kpoppel
2013-07-02 053fa59739f4b772174bf0a090969b3395ab3f98
technic/deployer.lua
New file
@@ -0,0 +1,113 @@
minetest.register_craft({
   output = 'technic:deployer_off 1',
   recipe = {
      {'default:wood', 'default:chest','default:wood'},
      {'default:stone', 'mesecons:piston','default:stone'},
      {'default:stone', 'mesecons:mesecon','default:stone'},
   }
})
deployer_signal_on = function(pos, node)
   local pos1={}
   pos1.x=pos.x
   pos1.y=pos.y
   pos1.z=pos.z
   if node.param2==3 then pos1.x=pos1.x+1 end
   if node.param2==2 then pos1.z=pos1.z+1 end
   if node.param2==1 then pos1.x=pos1.x-1 end
   if node.param2==0 then pos1.z=pos1.z-1 end
   if node.name == "technic:deployer_off" then
      local node1=minetest.env:get_node(pos1)
      if node1.name == "air" then
         hacky_swap_node(pos,"technic:deployer_on")
         nodeupdate(pos)
         local meta = minetest.env:get_meta(pos);
         local inv = meta:get_inventory()
         local i=0
         for _,stack in ipairs(inv:get_list("main")) do
         i=i+1
         if stack:get_name() ~=nil and minetest.registered_nodes[stack:get_name()]~=nil then
            node1={name=stack:get_name(), param1=0, param2=node.param2}
            minetest.env:place_node(pos1,node1)
            stack:take_item(1);
            inv:set_stack("main", i, stack)
            return
            end
         end
   end
   end
end
deployer_signal_off = function(pos, node)
   if node.name == "technic:deployer_on" then
      hacky_swap_node(pos,"technic:deployer_off")
      nodeupdate(pos)
   end
end
minetest.register_node("technic:deployer_off", {
   description = "Deployer",
   tile_images = {"technic_deployer_top.png","technic_deployer_bottom.png","technic_deployer_side2.png","technic_deployer_side1.png",
         "technic_deployer_back.png","technic_deployer_front_off.png"},
   is_ground_content = true,
   paramtype2 = "facedir",
   groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1},
   mesecons = {effector={action_on=deployer_signal_on}},
   tube={insert_object=function(pos,node,stack,direction)
         local meta=minetest.env:get_meta(pos)
         local inv=meta:get_inventory()
         return inv:add_item("main",stack)
      end,
      can_insert=function(pos,node,stack,direction)
         local meta=minetest.env:get_meta(pos)
         local inv=meta:get_inventory()
         return inv:room_for_item("main",stack)
      end,
      input_inventory="main"},
   sounds = default.node_sound_stone_defaults(),
   on_construct = function(pos)
   local meta = minetest.env:get_meta(pos)
   meta:set_string("formspec",
            "invsize[8,9;]"..
            "label[0,0;Deployer]"..
            "list[current_name;main;4,1;3,3;]"..
            "list[current_player;main;0,5;8,4;]")
      meta:set_string("infotext", "Deployer")
      local inv = meta:get_inventory()
      inv:set_size("main", 3*3)
   end,
   can_dig = function(pos,player)
      local meta = minetest.env:get_meta(pos);
      local inv = meta:get_inventory()
      if not inv:is_empty("main") then
         return false
      end
      return true
      end,
})
minetest.register_node("technic:deployer_on", {
   description = "Deployer",
   tile_images = {"technic_deployer_top.png","technic_deployer_bottom.png","technic_deployer_side2.png","technic_deployer_side1.png",
         "technic_deployer_back.png","technic_deployer_front_on.png"},
   is_ground_content = true,
   paramtype2 = "facedir",
   groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1,not_in_creative_inventory=1},
   mesecons = {effector={action_off=deployer_signal_off}},
      tube={insert_object=function(pos,node,stack,direction)
         local meta=minetest.env:get_meta(pos)
         local inv=meta:get_inventory()
         return inv:add_item("main",stack)
      end,
      can_insert=function(pos,node,stack,direction)
         local meta=minetest.env:get_meta(pos)
         local inv=meta:get_inventory()
         return inv:room_for_item("main",stack)
      end,
      input_inventory="main"},
   sounds = default.node_sound_stone_defaults(),
})