kpoppel
2013-07-02 053fa59739f4b772174bf0a090969b3395ab3f98
technic/alloy_furnaces_commons.lua
@@ -1,32 +1,77 @@
alloy_recipes ={}
-- Register alloy recipes
technic.alloy_recipes = {}
registered_recipes_count=1
-- Register recipe in a table
technic.register_alloy_recipe = function(metal1, count1, metal2, count2, result, count3)
               technic.alloy_recipes[metal1..metal2] = { src1_count = count1, src2_count = count2, dst_name = result, dst_count = count3 }
               if unified_inventory then
                  unified_inventory.register_craft(
                {
                   type = "alloy",
                   output = result.." "..count3,
                   items = {metal1.." "..count1,metal2.." "..count2},
                   width = 2,
                })
               end
            end
-- Retrieve a recipe given the input metals.
-- Input parameters are a table from a StackItem
technic.get_alloy_recipe = function(metal1, metal2)
               -- Check for both combinations of metals and for the right amount in both
               if technic.alloy_recipes[metal1.name..metal2.name]
             and metal1.count >= technic.alloy_recipes[metal1.name..metal2.name].src1_count
             and metal2.count >= technic.alloy_recipes[metal1.name..metal2.name].src2_count then
             return technic.alloy_recipes[metal1.name..metal2.name]
               elseif technic.alloy_recipes[metal2.name..metal1.name]
             and metal2.count >= technic.alloy_recipes[metal2.name..metal1.name].src1_count
             and metal1.count >= technic.alloy_recipes[metal2.name..metal1.name].src2_count then
             return technic.alloy_recipes[metal2.name..metal1.name]
               else
             return nil
               end
            end
technic.register_alloy_recipe("technic:copper_dust",  3, "technic:tin_dust",      1, "technic:bronze_dust",          4)
technic.register_alloy_recipe("moreores:copper_ingot",3, "moreores:tin_ingot",    1, "moreores:bronze_ingot",        4)
technic.register_alloy_recipe("technic:iron_dust",    3, "technic:chromium_dust", 1, "technic:stainless_steel_dust", 4)
technic.register_alloy_recipe("default:steel_ingot",  3, "technic:chromium_ingot",1, "technic:stainless_steel_ingot",4)
technic.register_alloy_recipe("technic:copper_dust",  2, "technic:zinc_dust",     1, "technic:brass_dust",           3)
technic.register_alloy_recipe("moreores:copper_ingot",2, "technic:zinc_ingot",    1, "technic:brass_ingot",          3)
technic.register_alloy_recipe("default:sand",         2, "technic:coal_dust",     2, "technic:silicon_wafer",        1)
technic.register_alloy_recipe("technic:silicon_wafer",1, "technic:gold_dust",     1, "technic:doped_silicon_wafer",  1)
--------------------------------------
-- LEGACY CODE - some other mods might depend on this - Register the same recipes as above...
--------------------------------------
alloy_recipes = {}
registered_recipes_count = 1
function register_alloy_recipe (string1,count1, string2,count2, string3,count3)
alloy_recipes[registered_recipes_count]={}
alloy_recipes[registered_recipes_count].src1_name=string1
alloy_recipes[registered_recipes_count].src1_count=count1
alloy_recipes[registered_recipes_count].src2_name=string2
alloy_recipes[registered_recipes_count].src2_count=count2
alloy_recipes[registered_recipes_count].dst_name=string3
alloy_recipes[registered_recipes_count].dst_count=count3
registered_recipes_count=registered_recipes_count+1
alloy_recipes[registered_recipes_count]={}
alloy_recipes[registered_recipes_count].src1_name=string2
alloy_recipes[registered_recipes_count].src1_count=count2
alloy_recipes[registered_recipes_count].src2_name=string1
alloy_recipes[registered_recipes_count].src2_count=count1
alloy_recipes[registered_recipes_count].dst_name=string3
alloy_recipes[registered_recipes_count].dst_count=count3
registered_recipes_count=registered_recipes_count+1
if unified_inventory then
   unified_inventory.register_craft({
   type = "alloy",
   output = string3.." "..count3,
   items = {string1.." "..count1,string2.." "..count2},
   width = 2,
   })
   end
   alloy_recipes[registered_recipes_count]={}
   alloy_recipes[registered_recipes_count].src1_name=string1
   alloy_recipes[registered_recipes_count].src1_count=count1
   alloy_recipes[registered_recipes_count].src2_name=string2
   alloy_recipes[registered_recipes_count].src2_count=count2
   alloy_recipes[registered_recipes_count].dst_name=string3
   alloy_recipes[registered_recipes_count].dst_count=count3
   registered_recipes_count=registered_recipes_count+1
   alloy_recipes[registered_recipes_count]={}
   alloy_recipes[registered_recipes_count].src1_name=string2
   alloy_recipes[registered_recipes_count].src1_count=count2
   alloy_recipes[registered_recipes_count].src2_name=string1
   alloy_recipes[registered_recipes_count].src2_count=count1
   alloy_recipes[registered_recipes_count].dst_name=string3
   alloy_recipes[registered_recipes_count].dst_count=count3
   registered_recipes_count=registered_recipes_count+1
   if unified_inventory then
      unified_inventory.register_craft({
                 type = "alloy",
                 output = string3.." "..count3,
                 items = {string1.." "..count1,string2.." "..count2},
                 width = 2,
                   })
   end
end
register_alloy_recipe ("technic:copper_dust",3, "technic:tin_dust",1, "technic:bronze_dust",4)