RealBadAngel
2013-02-21 e23f87d20c59c1a9fa0fbb3e887a87072f57d5e8
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-- This part written by PilzAdam (item_drop mod)
 
minetest.register_globalstep(function(dtime)
    for _,player in ipairs(minetest.get_connected_players()) do
        local pos = player:getpos()
        pos.y = pos.y+0.5
        local inv = player:get_inventory()
        
        for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
            if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
                if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
                    inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
                    if object:get_luaentity().itemstring ~= "" then
                        minetest.sound_play("item_drop_pickup", {
                            to_player = player:get_player_name(),
                        })
                    end
                    object:get_luaentity().itemstring = ""
                    object:remove()
                end
            end
        end
        
        for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
            if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
                if object:get_luaentity().collect then
                    if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
                        local pos1 = pos
                        pos1.y = pos1.y+0.2
                        local pos2 = object:getpos()
                        local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
                        vec.x = vec.x*3
                        vec.y = vec.y*3
                        vec.z = vec.z*3
                        object:setvelocity(vec)
                        
                        minetest.after(1, function(args)
                            local lua = object:get_luaentity()
                            if object == nil or lua == nil or lua.itemstring == nil then
                                return
                            end
                            if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
                                inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
                                if object:get_luaentity().itemstring ~= "" then
                                    minetest.sound_play("item_drop_pickup", {
                                        to_player = player:get_player_name(),
                                    })
                                end
                                object:get_luaentity().itemstring = ""
                                object:remove()
                            else
                                object:setvelocity({x=0,y=0,z=0})
                            end
                        end, {player, object})
                        
                    end
                end
            end
        end
    end
end)
 
function minetest.handle_node_drops(pos, drops, digger)
    for _,item in ipairs(drops) do
        local count, name
        if type(item) == "string" then
            count = 1
            name = item
        else
            count = item:get_count()
            name = item:get_name()
        end
        for i=1,count do
            local obj = minetest.env:add_item(pos, name)
            if obj ~= nil then
                obj:get_luaentity().collect = true
                local x = math.random(1, 5)
                if math.random(1,2) == 1 then
                    x = -x
                end
                local z = math.random(1, 5)
                if math.random(1,2) == 1 then
                    z = -z
                end
                obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
                
                -- FIXME this doesnt work for deactiveted objects
                if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
                    minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
                        obj:remove()
                    end, obj)
                end
            end
        end
    end
end
 
if minetest.setting_get("log_mods") then
    minetest.log("action", "item_drop loaded")
end