| | |
| | | end |
| | | end |
| | | |
| | | -- The standard reactor structure consists of a 9x9x9 cube. A cross |
| | | -- section through the middle: |
| | | -- |
| | | -- CCCC CCCC |
| | | -- CBBB BBBC |
| | | -- CBSS SSBC |
| | | -- CBSWWWSBC |
| | | -- CBSW#WSBC |
| | | -- CBSW|WSBC |
| | | -- CBSS|SSBC |
| | | -- CBBB|BBBC |
| | | -- CCCC|CCCC |
| | | -- C = Concrete, B = Blast-resistant concrete, S = Stainless Steel, |
| | | -- W = water node, # = reactor core, | = HV cable |
| | | -- |
| | | -- The man-hole and the HV cable are only in the middle, and the man-hole |
| | | -- is optional. |
| | | -- |
| | | -- For the reactor to operate and not melt down, it insists on the inner |
| | | -- 7x7x7 portion (from the core out to the blast-resistant concrete) |
| | | -- being intact. Intactness only depends on the number of nodes of the |
| | | -- right type in each layer. The water layer must have water in all but |
| | | -- at most one node; the steel and blast-resistant concrete layers must |
| | | -- have the right material in all but at most two nodes. The permitted |
| | | -- gaps are meant for the cable and man-hole, but can actually be anywhere |
| | | -- and contain anything. For the reactor to be useful, a cable must |
| | | -- connect to the core, but it can go in any direction. |
| | | -- |
| | | -- The outer concrete layer of the standard structure is not required |
| | | -- for the reactor to operate. It is noted here because it used to |
| | | -- be mandatory, and for historical reasons (that it predates the |
| | | -- implementation of radiation) it needs to continue being adequate |
| | | -- shielding of legacy reactors. If it ever ceases to be adequate |
| | | -- shielding for new reactors, legacy ones should be grandfathered. |
| | | local reactor_structure_badness = function(pos) |
| | | -- The reactor consists of a 9x9x9 cube structure |
| | | -- A cross section through the middle: |
| | | -- CCCC CCCC |
| | | -- CBBB BBBC |
| | | -- CBSS SSBC |
| | | -- CBSWWWSBC |
| | | -- CBSW#WSBC |
| | | -- CBSW|WSBC |
| | | -- CBSS|SSBC |
| | | -- CBBB|BBBC |
| | | -- CCCC|CCCC |
| | | -- C = Concrete, B = Blast resistant concrete, S = Stainless Steel, |
| | | -- W = water node, # = reactor core, | = HV cable |
| | | -- The man-hole and the HV cable is only in the middle |
| | | -- The man-hole is optional |
| | | |
| | | local vm = VoxelManip() |
| | | local pos1 = vector.subtract(pos, 4) |
| | | local pos2 = vector.add(pos, 4) |
| | | local pos1 = vector.subtract(pos, 3) |
| | | local pos2 = vector.add(pos, 3) |
| | | local MinEdge, MaxEdge = vm:read_from_map(pos1, pos2) |
| | | local data = vm:get_data() |
| | | local area = VoxelArea:new({MinEdge=MinEdge, MaxEdge=MaxEdge}) |
| | | |
| | | local c_concrete = minetest.get_content_id("technic:concrete") |
| | | local c_blast_concrete = minetest.get_content_id("technic:blast_resistant_concrete") |
| | | local c_stainless_steel = minetest.get_content_id("technic:stainless_steel_block") |
| | | local c_water_source = minetest.get_content_id("default:water_source") |
| | | local c_water_flowing = minetest.get_content_id("default:water_flowing") |
| | | |
| | | local concretelayer, blastlayer, steellayer, waterlayer = 0, 0, 0, 0 |
| | | local blastlayer, steellayer, waterlayer = 0, 0, 0 |
| | | |
| | | for z = pos1.z, pos2.z do |
| | | for y = pos1.y, pos2.y do |
| | | for x = pos1.x, pos2.x do |
| | | -- If the position is in the outer layer |
| | | local cid = data[area:index(x, y, z)] |
| | | if x == pos1.x or x == pos2.x or |
| | | y == pos1.y or y == pos2.y or |
| | | z == pos1.z or z == pos2.z then |
| | | if data[area:index(x, y, z)] == c_concrete then |
| | | concretelayer = concretelayer + 1 |
| | | if cid == c_blast_concrete then |
| | | blastlayer = blastlayer + 1 |
| | | end |
| | | elseif x == pos1.x+1 or x == pos2.x-1 or |
| | | y == pos1.y+1 or y == pos2.y-1 or |
| | | z == pos1.z+1 or z == pos2.z-1 then |
| | | if data[area:index(x, y, z)] == c_blast_concrete then |
| | | blastlayer = blastlayer + 1 |
| | | if cid == c_stainless_steel then |
| | | steellayer = steellayer + 1 |
| | | end |
| | | elseif x == pos1.x+2 or x == pos2.x-2 or |
| | | y == pos1.y+2 or y == pos2.y-2 or |
| | | z == pos1.z+2 or z == pos2.z-2 then |
| | | if data[area:index(x, y, z)] == c_stainless_steel then |
| | | steellayer = steellayer + 1 |
| | | end |
| | | elseif x == pos1.x+3 or x == pos2.x-3 or |
| | | y == pos1.y+3 or y == pos2.y-3 or |
| | | z == pos1.z+3 or z == pos2.z-3 then |
| | | local cid = data[area:index(x, y, z)] |
| | | if cid == c_water_source or cid == c_water_flowing then |
| | | waterlayer = waterlayer + 1 |
| | | end |
| | |
| | | if waterlayer > 25 then waterlayer = 25 end |
| | | if steellayer > 96 then steellayer = 96 end |
| | | if blastlayer > 216 then blastlayer = 216 end |
| | | if concretelayer > 384 then concretelayer = 384 end |
| | | return (25 - waterlayer) + (96 - steellayer) + (216 - blastlayer) + (384 - concretelayer) |
| | | return (25 - waterlayer) + (96 - steellayer) + (216 - blastlayer) |
| | | end |
| | | |
| | | local function meltdown_reactor(pos) |
| | |
| | | tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", |
| | | "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", |
| | | "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"}, |
| | | groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1}, |
| | | groups = {cracky=1, technic_machine=1}, |
| | | legacy_facedir_simple = true, |
| | | sounds = default.node_sound_wood_defaults(), |
| | | drawtype="nodebox", |
| | |
| | | tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", |
| | | "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", |
| | | "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"}, |
| | | groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1, radioactive=7, not_in_creative_inventory=1}, |
| | | groups = {cracky=1, technic_machine=1, radioactive=7, not_in_creative_inventory=1}, |
| | | legacy_facedir_simple = true, |
| | | sounds = default.node_sound_wood_defaults(), |
| | | drop="technic:hv_nuclear_reactor_core", |
| | |
| | | ["technic:mineral_uranium"] = 71, |
| | | ["technic:mineral_zinc"] = 19, |
| | | ["technic:stainless_steel_block"] = 40, |
| | | ["technic:uranium_block"] = 500, |
| | | ["technic:zinc_block"] = 36, |
| | | ["tnt:tnt"] = 11, |
| | | ["tnt:tnt_burning"] = 11, |
| | |
| | | local default_radiation_resistance_per_group = { |
| | | concrete = 16, |
| | | tree = 3.4, |
| | | uranium_block = 500, |
| | | wood = 1.7, |
| | | } |
| | | local cache_radiation_resistance = {} |