kpoppel
2013-06-04 1fd122b5faf7b4c53a3f8a4f2d3e1176475673ec
unified_inventory/api.lua
@@ -58,7 +58,7 @@
   unified_inventory.alternate[player_name] = 1
   unified_inventory.current_item[player_name] =nil
   unified_inventory.set_inventory_formspec(player,unified_inventory.get_formspec(player, unified_inventory.default))
--crafting guide inventories
local inv = minetest.create_detached_inventory(player:get_player_name().."craftrecipe",{
   allow_put = function(inv, listname, index, stack, player)
@@ -75,8 +75,8 @@
         return 0
      end,
   })
   inv:set_size("output", 1)
   inv:set_size("build", 3*3)
inv:set_size("output", 1)
inv:set_size("build", 3*3)
-- refill slot
unified_inventory.refill = minetest.create_detached_inventory(player_name.."refill", {
@@ -93,7 +93,6 @@
   end,
})
unified_inventory.refill:set_size("main", 1)
end)
-- trash slot
unified_inventory.trash = minetest.create_detached_inventory("trash", {
@@ -111,24 +110,18 @@
   end,
})
unified_inventory.trash:set_size("main", 1)
end)
-- set_inventory_formspec
unified_inventory.set_inventory_formspec = function(player,formspec)
   if player then
      if minetest.setting_getbool("creative_mode") then
         -- if creative mode is on then wait a bit
         minetest.after(0.01,function()
         player:set_inventory_formspec(formspec)
         end)
      else
      player:set_inventory_formspec(formspec)
      end
   end
end
-- get_formspec
unified_inventory.get_formspec = function(player,page)
   if player==nil then   return "" end
   if player==nil then return "" end
   local player_name = player:get_player_name()
   unified_inventory.current_page[player_name]=page