kpoppel
2013-07-02 053fa59739f4b772174bf0a090969b3395ab3f98
unified_inventory/api.lua
@@ -10,6 +10,8 @@
unified_inventory.activefilter = {}
unified_inventory.alternate = {}
unified_inventory.current_item = {}
unified_inventory.crafts_table ={}
unified_inventory.crafts_table_count=0
-- default inventory page
unified_inventory.default = "craft"
@@ -26,8 +28,18 @@
      if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
            and def.description and def.description ~= "" then
         table.insert(unified_inventory.items_list, name)
         local recipes=minetest.get_all_craft_recipes(name)
         if unified_inventory.crafts_table[name]==nil then
            unified_inventory.crafts_table[name] = {}
         end
         if recipes then
            for i=1,#recipes,1 do
               table.insert(unified_inventory.crafts_table[name],recipes[i])
            end
         end
      end
   end
   --print(dump(unified_inventory.crafts_table))
   table.sort(unified_inventory.items_list)
   unified_inventory.items_list_size = #unified_inventory.items_list
   print ("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
@@ -37,7 +49,6 @@
minetest.register_on_joinplayer(function(player)
   local player_name = player:get_player_name()
   unified_inventory.players[player_name]={}
   unified_inventory.players[player_name]["sound_volume"]=minetest.setting_get("sound_volume")*10
   unified_inventory.current_index[player_name] = 1
   unified_inventory.filtered_items_list[player_name] = {}
   unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list
@@ -47,8 +58,8 @@
   unified_inventory.alternate[player_name] = 1
   unified_inventory.current_item[player_name] =nil
   unified_inventory.set_inventory_formspec(player,unified_inventory.get_formspec(player, unified_inventory.default))
--crafting guide inventories
--crafting guide inventories
local inv = minetest.create_detached_inventory(player:get_player_name().."craftrecipe",{
   allow_put = function(inv, listname, index, stack, player)
      return 0
@@ -64,8 +75,8 @@
         return 0
      end,
   })
   inv:set_size("output", 1)
   inv:set_size("build", 3*3)
inv:set_size("output", 1)
inv:set_size("build", 3*3)
-- refill slot
unified_inventory.refill = minetest.create_detached_inventory(player_name.."refill", {
@@ -82,7 +93,6 @@
   end,
})
unified_inventory.refill:set_size("main", 1)
end)
-- trash slot
unified_inventory.trash = minetest.create_detached_inventory("trash", {
@@ -100,24 +110,18 @@
   end,
})
unified_inventory.trash:set_size("main", 1)
end)
-- set_inventory_formspec
unified_inventory.set_inventory_formspec = function(player,formspec)
   if player then
      if minetest.setting_getbool("creative_mode") then
         -- if creative mode is on then wait a bit
         minetest.after(0.01,function()
         player:set_inventory_formspec(formspec)
         end)
      else
      player:set_inventory_formspec(formspec)
      end
   end
end
-- get_formspec
unified_inventory.get_formspec = function(player,page)
   if player==nil then   return "" end
   if player==nil then return "" end
   local player_name = player:get_player_name()
   unified_inventory.current_page[player_name]=page
   
@@ -129,27 +133,27 @@
   -- backgrounds
      formspec = formspec .. "background[-0.19,-0.2,;14.38,10.55;ui_form_bg.png]"
   if page=="craft" then
      formspec = formspec .. "background[0.12,1.05,;7.8,7.4;ui_crafting_form.png]"
      formspec = formspec .. "background[0.06,0.99,;7.92,7.52;ui_crafting_form.png]"
      end
   if page=="craftguide" then
      formspec = formspec .. "background[0.12,1.05,;7.8,7.4;ui_craftguide_form.png]"
      formspec = formspec .. "background[0.06,0.99,;7.92,7.52;ui_craftguide_form.png]"
      end
   if page=="misc" then
      formspec = formspec .. "background[0.12,1.05,;7.8,7.4;ui_misc_form.png]"
      formspec = formspec .. "background[0.06,0.99,;7.92,7.52;ui_misc_form.png]"
      end
   if page=="bags" then
      formspec = formspec .. "background[0.12,1.05,;7.8,7.4;ui_bags_main_form.png]"
      formspec = formspec .. "background[0.06,0.99,;7.92,7.52;ui_bags_main_form.png]"
      end
   for i=1,4 do
      if page=="bag"..i then
         local slots = player:get_inventory():get_stack(page, 1):get_definition().groups.bagslots
         if slots == 8 then
            formspec = formspec .. "background[0.12,1.05,;7.8,7.4;ui_bags_sm_form.png]"
            formspec = formspec .. "background[0.06,0.99,;7.92,7.52;ui_bags_sm_form.png]"
         elseif slots == 16 then
            formspec = formspec .. "background[0.12,1.05,;7.8,7.4;ui_bags_med_form.png]"
            formspec = formspec .. "background[0.06,0.99,;7.92,7.52;ui_bags_med_form.png]"
         elseif slots == 24 then
            formspec = formspec .. "background[0.12,1.05,;7.8,7.4;ui_bags_lg_form.png]"
            formspec = formspec .. "background[0.06,0.99,;7.92,7.52;ui_bags_lg_form.png]"
         end
      end
   end
@@ -206,9 +210,9 @@
         formspec = formspec.."label[2,0;"..item_name.."]"   
         local alternates = 0
         local alternate = unified_inventory.alternate[player_name]
         local crafts = crafts_table[item_name]
         local crafts = unified_inventory.crafts_table[item_name]
         if crafts ~= nil then
         if crafts ~= nil and #crafts>0 then
            alternates = #crafts
            local craft = crafts[alternate]
            local method = "Crafting"
@@ -440,7 +444,7 @@
      if item_name then
         local alternates = 0
         local alternate=unified_inventory.alternate[player_name]
         local crafts = crafts_table[item_name]
         local crafts = unified_inventory.crafts_table[item_name]
         if crafts ~= nil then
            alternates = #crafts
         end
@@ -537,134 +541,63 @@
-- update_recipe
unified_inventory.update_recipe = function(player, stack_name, alternate)
   --print("Lookup:"..stack_name)
   local inv = minetest.get_inventory({type="detached", name=player:get_player_name().."craftrecipe"})   
   for i=0,inv:get_size("build"),1 do
      inv:set_stack("build", i, nil)
   end
   inv:set_stack("cook", 1, nil)
   inv:set_stack("fuel", 1, nil)
   inv:set_stack("output", 1, stack_name)
   local def
   inv:set_stack("output", 1, nil)
   alternate = tonumber(alternate) or 1
   local crafts = crafts_table[stack_name]
   if crafts == nil then
      --minetest.chat_send_player(player:get_player_name(), "no recipe available for "..stack_name)
      return
   end
   local crafts = unified_inventory.crafts_table[stack_name]
   print(dump(crafts))
   local next=next
   if next(crafts) == nil then return end -- no craft recipes
   if alternate < 1 or alternate > #crafts then
      alternate = 1
   end
   local craft = crafts[alternate]
   --print (dump(craft))
   --minetest.chat_send_player(player:get_player_name(), "recipe for "..stack_name..": "..dump(craft))
   local itemstack = ItemStack(craft.output)
   inv:set_stack("output", 1, itemstack)
   inv:set_stack("output", 1, craft.output)
   local items=craft.items
   -- cook, fuel, grinding recipes
   if craft.type == "cooking" or craft.type == "fuel" or craft.type == "grinding" then
      def=unified_inventory.find_item_def(craft.recipe)
      def=unified_inventory.find_item_def(craft["items"][1])
      if def then
         inv:set_stack("build", 1, def)
      end
      return 
   end
   -- build (shaped or shapeless)
   if craft.recipe[1] then
      def=unified_inventory.find_item_def(craft.recipe[1])
      if def then
         inv:set_stack("build", 1, def)
      else
         def=unified_inventory.find_item_def(craft.recipe[1][1])
         if def then
            inv:set_stack("build", 1, def)
         end
         def=unified_inventory.find_item_def(craft.recipe[1][2])
         if def then
            inv:set_stack("build", 2, def)
         end
         def=unified_inventory.find_item_def(craft.recipe[1][3])
         if def then
            inv:set_stack("build", 3, def)
         end
   if craft.width==0 then
   local build_table={1,2,3}
   for i=1,3,1 do
      if craft.items[i] then
         def=unified_inventory.find_item_def(craft.items[i])
         if def then inv:set_stack("build", build_table[i], def) end
      end
   end
   if craft.recipe[2] then
      def=unified_inventory.find_item_def(craft.recipe[2])
      if def then
         inv:set_stack("build", 2, def)
      else
         def=unified_inventory.find_item_def(craft.recipe[2][1])
         if def then
            inv:set_stack("build", 4, def)
   end
   if craft.width==1 then
   local build_table={1,4,7}
   for i=1,3,1 do
      if craft.items[i] then
         def=unified_inventory.find_item_def(craft.items[i])
         if def then inv:set_stack("build", build_table[i], def) end
      end
   end
   end
   if craft.width==2 then
   local build_table={1,2,4,5,7,8}
   for i=1,6,1 do
      if craft.items[i] then
         def=unified_inventory.find_item_def(craft.items[i])
         if def then inv:set_stack("build", build_table[i], def) end
      end
   end
   end
   if craft.width==3 then
      for i=1,9,1 do
         if craft.items[i] then
            def=unified_inventory.find_item_def(craft.items[i])
            if def then inv:set_stack("build", i, def) end
         end
         def=unified_inventory.find_item_def(craft.recipe[2][2])
         if def then
            inv:set_stack("build", 5, def)
         end
         def=unified_inventory.find_item_def(craft.recipe[2][3])
         if def then
            inv:set_stack("build", 6, def)
         end
      end
   end
   if craft.recipe[3] then
      def=unified_inventory.find_item_def(craft.recipe[3])
      if def then
         inv:set_stack("build", 3, def)
      else
         def=unified_inventory.find_item_def(craft.recipe[3][1])
         if def then
            inv:set_stack("build", 7, def)
         end
         def=unified_inventory.find_item_def(craft.recipe[3][2])
         if def then
            inv:set_stack("build", 8, def)
         end
         def=unified_inventory.find_item_def(craft.recipe[3][3])
         if def then
            inv:set_stack("build", 9, def)
         end
      end
   end
   if craft.recipe[4] then
      def=unified_inventory.find_item_def(craft.recipe[4])
      if def then
         inv:set_stack("build", 4, def)
      end
   end
   if craft.recipe[5] then
      def=unified_inventory.find_item_def(craft.recipe[5])
      if def then
         inv:set_stack("build", 5, def)
      end
   end
   if craft.recipe[6] then
      def=unified_inventory.find_item_def(craft.recipe[6])
      if def then
         inv:set_stack("build", 6, def)
      end
   end
   if craft.recipe[7] then
      def=unified_inventory.find_item_def(craft.recipe[7])
      if def then
         inv:set_stack("build", 7, def)
      end
   end
   if craft.recipe[8] then
      def=unified_inventory.find_item_def(craft.recipe[8])
      if def then
         inv:set_stack("build", 8, def)
      end
   end
   if craft.recipe[9] then
      def=unified_inventory.find_item_def(craft.recipe[9])
      if def then
         inv:set_stack("build", 9, def)
      end
   end
end
@@ -674,14 +607,39 @@
   if string.find(def1, "group:") then
      def1=string.gsub(def1, "group:", "")
      def1=string.gsub(def1, '\"', "")
      for name,def in pairs(minetest.registered_items) do
            if def.groups[def1] == 1 and def.groups.not_in_creative_inventory ~= 1 then
               return def
            end
      end
      local items=unified_inventory.items_in_group(def1)
      return items[1]
   else
   return def1
      return def1
   end
end
return nil
end
unified_inventory.items_in_group = function(group)
   local items = {}
   for name, item in pairs(minetest.registered_items) do
      for _, g in ipairs(group:split(',')) do
         if item.groups[g] then
            table.insert(items,name)
         end
      end
   end
   return items
end
-- register_craft
unified_inventory.register_craft = function(options)
   if  options.output == nil then
      return
   end
   local itemstack = ItemStack(options.output)
   if itemstack:is_empty() then
      return
   end
   if unified_inventory.crafts_table[itemstack:get_name()]==nil then
      unified_inventory.crafts_table[itemstack:get_name()] = {}
   end
   table.insert(unified_inventory.crafts_table[itemstack:get_name()],options)
   --crafts_table_count=crafts_table_count+1
end