Sdzen Boco
2012-12-22 eea96621e8cb558ad58c4afb46502d183438b9da
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minetest.register_craft({
    output = 'technic:copper_chest 1',
    recipe = {
        {'moreores:copper_ingot','moreores:copper_ingot','moreores:copper_ingot'},
        {'moreores:copper_ingot','technic:iron_chest','moreores:copper_ingot'},
        {'moreores:copper_ingot','moreores:copper_ingot','moreores:copper_ingot'},
    }
})
 
minetest.register_craft({
    output = 'technic:copper_locked_chest 1',
    recipe = {
        {'moreores:copper_ingot','moreores:copper_ingot','moreores:copper_ingot'},
        {'moreores:copper_ingot','technic:iron_locked_chest','moreores:copper_ingot'},
        {'moreores:copper_ingot','moreores:copper_ingot','moreores:copper_ingot'},
    }
})
 
minetest.register_craft({
    output = 'technic:copper_locked_chest 1',
    recipe = {
        {'default:steel_ingot'},
        {'technic:copper_chest'},
    }
})
 
minetest.register_craftitem("technic:copper_chest", {
    description = "Copper Chest",
    stack_max = 99,
})
minetest.register_craftitem("technic:copper_locked_chest", {
    description = "Copper Locked Chest",
    stack_max = 99,
})
 
minetest.register_node("technic:copper_chest", {
    description = "Copper Chest",
    tiles = {"technic_copper_chest_top.png", "technic_copper_chest_top.png", "technic_copper_chest_side.png",
        "technic_copper_chest_side.png", "technic_copper_chest_side.png", "technic_copper_chest_front.png"},
    paramtype2 = "facedir",
    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
    legacy_facedir_simple = true,
    sounds = default.node_sound_wood_defaults(),
    on_construct = function(pos)
        local meta = minetest.env:get_meta(pos)
        meta:set_string("formspec",
                "invsize[10,9;]"..
                "list[current_name;main;0,0;10,4;]"..
                "list[current_player;main;0,5;8,4;]")
        meta:set_string("infotext", "Copper Chest")
        local inv = meta:get_inventory()
        inv:set_size("main", 10*4)
    end,
    can_dig = function(pos,player)
        local meta = minetest.env:get_meta(pos);
        local inv = meta:get_inventory()
        return inv:is_empty("main")
    end,
 
    on_metadata_inventory_move = function(pos, from_list, from_index,
            to_list, to_index, count, player)
        minetest.log("action", player:get_player_name()..
                " moves stuff in chest at "..minetest.pos_to_string(pos))
        return minetest.node_metadata_inventory_move_allow_all(
                pos, from_list, from_index, to_list, to_index, count, player)
    end,
    on_metadata_inventory_offer = function(pos, listname, index, stack, player)
        minetest.log("action", player:get_player_name()..
                " moves stuff to chest at "..minetest.pos_to_string(pos))
        return minetest.node_metadata_inventory_offer_allow_all(
                pos, listname, index, stack, player)
    end,
    on_metadata_inventory_take = function(pos, listname, index, stack, player)
        minetest.log("action", player:get_player_name()..
                " takes stuff from chest at "..minetest.pos_to_string(pos))
    end,
})
  
 
local function has_locked_chest_privilege(meta, player)
    if player:get_player_name() ~= meta:get_string("owner") then
        return false
    end
    return true
end
 
minetest.register_node("technic:copper_locked_chest", {
    description = "Copper Locked Chest",
    tiles = {"technic_copper_chest_top.png", "technic_copper_chest_top.png", "technic_copper_chest_side.png",
        "technic_copper_chest_side.png", "technic_copper_chest_side.png", "technic_copper_chest_locked.png"},
    paramtype2 = "facedir",
    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
    legacy_facedir_simple = true,
    sounds = default.node_sound_wood_defaults(),
    after_place_node = function(pos, placer)
        local meta = minetest.env:get_meta(pos)
        meta:set_string("owner", placer:get_player_name() or "")
        meta:set_string("infotext", "Copper Locked Chest (owned by "..
                meta:get_string("owner")..")")
    end,
on_construct = function(pos)
        local meta = minetest.env:get_meta(pos)
        meta:set_string("formspec",
                "invsize[10,9;]"..
                "list[current_name;main;0,0;10,4;]"..
                "list[current_player;main;0,5;8,4;]")
        meta:set_string("infotext", "Copper Locked Chest")
        meta:set_string("owner", "")
        local inv = meta:get_inventory()
        inv:set_size("main", 10*4)
    end,
    can_dig = function(pos,player)
        local meta = minetest.env:get_meta(pos);
        local inv = meta:get_inventory()
        return inv:is_empty("main")
    end,
    allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
        local meta = minetest.env:get_meta(pos)
        if not has_locked_chest_privilege(meta, player) then
            minetest.log("action", player:get_player_name()..
                    " tried to access a locked chest belonging to "..
                    meta:get_string("owner").." at "..
                    minetest.pos_to_string(pos))
            return 0
        end
        return count
    end,
    allow_metadata_inventory_put = function(pos, listname, index, stack, player)
        local meta = minetest.env:get_meta(pos)
        if not has_locked_chest_privilege(meta, player) then
            minetest.log("action", player:get_player_name()..
                    " tried to access a locked chest belonging to "..
                    meta:get_string("owner").." at "..
                    minetest.pos_to_string(pos))
            return 0
        end
        return stack:get_count()
    end,
    allow_metadata_inventory_take = function(pos, listname, index, stack, player)
        local meta = minetest.env:get_meta(pos)
        if not has_locked_chest_privilege(meta, player) then
            minetest.log("action", player:get_player_name()..
                    " tried to access a locked chest belonging to "..
                    meta:get_string("owner").." at "..
                    minetest.pos_to_string(pos))
            return 0
        end
        return stack:get_count()
    end,
    on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
        minetest.log("action", player:get_player_name()..
                " moves stuff in locked chest at "..minetest.pos_to_string(pos))
    end,
    on_metadata_inventory_put = function(pos, listname, index, stack, player)
        minetest.log("action", player:get_player_name()..
                " moves stuff to locked chest at "..minetest.pos_to_string(pos))
    end,
    on_metadata_inventory_take = function(pos, listname, index, stack, player)
        minetest.log("action", player:get_player_name()..
                " takes stuff from locked chest at "..minetest.pos_to_string(pos))
    end,
})