Rogier
2015-02-07 ab6f2b2556f42e965494e6db82eeb969a7ffe924
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local S = technic.worldgen.gettext
 
minetest.register_node( ":technic:mineral_uranium", {
    description = S("Uranium Ore"),
    tiles = { "default_stone.png^technic_mineral_uranium.png" },
    is_ground_content = true,
    groups = {cracky=3, radioactive=1000},
    sounds = default.node_sound_stone_defaults(),
    drop = "technic:uranium_lump",
}) 
 
minetest.register_node( ":technic:mineral_chromium", {
    description = S("Chromium Ore"),
    tiles = { "default_stone.png^technic_mineral_chromium.png" },
    is_ground_content = true,
    groups = {cracky=3},
    sounds = default.node_sound_stone_defaults(),
    drop = "technic:chromium_lump",
}) 
 
minetest.register_node( ":technic:mineral_zinc", {
    description = S("Zinc Ore"),
    tile_images = { "default_stone.png^technic_mineral_zinc.png" },
    is_ground_content = true,
    groups = {cracky=3},
    sounds = default.node_sound_stone_defaults(),
    drop = "technic:zinc_lump",
})
 
minetest.register_node( ":technic:mineral_lead", {
    description = S("Lead Ore"),
    tile_images = { "default_stone.png^technic_mineral_lead.png" },
    is_ground_content = true,
    groups = {cracky=3},
    sounds = default.node_sound_stone_defaults(),
    drop = "technic:lead_lump",
})
 
minetest.register_node( ":technic:mineral_sulfur", {
    description = S("Sulfur Ore"),
    tile_images = { "default_stone.png^technic_mineral_sulfur.png" },
    is_ground_content = true,
    groups = {cracky=3},
    sounds = default.node_sound_stone_defaults(),
    drop = "technic:sulfur_lump",
})
 
minetest.register_node( ":technic:granite", {
    description = S("Granite"),
    tiles = { "technic_granite.png" },
    is_ground_content = true,
    groups = {cracky=1},
    sounds = default.node_sound_stone_defaults(),
}) 
 
minetest.register_node( ":technic:marble", {
    description = S("Marble"),
    tiles = { "technic_marble.png" },
    is_ground_content = true,
    groups = {cracky=3},
    sounds = default.node_sound_stone_defaults(),
}) 
 
minetest.register_node( ":technic:marble_bricks", {
    description = S("Marble Bricks"),
    tiles = { "technic_marble_bricks.png" },
    is_ground_content = true,
    groups = {cracky=3},
    sounds = default.node_sound_stone_defaults(),
}) 
 
minetest.register_node(":technic:uranium_block", {
    description = S("Uranium Block"),
    tiles = { "technic_uranium_block.png" },
    is_ground_content = true,
    groups = {uranium_block=1, cracky=1, level=2, radioactive=3000},
    sounds = default.node_sound_stone_defaults()
})
 
minetest.register_node(":technic:chromium_block", {
    description = S("Chromium Block"),
    tiles = { "technic_chromium_block.png" },
    is_ground_content = true,
    groups = {cracky=1, level=2},
    sounds = default.node_sound_stone_defaults()
})
 
minetest.register_node(":technic:zinc_block", {
    description = S("Zinc Block"),
    tiles = { "technic_zinc_block.png" },
    is_ground_content = true,
    groups = {cracky=1, level=2},
    sounds = default.node_sound_stone_defaults()
})
 
minetest.register_node(":technic:lead_block", {
    description = S("Lead Block"),
    tiles = { "technic_lead_block.png" },
    is_ground_content = true,
    groups = {cracky=1, level=2},
    sounds = default.node_sound_stone_defaults()
})
 
minetest.register_alias("technic:wrought_iron_block", "default:steelblock")
 
minetest.override_item("default:steelblock", {
    description = S("Wrought Iron Block"),
    tiles = { "technic_wrought_iron_block.png" },
})
 
minetest.register_node(":technic:cast_iron_block", {
    description = S("Cast Iron Block"),
    tiles = { "technic_cast_iron_block.png" },
    is_ground_content = true,
    groups = {cracky=1, level=2},
    sounds = default.node_sound_stone_defaults()
})
 
minetest.register_node(":technic:carbon_steel_block", {
    description = S("Carbon Steel Block"),
    tiles = { "technic_carbon_steel_block.png" },
    is_ground_content = true,
    groups = {cracky=1, level=2},
    sounds = default.node_sound_stone_defaults()
})
 
minetest.register_node(":technic:stainless_steel_block", {
    description = S("Stainless Steel Block"),
    tiles = { "technic_stainless_steel_block.png" },
    is_ground_content = true,
    groups = {cracky=1, level=2},
    sounds = default.node_sound_stone_defaults()
})
 
minetest.register_node(":technic:brass_block", {
    description = S("Brass Block"),
    tiles = { "technic_brass_block.png" },
    is_ground_content = true,
    groups = {cracky=1, level=2},
    sounds = default.node_sound_stone_defaults()
})
 
minetest.register_craft({
    output = 'technic:marble_bricks 4',
    recipe = {
        {'technic:marble','technic:marble'},
        {'technic:marble','technic:marble'}
    }
})
 
minetest.register_alias("technic:diamond_block", "default:diamondblock")
minetest.register_alias("technic:diamond", "default:diamond")
minetest.register_alias("technic:mineral_diamond", "default:stone_with_diamond")
 
local function for_each_registered_node(action)
    local really_register_node = minetest.register_node
    minetest.register_node = function(name, def)
        really_register_node(name, def)
        action(name:gsub("^:", ""), def)
    end
    for name, def in pairs(minetest.registered_nodes) do
        action(name, def)
    end
end
 
for_each_registered_node(function(node_name, node_def)
    if node_name ~= "default:steelblock" and
            node_name:find("steelblock", 1, true) and
            node_def.description:find("Steel", 1, true) then
        minetest.override_item(node_name, {
            description = node_def.description:gsub("Steel", S("Wrought Iron")),
        })
    end
    local tiles = node_def.tiles or node_def.tile_images
    if tiles then
        local new_tiles = {}
        local do_override = false
        if type(tiles) == "string" then
            tiles = {tiles}
        end
        for i, t in ipairs(tiles) do
            if type(t) == "string" and t == "default_steel_block.png" then
                do_override = true
                t = "technic_wrought_iron_block.png"
            end
            table.insert(new_tiles, t)
        end
        if do_override then
            minetest.override_item(node_name, {
                tiles = new_tiles
            })
        end
    end
end)