metalstache
2013-08-04 d5c55415014e53ba0eaeb48729ec7a2b27ff8a3b
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chest_groups1 = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1}
chest_groups2 = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1,not_in_creative_inventory=1}
 
tubes_properties = {insert_object=function(pos,node,stack,direction)
                    local meta=minetest.env:get_meta(pos)
                    local inv=meta:get_inventory()
                    return inv:add_item("main",stack)
                end,
                can_insert=function(pos,node,stack,direction)
                    local meta=minetest.env:get_meta(pos)
                    local inv=meta:get_inventory()
                    return inv:room_for_item("main",stack)
                end,
                input_inventory="main",
                connect_sides = {left=1, right=1, front=1, back=1, top=1, bottom=1},
}
 
chest_can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end
 
def_allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
    minetest.log("action", player:get_player_name()..
    " tried to access a locked chest belonging to "..
    meta:get_string("owner").." at "..
    minetest.pos_to_string(pos))
    return 0
    end
    return count
end
 
def_allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
    minetest.log("action", player:get_player_name()..
    " tried to access a locked chest belonging to "..
    meta:get_string("owner").." at "..
    minetest.pos_to_string(pos))
    return 0
end
return stack:get_count()
end
 
def_allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
    minetest.log("action", player:get_player_name()..
    " tried to access a locked chest belonging to "..
    meta:get_string("owner").." at "..
    minetest.pos_to_string(pos))
    return 0
    end
return stack:get_count()
end
 
def_on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
    minetest.log("action", player:get_player_name()..
    " moves stuff in locked chest at "..minetest.pos_to_string(pos))
end
 
def_on_metadata_inventory_put = function(pos, listname, index, stack, player)
    minetest.log("action", player:get_player_name()..
    " moves stuff to locked chest at "..minetest.pos_to_string(pos))
end
 
def_on_metadata_inventory_take = function(pos, listname, index, stack, player)
    minetest.log("action", player:get_player_name()..
    " takes stuff from locked chest at "..minetest.pos_to_string(pos))
end
 
function has_locked_chest_privilege(meta, player)
    return player:get_player_name() == meta:get_string("owner")
end