kpoppel
2013-07-02 053fa59739f4b772174bf0a090969b3395ab3f98
technic/deployer.lua
@@ -19,19 +19,22 @@
   if node.param2==0 then pos1.z=pos1.z-1 end
   if node.name == "technic:deployer_off" then
      hacky_swap_node(pos,"technic:deployer_on")
      nodeupdate(pos)
      local meta = minetest.env:get_meta(pos);
      local inv = meta:get_inventory()
      local i=0
      for _,stack in ipairs(inv:get_list("main")) do
      i=i+1
      if stack:get_name() ~=nil then
         node1={name=stack:get_name(), param1=0, param2=node.param2}
         minetest.env:place_node(pos1,node1)
         stack:take_item(1);
         inv:set_stack("main", i, stack)
         return
      local node1=minetest.env:get_node(pos1)
      if node1.name == "air" then
         hacky_swap_node(pos,"technic:deployer_on")
         nodeupdate(pos)
         local meta = minetest.env:get_meta(pos);
         local inv = meta:get_inventory()
         local i=0
         for _,stack in ipairs(inv:get_list("main")) do
         i=i+1
         if stack:get_name() ~=nil and minetest.registered_nodes[stack:get_name()]~=nil then
            node1={name=stack:get_name(), param1=0, param2=node.param2}
            minetest.env:place_node(pos1,node1)
            stack:take_item(1);
            inv:set_stack("main", i, stack)
            return
            end
         end
   end
   end
@@ -93,8 +96,18 @@
         "technic_deployer_back.png","technic_deployer_front_on.png"},
   is_ground_content = true,
   paramtype2 = "facedir",
   tubelike=1,
   groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1,not_in_creative_inventory=1},
   mesecons = {effector={action_off=deployer_signal_off}},
      tube={insert_object=function(pos,node,stack,direction)
         local meta=minetest.env:get_meta(pos)
         local inv=meta:get_inventory()
         return inv:add_item("main",stack)
      end,
      can_insert=function(pos,node,stack,direction)
         local meta=minetest.env:get_meta(pos)
         local inv=meta:get_inventory()
         return inv:room_for_item("main",stack)
      end,
      input_inventory="main"},
   sounds = default.node_sound_stone_defaults(),
})