxp.z = z end
   -- Traverse neighbors
   local xn, yn, zn
   for _, offset in ipairs(pos9dir) do
      xn, yn, zn = x + offset[1], y + offset[2], z + offset[3]
      if cutter.area:contains(xn, yn, zn) then
          dig_recursive(xn, yn, zn)
      end
   end
end
local handle_drops
local function chainsaw_dig(player, pos, remaining_charge)
   local minp = {
      x = pos.x - (tree_max_radius + 1),
      y = pos.y,
      z = pos.z - (tree_max_radius + 1)
   }
   local maxp = {
      x = pos.x + (tree_max_radius + 1),
      y = pos.y + tree_max_height,
      z = pos.z + (tree_max_radius + 1)
   }
   local vm = minetest.get_voxel_manip()
   local emin, emax = vm:read_from_map(minp, maxp)
   cutter = {
      area = VoxelArea:new{MinEdge=emin, MaxEdge=emax},
      data = vm:get_data(),
      param2 = vm:get_param2_data(),
      seen = {},
      drops = {}, -- [content_id] = count
      minp = vector.copy(pos),
      maxp = vector.copy(pos),
      charge = remaining_charge
   }
   dig_recursive(pos.x, pos.y, pos.z)
   -- Check protection
   local player_name = player:get_player_name()
   if minetest.is_area_protected(cutter.minp, cutter.maxp, player_name, 6) then
      minetest.chat_send_player(player_name, "The chainsaw cannot cut this tree. The cuboid " ..
         minetest.pos_to_string(cutter.minp) .. ", " .. minetest.pos_to_string(cutter.maxp) ..
         " contains protected nodes.")
      minetest.record_protection_violation(pos, player_name)
      return
   end
   minetest.sound_play("chainsaw", {
      pos = pos,
      gain = 1.0,
      max_hear_distance = 20
   })
   handle_drops(pos)
   vm:set_data(cutter.data)
   vm:write_to_map(true)
   vm:update_map()
   -- Update falling nodes
   for i, status in pairs(cutter.seen) do
      if status == 2 then -- actually dug
         minetest.check_for_falling(cutter.area:position(i))
      end
   end
end
-- Function to randomize positions for new node drops
local function get_drop_pos(pos)
   local drop_pos = {}
   for i = 0, 8 do
      -- Randomize position for a new drop
      drop_pos.x = pos.x + math.random(-3, 3)
      drop_pos.y = pos.y - 1
      drop_pos.z = pos.z + math.random(-3, 3)
      -- Move the randomized position upwards until
      -- the node is air or unloaded.
      for y = drop_pos.y, drop_pos.y + 5 do
         drop_pos.y = y
         local node = minetest.get_node_or_nil(drop_pos)
         if not node then
            -- If the node is not loaded yet simply drop
            -- the item at the original digging position.
            return pos
         elseif node.name == "air" then
            -- Add variation to the entity drop position,
            -- but don't let drops get too close to the edge
            drop_pos.x = drop_pos.x + (math.random() * 0.8) - 0.5
            drop_pos.z = drop_pos.z + (math.random() * 0.8) - 0.5
            return drop_pos
         end
      end
   end
   -- Return the original position if this takes too long
   return pos
end
local drop_inv = minetest.create_detached_inventory("technic:chainsaw_drops", {}, ":technic")
handle_drops = function(pos)
   local n_slots = 100
   drop_inv:set_size("main", n_slots)
   drop_inv:set_list("main", {})
   -- Put all dropped items into the detached inventory
   for c_id, count in pairs(cutter.drops) do
      local name = minetest.get_name_from_content_id(c_id)
      -- Add drops in bulk -> keep some randomness
      while count > 0 do
         local drops = minetest.get_node_drops(name, "")
         -- higher numbers are faster but return uneven sapling counts
         local decrement = math.ceil(count * 0.3)
         decrement = math.min(count, math.max(5, decrement))
         for _, stack in ipairs(drops) do
            stack = ItemStack(stack)
            local total = math.ceil(stack:get_count() * decrement * chainsaw_efficiency)
            local stack_max = stack:get_stack_max()
            -- Split into full stacks
            while total > 0 do
               local size = math.min(total, stack_max)
               stack:set_count(size)
               drop_inv:add_item("main", stack)
               total = total - size
            end
         end
         count = count - decrement
      end
   end
   -- Drop in random places
   for i = 1, n_slots do
      local stack = drop_inv:get_stack("main", i)
      if stack:is_empty() then
         break
      end
      minetest.add_item(get_drop_pos(pos), stack)
   end
   drop_inv:set_size("main", 0) -- free RAM
end
minetest.register_tool("technic:chainsaw", {
   description = "Chainsaw",
   description = S("Chainsaw"),
   inventory_image = "technic_chainsaw.png",
   stack_max = 1,
   wear_represents = "technic_RE_charge",
   on_refill = technic.refill_RE_charge,
   on_use = function(itemstack, user, pointed_thing)
      if pointed_thing.type == "node" then
      if pointed_thing.type ~= "node" then
         return itemstack
      end
      local meta = get_item_meta(itemstack:get_metadata())
      local meta = minetest.deserialize(itemstack:get_metadata())
      if not meta or not meta.charge then
         return
      end
      -- Send current charge to digging function so that the chainsaw will stop after digging a number of nodes.
      if mata.charge < chainsaw_charge_per_node then
      local name = user:get_player_name()
      if minetest.is_protected(pointed_thing.under, name) then
         minetest.record_protection_violation(pointed_thing.under, name)
         return
      end
      local pos = minetest.get_pointed_thing_position(pointed_thing, above)
      meta.charge = chainsaw_dig_it(pos, user, mata.charge)
      technic.set_RE_wear(itemstack, meta.charge, chainsaw_max_charge)
      itemstack:set_metadata(set_item_meta(meta))
      -- Send current charge to digging function so that the
      -- chainsaw will stop after digging a number of nodes
      chainsaw_dig(user, pointed_thing.under, meta.charge)
      meta.charge = cutter.charge
      cutter = {} -- Free RAM
      if not technic.creative_mode then
         technic.set_RE_wear(itemstack, meta.charge, chainsaw_max_charge)
         itemstack:set_metadata(minetest.serialize(meta))
      end
      return itemstack
   end,
})
local mesecons_button = minetest.get_modpath("mesecons_button")
local trigger = mesecons_button and "mesecons_button:button_off" or "default:mese_crystal_fragment"
minetest.register_craft({
        output = 'technic:chainsaw',
        recipe = {
                {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:battery'},
                {'technic:stainless_steel_ingot', 'technic:motor',                 'technic:battery'},
                {'',                               '',                             'default:copper_ingot'},
        }
   output = "technic:chainsaw",
   recipe = {
      {"technic:stainless_steel_ingot", trigger,                      "technic:battery"},
      {"basic_materials:copper_wire",      "basic_materials:motor",              "technic:battery"},
      {"",                              "",                           "technic:stainless_steel_ingot"},
   },
   replacements = { {"basic_materials:copper_wire", "basic_materials:empty_spool"}, },
})
-- The default stuff
local timber_nodenames={["default:jungletree"] = true,
                        ["default:papyrus"]    = true,
                        ["default:cactus"]     = true,
                        ["default:tree"]       = true,
                        ["default:apple"]      = true
}
if chainsaw_leaves == true then
        timber_nodenames["default:leaves"] = true
end
-- technic_worldgen defines rubber trees if moretrees isn't installed
if minetest.get_modpath("technic_worldgen") or
   minetest.get_modpath("moretrees") then
   timber_nodenames["moretrees:rubber_tree_trunk_empty"] = true
   timber_nodenames["moretrees:rubber_tree_trunk"]       = true
   if chainsaw_leaves then
                timber_nodenames["moretrees:rubber_tree_leaves"] = true
   end
end
-- Support moretrees if it is there
if( minetest.get_modpath("moretrees") ~= nil ) then
        timber_nodenames["moretrees:apple_tree_trunk"]                 = true
        timber_nodenames["moretrees:apple_tree_trunk_sideways"]        = true
        timber_nodenames["moretrees:beech_trunk"]                      = true
        timber_nodenames["moretrees:beech_trunk_sideways"]             = true
        timber_nodenames["moretrees:birch_trunk"]                      = true
        timber_nodenames["moretrees:birch_trunk_sideways"]             = true
        timber_nodenames["moretrees:fir_trunk"]                        = true
        timber_nodenames["moretrees:fir_trunk_sideways"]               = true
        timber_nodenames["moretrees:oak_trunk"]                        = true
        timber_nodenames["moretrees:oak_trunk_sideways"]               = true
        timber_nodenames["moretrees:palm_trunk"]                       = true
        timber_nodenames["moretrees:palm_trunk_sideways"]              = true
        timber_nodenames["moretrees:pine_trunk"]                       = true
        timber_nodenames["moretrees:pine_trunk_sideways"]              = true
        timber_nodenames["moretrees:rubber_tree_trunk_sideways"]       = true
        timber_nodenames["moretrees:rubber_tree_trunk_sideways_empty"] = true
        timber_nodenames["moretrees:sequoia_trunk"]                    = true
        timber_nodenames["moretrees:sequoia_trunk_sideways"]           = true
        timber_nodenames["moretrees:spruce_trunk"]                     = true
        timber_nodenames["moretrees:spruce_trunk_sideways"]            = true
        timber_nodenames["moretrees:willow_trunk"]                     = true
        timber_nodenames["moretrees:willow_trunk_sideways"]            = true
        timber_nodenames["moretrees:jungletree_trunk"]                 = true
        timber_nodenames["moretrees:jungletree_trunk_sideways"]        = true
        if chainsaw_leaves then
                timber_nodenames["moretrees:apple_tree_leaves"]        = true
                timber_nodenames["moretrees:oak_leaves"]               = true
                timber_nodenames["moretrees:sequoia_leaves"]           = true
                timber_nodenames["moretrees:birch_leaves"]             = true
                timber_nodenames["moretrees:birch_leaves"]             = true
                timber_nodenames["moretrees:palm_leaves"]              = true
                timber_nodenames["moretrees:spruce_leaves"]            = true
                timber_nodenames["moretrees:spruce_leaves"]            = true
                timber_nodenames["moretrees:pine_leaves"]              = true
                timber_nodenames["moretrees:willow_leaves"]            = true
                timber_nodenames["moretrees:jungletree_leaves_green"]  = true
                timber_nodenames["moretrees:jungletree_leaves_yellow"] = true
                timber_nodenames["moretrees:jungletree_leaves_red"]    = true
        end
end
-- Support growing_trees if it is there
if( minetest.get_modpath("growing_trees") ~= nil ) then
        timber_nodenames["growing_trees:trunk"]         = true
        timber_nodenames["growing_trees:medium_trunk"]  = true
        timber_nodenames["growing_trees:big_trunk"]     = true
        timber_nodenames["growing_trees:trunk_top"]     = true
        timber_nodenames["growing_trees:trunk_sprout"]  = true
        timber_nodenames["growing_trees:branch_sprout"] = true
        timber_nodenames["growing_trees:branch"]        = true
        timber_nodenames["growing_trees:branch_xmzm"]   = true
        timber_nodenames["growing_trees:branch_xpzm"]   = true
        timber_nodenames["growing_trees:branch_xmzp"]   = true
        timber_nodenames["growing_trees:branch_xpzp"]   = true
        timber_nodenames["growing_trees:branch_zz"]     = true
        timber_nodenames["growing_trees:branch_xx"]     = true
        if chainsaw_leaves == true then
                timber_nodenames["growing_trees:leaves"] = true
        end
end
-- Support growing_cactus if it is there
if( minetest.get_modpath("growing_cactus") ~= nil ) then
        timber_nodenames["growing_cactus:sprout"]                       = true
        timber_nodenames["growing_cactus:branch_sprout_vertical"]       = true
        timber_nodenames["growing_cactus:branch_sprout_vertical_fixed"] = true
        timber_nodenames["growing_cactus:branch_sprout_xp"]             = true
        timber_nodenames["growing_cactus:branch_sprout_xm"]             = true
        timber_nodenames["growing_cactus:branch_sprout_zp"]             = true
        timber_nodenames["growing_cactus:branch_sprout_zm"]             = true
        timber_nodenames["growing_cactus:trunk"]                        = true
        timber_nodenames["growing_cactus:branch_trunk"]                 = true
        timber_nodenames["growing_cactus:branch"]                       = true
        timber_nodenames["growing_cactus:branch_xp"]                    = true
        timber_nodenames["growing_cactus:branch_xm"]                    = true
        timber_nodenames["growing_cactus:branch_zp"]                    = true
        timber_nodenames["growing_cactus:branch_zm"]                    = true
        timber_nodenames["growing_cactus:branch_zz"]                    = true
        timber_nodenames["growing_cactus:branch_xx"]                    = true
end
-- Support farming_plus if it is there
if( minetest.get_modpath("farming_plus") ~= nil ) then
   if chainsaw_leaves == true then
      timber_nodenames["farming_plus:cocoa_leaves"] = true
   end
end
-- Table for saving what was sawed down
local produced
-- Saw down trees entry point
chainsaw_dig_it = function(pos, player,current_charge)
        local remaining_charge=current_charge
        -- Save the currently installed dropping mechanism so we can restore it.
   local original_handle_node_drops = minetest.handle_node_drops
        -- A bit of trickery here: use a different node drop callback
        -- and restore the original afterwards.
        minetest.handle_node_drops = chainsaw_handle_node_drops
        -- clear result and start sawing things down
        produced = {}
        remaining_charge = recursive_dig(pos, remaining_charge, player)
        minetest.sound_play("chainsaw", {pos = pos, gain = 1.0, max_hear_distance = 10,})
        -- Restore the original noder drop handler
        minetest.handle_node_drops = original_handle_node_drops
        -- Now drop items for the player
        local number, produced_item, p
        for produced_item,number in pairs(produced) do
                --print("ADDING ITEM: " .. produced_item .. " " .. number)
                -- Drop stacks of 99 or less
                p = {
                        x = pos.x + math.random()*4,
                        y = pos.y,
                        z = pos.z + math.random()*4
                }
                while number > 99 do
                        minetest.env:add_item(p, produced_item .. " 99")
                        p = {
                                x = pos.x + math.random()*4,
                                y = pos.y,
                                z = pos.z + math.random()*4
                        }
                        number = number - 99
                end
                minetest.env:add_item(p, produced_item .. " " .. number)
        end
        return remaining_charge
end
-- Override the default handling routine to be able to count up the
-- items sawed down so that we can drop them i an nice single stack
chainsaw_handle_node_drops = function(pos, drops, digger)
        -- Add dropped items to list of collected nodes
        local _, dropped_item
        for _, dropped_item in ipairs(drops) do
                if produced[dropped_item] == nil then
                        produced[dropped_item] = 1
                else
                        produced[dropped_item] = produced[dropped_item] + 1
                end
        end
end
-- This function does all the hard work. Recursively we dig the node at hand
-- if it is in the table and then search the surroundings for more stuff to dig.
recursive_dig = function(pos, remaining_charge, player)
        local node=minetest.env:get_node(pos)
        local i=1
        -- Lookup node name in timber table:
        if timber_nodenames[node.name] ~= nil then
                -- Return if we are out of power
                if remaining_charge < chainsaw_charge_per_node then
                        return 0
                end
                local np
                -- wood found - cut it.
                minetest.env:dig_node(pos)
                remaining_charge=remaining_charge-chainsaw_charge_per_node
                -- check surroundings and run recursively if any charge left
                np={x=pos.x+1, y=pos.y, z=pos.z}
                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
                        remaining_charge = recursive_dig(np, remaining_charge)
                end
                np={x=pos.x+1, y=pos.y, z=pos.z+1}
                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
                        remaining_charge = recursive_dig(np, remaining_charge)
                end
                np={x=pos.x+1, y=pos.y, z=pos.z-1}
                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
                        remaining_charge = recursive_dig(np, remaining_charge)
                end
                np={x=pos.x-1, y=pos.y, z=pos.z}
                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
                        remaining_charge = recursive_dig(np, remaining_charge)
                end
                np={x=pos.x-1, y=pos.y, z=pos.z+1}
                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
                        remaining_charge = recursive_dig(np, remaining_charge)
                end
                np={x=pos.x-1, y=pos.y, z=pos.z-1}
                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
                        remaining_charge = recursive_dig(np, remaining_charge)
                end
                np={x=pos.x, y=pos.y+1, z=pos.z}
                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
                        remaining_charge = recursive_dig(np, remaining_charge)
                end
                np={x=pos.x, y=pos.y, z=pos.z+1}
                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
                        remaining_charge = recursive_dig(np, remaining_charge)
                end
                np={x=pos.x, y=pos.y, z=pos.z-1}
                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
                        remaining_charge = recursive_dig(np, remaining_charge)
                end
                return remaining_charge
        end
        -- Nothing sawed down
        return remaining_charge
end