ShadowNinja
2013-10-30 be2f30a1a2f5b6c2aae7fd4cf8231aec2da0844d
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local S = technic.getter
 
-- Register alloy recipes
technic.alloy_recipes = {}
 
-- Register recipe in a table
technic.register_alloy_recipe = function(metal1, count1, metal2, count2, result, count3)
    in1 = {
        name  = metal1,
        count = count1,
    }
    in2 = {
        name  = metal2,
        count = count2,
    }
    -- Sort the inputs alphebetically
    if in1.name > in2.name then
        local temp = in1
        in1 = in2
        in2 = temp
    end
    technic.alloy_recipes[in1.name.." "..in2.name] = {
        input = {in1, in2},
        output = {
            name = result,
            count = count3,
        },
    }
    if unified_inventory then
        unified_inventory.register_craft({
            type = "alloy",
            output = result.." "..count3,
            items = {metal1.." "..count1, metal2.." "..count2},
            width = 2,
        })
    end
end
 
-- Retrieve a recipe given the input metals.
function technic.get_alloy_recipe(stack1, stack2)
    -- Sort the stacks alphebetically
    if stack1:get_name() > stack2:get_name() then
        local temp = stack1
        stack1 = stack2
        stack2 = temp
    end
    for _, recipe in pairs(technic.alloy_recipes) do
        if recipe.input[1].name == stack1:get_name() and
           recipe.input[2].name == stack2:get_name() and
           stack1:get_count() >= recipe.input[1].count and
           stack2:get_count() >= recipe.input[2].count then
            return recipe
        end
    end
end
 
technic.register_alloy_recipe("technic:copper_dust",   3, "technic:tin_dust",       1, "technic:bronze_dust",           4)
technic.register_alloy_recipe("default:copper_ingot",  3, "moreores:tin_ingot",     1, "moreores:bronze_ingot",         4)
technic.register_alloy_recipe("technic:iron_dust",     3, "technic:chromium_dust",  1, "technic:stainless_steel_dust",  4)
technic.register_alloy_recipe("default:steel_ingot",   3, "technic:chromium_ingot", 1, "technic:stainless_steel_ingot", 4)
technic.register_alloy_recipe("technic:copper_dust",   2, "technic:zinc_dust",      1, "technic:brass_dust",            3)
technic.register_alloy_recipe("default:copper_ingot",  2, "technic:zinc_ingot",     1, "technic:brass_ingot",           3)
technic.register_alloy_recipe("default:sand",          2, "technic:coal_dust",      2, "technic:silicon_wafer",         1)
technic.register_alloy_recipe("technic:silicon_wafer", 1, "technic:gold_dust",      1, "technic:doped_silicon_wafer",   1)
 
 
function technic.register_alloy_furnace(data)
    local tier = data.tier
    local ltier = string.lower(tier)
 
    local tube_side_texture = data.tube and "technic_"..ltier.."_alloy_furnace_side_tube.png"
            or "technic_"..ltier.."_alloy_furnace_side.png"
    local groups = {cracky=2}
    local active_groups = {cracky=2, not_in_creative_inventory=1}
    if data.tube then
        groups.tubedevice = 1
        groups.tubedevice_receiver = 1
        active_groups.tubedevice = 1
        active_groups.tubedevice_receiver = 1
    end
 
    local formspec =
        "invsize[8,10;]"..
        "label[0,0;"..S("%s Alloy Furnace"):format(tier).."]"..
        "list[current_name;src;3,1;1,2;]"..
        "list[current_name;dst;5,1;2,2;]"..
        "list[current_player;main;0,6;8,4;]"
    if data.upgrade then
        formspec = formspec..
            "list[current_name;upgrade1;1,4;1,1;]"..
            "list[current_name;upgrade2;2,4;1,1;]"..
            "label[1,5;Upgrade Slots]"
    end
 
    data.formspec = formspec
 
    local tube = {
        insert_object = function(pos, node, stack, direction)
            local meta = minetest.get_meta(pos)
            local inv = meta:get_inventory()
            return inv:add_item("src", stack)
        end,
        can_insert = function(pos, node, stack, direction)
            local meta = minetest.get_meta(pos)
            local inv = meta:get_inventory()
            return inv:room_for_item("src", stack)
        end,
        connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
    }
 
    minetest.register_node("technic:"..ltier.."_alloy_furnace", {
        description = S("%s Alloy Furnace"):format(tier),
        tiles = {"technic_"..ltier.."_alloy_furnace_top.png",
                 "technic_"..ltier.."_alloy_furnace_bottom.png",
             tube_side_texture,
                 tube_side_texture,
             "technic_"..ltier.."_alloy_furnace_side.png",
                 "technic_"..ltier.."_alloy_furnace_front.png"},
        paramtype2 = "facedir",
        groups = groups,
        tube = tube,
        technic = data,
        legacy_facedir_simple = true,
        sounds = default.node_sound_stone_defaults(),
        on_construct = function(pos)
            local meta = minetest.get_meta(pos)
            local name = minetest.get_node(pos).name
            local data = minetest.registered_nodes[name].technic
 
 
            meta:set_string("infotext", S("%s Alloy Furnace"):format(data.tier))
            meta:set_string("formspec", data.formspec)
            meta:set_int("tube_time",  0)
            local inv = meta:get_inventory()
            inv:set_size("src", 2)
            inv:set_size("dst", 4)
            inv:set_size("upgrade1", 1)
            inv:set_size("upgrade2", 1)
        end,
        can_dig = function(pos, player)
            local meta = minetest.get_meta(pos);
            local inv = meta:get_inventory()
            if not inv:is_empty("src") or not inv:is_empty("dst") or
               not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
                minetest.chat_send_player(player:get_player_name(),
                    S("Machine cannot be removed because it is not empty"))
                return false
            else
                return true
            end
        end,
    })
 
    minetest.register_node("technic:"..ltier.."_alloy_furnace_active",{
        description = S(tier.." Alloy Furnace"),
        tiles = {"technic_"..ltier.."_alloy_furnace_top.png",
                 "technic_"..ltier.."_alloy_furnace_bottom.png",
             tube_side_texture,
                 tube_side_texture,
             "technic_"..ltier.."_alloy_furnace_side.png",
                 "technic_"..ltier.."_alloy_furnace_front_active.png"},
        paramtype2 = "facedir",
        light_source = 8,
        drop = "technic:"..ltier.."_alloy_furnace",
        groups = active_groups,
        tube = tube,
        technic = data,
        legacy_facedir_simple = true,
        sounds = default.node_sound_stone_defaults(),
        can_dig = function(pos, player)
            local meta = minetest.get_meta(pos);
            local inv = meta:get_inventory()
            if not inv:is_empty("src") or not inv:is_empty("dst") or
               not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
                minetest.chat_send_player(player:get_player_name(),
                    S("Machine cannot be removed because it is not empty"))
                return false
            else
                return true
            end
        end,
        -- These three makes sure upgrades are not moved in or out while the furnace is active.
        allow_metadata_inventory_put = function(pos, listname, index, stack, player)
            if listname == "src" or listname == "dst" then
                return stack:get_count()
            else
                return 0 -- Disallow the move
            end
        end,
        allow_metadata_inventory_take = function(pos, listname, index, stack, player)
            if listname == "src" or listname == "dst" then
                return stack:get_count()
            else
                return 0 -- Disallow the move
            end
        end,
        allow_metadata_inventory_move = function(pos, from_list, to_list, to_list, to_index, count, player)
            return 0
        end,
    })
 
    minetest.register_abm({
        nodenames = {"technic:"..ltier.."_alloy_furnace", "technic:"..ltier.."_alloy_furnace_active"},
        interval = 1,
        chance = 1,
        action = function(pos, node, active_object_count, active_object_count_wider)
            local data         = minetest.registered_nodes[node.name].technic
            local meta         = minetest.get_meta(pos)
            local inv          = meta:get_inventory()
            local eu_input     = meta:get_int(data.tier.."_EU_input")
 
            -- Machine information
            local machine_name   = S("%s Alloy Furnace"):format(data.tier)
            local machine_node   = "technic:"..string.lower(data.tier).."_alloy_furnace"
            local machine_demand = data.demand
 
            -- Setup meta data if it does not exist.
            if not eu_input then
                meta:set_int(data.tier.."_EU_demand", machine_demand[1])
                meta:set_int(data.tier.."_EU_input", 0)
            end
 
            -- Power off automatically if no longer connected to a switching station
            technic.switching_station_timeout_count(pos, data.tier)
 
            local EU_upgrade, tube_upgrade = 0, 0
            if data.upgrade then
                EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta)
            end
            if data.tube then
                technic.handle_machine_pipeworks(pos, tube_upgrade)
            end
 
            -- Get what to cook if anything
            local srcstack  = inv:get_stack("src", 1)
            local src2stack = inv:get_stack("src", 2)
            local recipe = technic.get_alloy_recipe(srcstack, src2stack)
            local result = recipe and ItemStack(recipe.output) or nil
            -- Sort the stacks alphabetically
            if srcstack:get_name() > src2stack:get_name() then
                local temp = srcstack
                srcstack = src2stack
                src2stack = temp
            end
            if not result or
               not inv:room_for_item("dst", result) then
                hacky_swap_node(pos, machine_node)
                meta:set_string("infotext", S("%s Idle"):format(machine_name))
                meta:set_int(data.tier.."_EU_demand", 0)
                return
            end
 
            if eu_input < machine_demand[EU_upgrade+1] then
                -- Unpowered - go idle
                hacky_swap_node(pos, machine_node)
                meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
            elseif eu_input >= machine_demand[EU_upgrade+1] then
                -- Powered
                hacky_swap_node(pos, machine_node.."_active")
                meta:set_string("infotext", S("%s Active"):format(machine_name))
                meta:set_int("src_time", meta:get_int("src_time") + 1)
                if meta:get_int("src_time") == data.cook_time then
                    meta:set_int("src_time", 0)
                    -- check if there's room for output and that we have the materials
                    if inv:room_for_item("dst", result) then
                        srcstack:take_item(recipe.input[1].count)
                        inv:set_stack("src", 1, srcstack)
                        src2stack:take_item(recipe.input[2].count)
                        inv:set_stack("src", 2, src2stack)
                        -- Put result in "dst" list
                        inv:add_item("dst", result)
                    else
                        next_state = 1
                    end
                end
            
            end
            meta:set_int(data.tier.."_EU_demand", machine_demand[EU_upgrade+1])
        end,
    })
 
    technic.register_machine(tier, "technic:"..ltier.."_alloy_furnace",        technic.receiver)
    technic.register_machine(tier, "technic:"..ltier.."_alloy_furnace_active", technic.receiver)
 
end -- End registration