| | |
| | | sounds = default.node_sound_wood_defaults(), |
| | | description="MV Solar Array", |
| | | active = false, |
| | | technic_mv_power_machine=1, |
| | | internal_EU_buffer=0; |
| | | internal_EU_buffer_size=1000; |
| | | drawtype = "nodebox", |
| | | paramtype = "light", |
| | | is_ground_content = true, |
| | |
| | | on_construct = function(pos) |
| | | local meta = minetest.env:get_meta(pos) |
| | | meta:set_float("technic_mv_power_machine", 1) |
| | | meta:set_float("internal_EU_buffer", 0) |
| | | meta:set_float("internal_EU_buffer_size", 1000) |
| | | |
| | | meta:set_int("MV_EU_supply", 0) |
| | | meta:set_string("infotext", "MV Solar Array") |
| | | meta:set_float("active", false) |
| | | end, |
| | | }) |
| | | |
| | | minetest.register_craft({ |
| | | output = 'technic:solar_array_mv 1', |
| | | recipe = { |
| | | {'technic:solar_array_lv', 'technic:solar_array_lv','technic:solar_array_lv'}, |
| | | {'technic:solar_array_lv', 'technic:mv_transformer','technic:solar_array_lv'}, |
| | | {'default:steel_ingot', 'technic:mv_cable', 'default:steel_ingot'}, |
| | | |
| | | } |
| | | minetest.register_craft( |
| | | { |
| | | output = 'technic:solar_array_mv 1', |
| | | recipe = { |
| | | {'technic:solar_array_lv', 'technic:solar_array_lv','technic:solar_array_lv'}, |
| | | {'technic:solar_array_lv', 'technic:mv_transformer','technic:solar_array_lv'}, |
| | | {'default:steel_ingot', 'technic:mv_cable', 'default:steel_ingot'}, |
| | | } |
| | | }) |
| | | |
| | | minetest.register_abm( |
| | | {nodenames = {"technic:solar_array_mv"}, |
| | | interval = 1, |
| | | chance = 1, |
| | | action = function(pos, node, active_object_count, active_object_count_wider) |
| | | {nodenames = {"technic:solar_array_mv"}, |
| | | interval = 1, |
| | | chance = 1, |
| | | action = function(pos, node, active_object_count, active_object_count_wider) |
| | | -- The action here is to make the solar array produce power |
| | | -- Power is dependent on the light level and the height above ground |
| | | -- 130m and above is optimal as it would be above cloud level. |
| | | -- Height gives 1/4 of the effect, light 3/4. Max. effect is 720EU for the array. |
| | | -- There are many ways to cheat by using other light sources like lamps. |
| | | -- As there is no way to determine if light is sunlight that is just a shame. |
| | | -- To take care of some of it solar panels do not work outside daylight hours or if |
| | | -- built below -10m |
| | | -- Height gives 1/4 of the effect, light 3/4. Max. effect is 720EU for the array. |
| | | -- There are many ways to cheat by using other light sources like lamps. |
| | | -- As there is no way to determine if light is sunlight that is just a shame. |
| | | -- To take care of some of it solar panels do not work outside daylight hours or if |
| | | -- built below -10m |
| | | local pos1={} |
| | | pos1.y=pos.y+1 |
| | | pos1.x=pos.x |
| | |
| | | local meta = minetest.env:get_meta(pos) |
| | | if light == nil then light = 0 end |
| | | -- turn on array only during day time and if sufficient light |
| | | -- I know this is counter intuitive when cheating by using other light sources. |
| | | -- I know this is counter intuitive when cheating by using other light sources. |
| | | if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then |
| | | local internal_EU_buffer = meta:get_float("internal_EU_buffer") |
| | | local internal_EU_buffer_size = meta:get_float("internal_EU_buffer_size") |
| | | local charge_to_give = math.floor(light*(light*2.4+pos1.y/130*12)) |
| | | if charge_to_give<0 then charge_to_give=0 end |
| | | if charge_to_give>720 then charge_to_give=720 end |
| | | if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then |
| | | charge_to_give=internal_EU_buffer_size-internal_EU_buffer |
| | | end |
| | | meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)") |
| | | meta:set_float("active",1) |
| | | internal_EU_buffer=internal_EU_buffer+charge_to_give |
| | | meta:set_float("internal_EU_buffer",internal_EU_buffer) |
| | | -- Idea: How about letting solar panels provide power without battery boxes? |
| | | -- This could provide an even distribution to all receivers. |
| | | local charge_to_give = math.floor(light*(light*2.4+pos1.y/130*12)) |
| | | if charge_to_give<0 then charge_to_give=0 end |
| | | if charge_to_give>160 then charge_to_give=160 end |
| | | meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)") |
| | | -- meta:set_float("active",1) |
| | | meta:set_int("MV_EU_supply", charge_to_give) |
| | | else |
| | | meta:set_string("infotext", "Solar Array is inactive"); |
| | | meta:set_float("active",0) |
| | | meta:set_string("infotext", "Solar Array is inactive"); |
| | | meta:set_int("MV_EU_supply", 0) |
| | | end |
| | | end, |
| | | }) |
| | | end, |
| | | }) |
| | | |
| | | register_MV_machine ("technic:solar_array_mv","PR") |
| | | technic.register_MV_machine ("technic:solar_array_mv","PR") |
| | | |