| | |
| | | local chest_mark_colors = { |
| | | '', -- regular chest, without color bar |
| | | '_black', |
| | | '_blue', |
| | | '_brown', |
| | |
| | | stack_max = 99, |
| | | }) |
| | | |
| | | minetest.register_node("technic:gold_chest", { |
| | | description = "Gold Chest", |
| | | tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", |
| | | "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front.png"}, |
| | | paramtype2 = "facedir", |
| | | groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, |
| | | legacy_facedir_simple = true, |
| | | sounds = default.node_sound_wood_defaults(), |
| | | on_construct = function(pos) |
| | | local meta = minetest.env:get_meta(pos) |
| | | meta:set_string("formspec", |
| | | "invsize[12,9;]".. |
| | | "list[current_name;main;0,0;12,4;]".. |
| | | "list[current_player;main;0,5;8,4;]") |
| | | meta:set_string("infotext", "Gold Chest") |
| | | local inv = meta:get_inventory() |
| | | inv:set_size("main", 12*4) |
| | | end, |
| | | |
| | | can_dig = function(pos,player) |
| | | local meta = minetest.env:get_meta(pos); |
| | | local inv = meta:get_inventory() |
| | | return inv:is_empty("main") |
| | | end, |
| | | |
| | | on_punch = function (pos, node, puncher) |
| | | chest_punched (pos,node,puncher); |
| | | end, |
| | | |
| | | on_receive_fields = function(pos, formname, fields, sender) |
| | | local meta = minetest.env:get_meta(pos); |
| | | fields.text = fields.text or "" |
| | | meta:set_string("text", fields.text) |
| | | meta:set_string("infotext", '"'..fields.text..'"') |
| | | |
| | | meta:set_string("formspec", |
| | | "invsize[12,9;]".. |
| | | "list[current_name;main;0,0;12,4;]".. |
| | | "list[current_player;main;0,5;8,4;]") |
| | | end, |
| | | |
| | | on_metadata_inventory_move = function(pos, from_list, from_index, |
| | | to_list, to_index, count, player) |
| | | minetest.log("action", player:get_player_name().. |
| | | " moves stuff in chest at "..minetest.pos_to_string(pos)) |
| | | return minetest.node_metadata_inventory_move_allow_all( |
| | | pos, from_list, from_index, to_list, to_index, count, player) |
| | | end, |
| | | on_metadata_inventory_offer = function(pos, listname, index, stack, player) |
| | | minetest.log("action", player:get_player_name().. |
| | | " moves stuff to chest at "..minetest.pos_to_string(pos)) |
| | | return minetest.node_metadata_inventory_offer_allow_all( |
| | | pos, listname, index, stack, player) |
| | | end, |
| | | on_metadata_inventory_take = function(pos, listname, index, stack, player) |
| | | minetest.log("action", player:get_player_name().. |
| | | " takes stuff from chest at "..minetest.pos_to_string(pos)) |
| | | end, |
| | | }) |
| | | |
| | | for i, state in ipairs(chest_mark_colors) do |
| | | minetest.register_node("technic:gold_chest".. state, { |
| | | description = "Gold Chest", |
| | | tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", |
| | | "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front"..state..".png"}, |
| | | paramtype2 = "facedir", |
| | | groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, |
| | | groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1}, |
| | | legacy_facedir_simple = true, |
| | | sounds = default.node_sound_wood_defaults(), |
| | | drop = "technic:gold_chest", |
| | | on_construct = function(pos) |
| | | local meta = minetest.env:get_meta(pos) |
| | | meta:set_string("formspec", |
| | |
| | | return true |
| | | end |
| | | |
| | | minetest.register_node("technic:gold_locked_chest", { |
| | | description = "Gold Locked Chest", |
| | | tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", |
| | | "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked.png"}, |
| | | paramtype2 = "facedir", |
| | | drop = "technic:gold_chest", |
| | | groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, |
| | | legacy_facedir_simple = true, |
| | | sounds = default.node_sound_wood_defaults(), |
| | | after_place_node = function(pos, placer) |
| | | local meta = minetest.env:get_meta(pos) |
| | | meta:set_string("owner", placer:get_player_name() or "") |
| | | meta:set_string("infotext", "Gold Locked Chest (owned by ".. |
| | | meta:get_string("owner")..")") |
| | | end, |
| | | on_construct = function(pos) |
| | | local meta = minetest.env:get_meta(pos) |
| | | meta:set_string("formspec", |
| | | "invsize[12,9;]".. |
| | | "list[current_name;main;0,0;12,4;]".. |
| | | "list[current_player;main;0,5;8,4;]") |
| | | meta:set_string("infotext", "Gold Locked Chest") |
| | | meta:set_string("owner", "") |
| | | local inv = meta:get_inventory() |
| | | inv:set_size("main", 12*4) |
| | | end, |
| | | can_dig = function(pos,player) |
| | | local meta = minetest.env:get_meta(pos); |
| | | local inv = meta:get_inventory() |
| | | return inv:is_empty("main") |
| | | end, |
| | | |
| | | on_punch = function (pos, node, puncher) |
| | | local meta = minetest.env:get_meta(pos); |
| | | if (has_locked_chest_privilege(meta, puncher)) then |
| | | locked_chest_punched (pos,node,puncher); |
| | | end |
| | | end, |
| | | |
| | | on_receive_fields = function(pos, formname, fields, sender) |
| | | local meta = minetest.env:get_meta(pos); |
| | | fields.text = fields.text or "" |
| | | meta:set_string("text", fields.text) |
| | | meta:set_string("infotext", '"'..fields.text..'"') |
| | | |
| | | meta:set_string("formspec", |
| | | "invsize[12,9;]".. |
| | | "list[current_name;main;0,0;12,4;]".. |
| | | "list[current_player;main;0,5;8,4;]") |
| | | end, |
| | | |
| | | allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) |
| | | local meta = minetest.env:get_meta(pos) |
| | | if not has_locked_chest_privilege(meta, player) then |
| | | minetest.log("action", player:get_player_name().. |
| | | " tried to access a locked chest belonging to ".. |
| | | meta:get_string("owner").." at ".. |
| | | minetest.pos_to_string(pos)) |
| | | return 0 |
| | | end |
| | | return count |
| | | end, |
| | | allow_metadata_inventory_put = function(pos, listname, index, stack, player) |
| | | local meta = minetest.env:get_meta(pos) |
| | | if not has_locked_chest_privilege(meta, player) then |
| | | minetest.log("action", player:get_player_name().. |
| | | " tried to access a locked chest belonging to ".. |
| | | meta:get_string("owner").." at ".. |
| | | minetest.pos_to_string(pos)) |
| | | return 0 |
| | | end |
| | | return stack:get_count() |
| | | end, |
| | | allow_metadata_inventory_take = function(pos, listname, index, stack, player) |
| | | local meta = minetest.env:get_meta(pos) |
| | | if not has_locked_chest_privilege(meta, player) then |
| | | minetest.log("action", player:get_player_name().. |
| | | " tried to access a locked chest belonging to ".. |
| | | meta:get_string("owner").." at ".. |
| | | minetest.pos_to_string(pos)) |
| | | return 0 |
| | | end |
| | | return stack:get_count() |
| | | end, |
| | | on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) |
| | | minetest.log("action", player:get_player_name().. |
| | | " moves stuff in locked chest at "..minetest.pos_to_string(pos)) |
| | | end, |
| | | on_metadata_inventory_put = function(pos, listname, index, stack, player) |
| | | minetest.log("action", player:get_player_name().. |
| | | " moves stuff to locked chest at "..minetest.pos_to_string(pos)) |
| | | end, |
| | | on_metadata_inventory_take = function(pos, listname, index, stack, player) |
| | | minetest.log("action", player:get_player_name().. |
| | | " takes stuff from locked chest at "..minetest.pos_to_string(pos)) |
| | | end, |
| | | }) |
| | | |
| | | for i, state in ipairs(chest_mark_colors) do |
| | | minetest.register_node("technic:gold_locked_chest".. state, { |
| | | description = "Gold Locked Chest", |
| | | tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", |
| | | "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked"..state..".png"}, |
| | | paramtype2 = "facedir", |
| | | groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, |
| | | drop = "technic:gold_chest", |
| | | groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1}, |
| | | legacy_facedir_simple = true, |
| | | sounds = default.node_sound_wood_defaults(), |
| | | after_place_node = function(pos, placer) |