technic/radiation.lua
@@ -244,7 +244,6 @@ need to be considered. --]] local abdomen_offset = 1 local cache_scaled_shielding = {} local rad_dmg_cutoff = 0.2 local radiated_players = {} @@ -294,6 +293,8 @@ end if ag.radiation then return 0.01 * ag.radiation elseif armor_enabled then return 0 end if ag.fleshy then return math.sqrt(0.01 * ag.fleshy)