Sdzen Boco
2012-12-22 eea96621e8cb558ad58c4afb46502d183438b9da
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-- Code of rubber tree by PilzAdam
 
minetest.register_node("technic:rubber_sapling", {
    description = "Rubber Tree Sapling",
    drawtype = "plantlike",
    tiles = {"technic_rubber_sapling.png"},
    inventory_image = "technic_rubber_sapling.png",
    wield_image = "technic_rubber_sapling.png",
    paramtype = "light",
    walkable = false,
    groups = {dig_immediate=3,flammable=2},
    sounds = default.node_sound_defaults(),
})
 
minetest.register_node("technic:rubber_tree_full", {
    description = "Rubber Tree",
    tiles = {"default_tree_top.png", "default_tree_top.png", "technic_rubber_tree_full.png"},
    groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
    drop = "default:tree",
    sounds = default.node_sound_wood_defaults(),
    
    on_dig = function(pos, node, digger)
        minetest.node_dig(pos, node, digger)
        minetest.env:remove_node(pos)
    end,
    
    after_destruct = function(pos, oldnode)
        oldnode.name = "technic:rubber_tree_empty"
        minetest.env:set_node(pos, oldnode)
    end
})
 
 
minetest.register_node("technic:rubber_tree_empty", {
    tiles = {"default_tree_top.png", "default_tree_top.png", "technic_rubber_tree_empty.png"},
    groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2, not_in_creative_inventory=1},
    drop = "default:tree",
    sounds = default.node_sound_wood_defaults(),
})
 
minetest.register_abm({
    nodenames = {"technic:rubber_tree_empty"},
    interval = 60,
    chance = 15,
    action = function(pos, node)
        node.name = "technic:rubber_tree_full"
        minetest.env:set_node(pos, node)
    end
})
 
minetest.register_node("technic:rubber_leaves", {
    drawtype = "allfaces_optional",
    visual_scale = 1.3,
    tiles = {"default_leaves.png"},
    paramtype = "light",
    groups = {snappy=3, leafdecay=3, flammable=2, not_in_creative_inventory=1},
    drop = {
        max_items = 1,
        items = {
            {
                items = {'technic:rubber_sapling'},
                rarity = 20,
            },
        }
    },
    sounds = default.node_sound_leaves_defaults(),
})
 
minetest.register_abm({
    nodenames = {"technic:rubber_sapling"},
    interval = 60,
    chance = 20,
    action = function(pos, node)
        generate_tree(pos, "technic:rubber_tree_full", "technic:rubber_leaves", {"default:dirt", "default:dirt_with_grass"})
    end
})
 
minetest.register_on_generated(function(minp, maxp, blockseed)
    if math.random(1, 100) > 5 then
        return
    end
    local tmp = {x=(maxp.x-minp.x)/2+minp.x, y=(maxp.y-minp.y)/2+minp.y, z=(maxp.z-minp.z)/2+minp.z}
    local pos = minetest.env:find_node_near(tmp, maxp.x-minp.x, {"default:dirt_with_grass"})
    if pos ~= nil then
        generate_tree({x=pos.x, y=pos.y+1, z=pos.z}, "technic:rubber_tree_full", "technic:rubber_leaves", {"default:dirt", "default:dirt_with_grass"})
    end
end)
 
 
-- ========= FUEL =========
minetest.register_craft({
    type = "fuel",
    recipe = "technic:rubber_sapling",
    burntime = 10
})
 
function generate_tree(pos, trunk, leaves, underground, replacements)
    pos.y = pos.y-1
    local nodename = minetest.env:get_node(pos).name
    local ret = true
    for _,name in ipairs(underground) do
        if nodename == name then
            ret = false
            break
        end
    end
    pos.y = pos.y+1
    if ret or minetest.env:get_node_light(pos) < 8 then
        return
    end
    
    node = {name = ""}
    for dy=1,4 do
        pos.y = pos.y+dy
        if minetest.env:get_node(pos).name ~= "air" then
            return
        end
        pos.y = pos.y-dy
    end
    node.name = trunk
    for dy=0,4 do
        pos.y = pos.y+dy
        minetest.env:set_node(pos, node)
        pos.y = pos.y-dy
    end
    
    if not replacements then
        replacements = {}
    end
    
    node.name = leaves
    pos.y = pos.y+3
    for dx=-2,2 do
        for dz=-2,2 do
            for dy=0,3 do
                pos.x = pos.x+dx
                pos.y = pos.y+dy
                pos.z = pos.z+dz
                
                if dx == 0 and dz == 0 and dy==3 then
                    if minetest.env:get_node(pos).name == "air" and math.random(1, 5) <= 4 then
                        minetest.env:set_node(pos, node)
                        for name,rarity in pairs(replacements) do
                            if math.random(1, rarity) == 1 then
                                minetest.env:set_node(pos, {name=name})
                            end
                        end
                    end
                elseif dx == 0 and dz == 0 and dy==4 then
                    if minetest.env:get_node(pos).name == "air" and math.random(1, 5) <= 4 then
                        minetest.env:set_node(pos, node)
                        for name,rarity in pairs(replacements) do
                            if math.random(1, rarity) == 1 then
                                minetest.env:set_node(pos, {name=name})
                            end
                        end
                    end
                elseif math.abs(dx) ~= 2 and math.abs(dz) ~= 2 then
                    if minetest.env:get_node(pos).name == "air" then
                        minetest.env:set_node(pos, node)
                        for name,rarity in pairs(replacements) do
                            if math.random(1, rarity) == 1 then
                                minetest.env:set_node(pos, {name=name})
                            end
                        end
                    end
                else
                    if math.abs(dx) ~= 2 or math.abs(dz) ~= 2 then
                        if minetest.env:get_node(pos).name == "air" and math.random(1, 5) <= 4 then
                            minetest.env:set_node(pos, node)
                            for name,rarity in pairs(replacements) do
                                if math.random(1, rarity) == 1 then
                                minetest.env:set_node(pos, {name=name})
                                end
                            end
                        end
                    end
                end
                
                pos.x = pos.x-dx
                pos.y = pos.y-dy
                pos.z = pos.z-dz
            end
        end
    end
end