item_drop/init.lua
@@ -13,7 +13,7 @@ if obj.timer > time_pick then inv:add_item("main", ItemStack(obj.itemstring)) if obj.itemstring ~= "" then minetest.sound_play("item_drop_pickup") minetest.sound_play("item_drop_pickup",{pos, gain = 1.0, max_hear_distance = 10}) end if object:get_luaentity() then object:get_luaentity().itemstring = ""