ShadowNinja
2013-10-19 eac48441754260fe42c7a605e72141a79ed79bc1
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local laser_mk1_max_charge = 40000
technic.register_power_tool("technic:laser_mk1", laser_mk1_max_charge)
 
local laser_shoot = function(player, pointed_thing)
    local laser_straight_mode=0
    local playerpos=player:getpos()
    local dir=player:get_look_dir()
    if pointed_thing.type=="node" then  
        pos=minetest.get_pointed_thing_position(pointed_thing, above)
        local node = minetest.env:get_node(pos)
        if node.name~="ignore" then
            minetest.node_dig(pos,node,player)
        end
        laser_straight_mode=1
    end
    
    direction_y=math.abs(math.floor(dir.y*100))
    if direction_y>50 then entity_name="technic:laser_beam_entityV"
        else entity_name="technic:laser_beam_entity" end
    
    if laser_straight_mode==1  then
        pos1=minetest.get_pointed_thing_position(pointed_thing, under)
        pos1.x=math.floor(pos1.x) 
        pos1.y=math.floor(pos1.y)
        pos1.z=math.floor(pos1.z)
        obj=minetest.env:add_entity(pos1,entity_name)
    else
    obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.6,z=playerpos.z},entity_name)
    end
    if obj:get_luaentity().player == nil then
        obj:get_luaentity().player = player
    end
    if laser_straight_mode==1 and direction_y<50 then
        obj:setvelocity({x=dir.x*8, y=0, z=dir.z*8})
    else if laser_straight_mode==1 and direction_y>50 then
        obj:setvelocity({x=0, y=dir.y*8, z=dir.z*8})
        end
    end
    if laser_straight_mode==0 then
        obj:setvelocity({x=dir.x*8, y=dir.y*8, z=dir.z*8})
        end
    obj:setacceleration({x=0, y=0, z=0})
    obj:setyaw(player:get_look_yaw()+math.pi)
    if obj:get_luaentity().player == nil then
        obj:get_luaentity().player = player
    end
    --obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
    minetest.sound_play("technic_laser", {pos = playerpos, gain = 1.0, max_hear_distance = 10,})
    return true
end
 
 
minetest.register_tool("technic:laser_mk1", {
    description = "Mining Laser MK1",
    inventory_image = "technic_mining_laser_mk1.png",
    stack_max = 1,
    on_use = function(itemstack, user, pointed_thing)
        local meta = get_item_meta(itemstack:get_metadata())
        if not meta or not meta.charge then
            return
        end
        if meta.charge - 400 > 0 then
            laser_shoot(user, pointed_thing)
            meta.charge = meta.charge - 400
            technic.set_RE_wear(itemstack, meta.charge, laser_mk1_max_charge)
            itemstack:set_metadata(set_item_meta(meta))
        end
        return itemstack
    end,
})
 
minetest.register_craft({
    output = 'technic:laser_mk1',
    recipe = {
        {'default:diamond', 'default:steel_ingot', 'technic:battery'},
        {'', 'default:steel_ingot', 'technic:battery'},
        {'', '', 'default:copper_ingot'},
    }
})
 
 
 
minetest.register_node("technic:laser_beam_box", {
    drawtype = "nodebox",
    node_box = {
        type = "fixed",
        fixed = {
            { -0.5 , -0.1, -0.1 ,  0.1 ,  0.1 , 0.1  },
            { -0.1 , -0.1 , -0.1 , 0.5, 0.1 , 0.1  },
        }
    },
    tiles = {"technic_laser_beam.png"},
    groups = {not_in_creative_inventory=1},
})
 
minetest.register_node("technic:laser_beam_boxV", {
    drawtype = "nodebox",
    node_box = {
        type = "fixed",
        fixed = {
            { -0.1 , -0.1 , -0.1 , 0.1 , 0.5, 0.1  },
            { -0.1 , -0.5, -0.1 ,  0.1 ,  0.1 , 0.1  },
 
        }
    },
    tiles = {"technic_laser_beam.png"},
    groups = {not_in_creative_inventory=1},
})
 
LASER_BEAM_ENTITY={
    physical = false,
    timer=0,
    visual = "wielditem",
    visual_size = {x=0.2, y=0.2},
    textures = {"technic:laser_beam_box"},
    lastpos={},
    max_range=10,
    count=0,
--    digger=nil,
    collisionbox = {0,0,0,0,0,0},
}
 
LASER_BEAM_ENTITY.on_step = function(self, dtime)
    self.timer=self.timer+dtime
    local pos = self.object:getpos()
    if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end        
    if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then 
            temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)}
            temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)}
            if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end
            end
    self.lastpos={x=pos.x, y=pos.y, z=pos.z}    
    self.count=self.count+1
    if self.count==self.max_range then self.object:remove() end
end
 
LASER_BEAM_ENTITYV={
    physical = false,
    timer=0,
    visual = "wielditem",
    visual_size = {x=0.2, y=0.2},
    textures = {"technic:laser_beam_boxV"},
    lastpos={},
    max_range=15,
    count=0,
    collisionbox = {0,0,0,0,0,0},
}
 
LASER_BEAM_ENTITYV.on_step = function(self, dtime)
    self.timer=self.timer+dtime
    local pos = self.object:getpos()
    if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end        
    if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then 
            temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)}
            temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)}
            if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end
            end
    self.lastpos={x=pos.x, y=pos.y, z=pos.z}    
    self.count=self.count+1
    if self.count==self.max_range then self.object:remove() end
end
 
 
minetest.register_entity("technic:laser_beam_entity", LASER_BEAM_ENTITY)
minetest.register_entity("technic:laser_beam_entityV", LASER_BEAM_ENTITYV)
 
function lazer_it (pos, player)    
    local pos1={}
--    pos1.x=math.floor(pos.x)
--    pos1.y=math.floor(pos.y)
--    pos1.z=math.floor(pos.z)
    local node = minetest.env:get_node(pos)
    if node.name == "air" or node.name == "ignore" or node.name == "default:lava_source" or node.name == "default:lava_flowing" then return end
    if node.name == "default:water_source" or node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end
    if player then minetest.node_dig(pos,node,player) end
end