Lejo
2018-12-09 aa82fa1d1379ca2adc552a5e90cfa9a77da3edd6
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-- A water mill produces LV EUs by exploiting flowing water across it
-- It is a LV EU supplyer and fairly low yield (max 180EUs)
-- It is a little over half as good as the thermal generator.
 
local S = technic.getter
 
local cable_entry = "^technic_cable_connection_overlay.png"
 
minetest.register_alias("water_mill", "technic:water_mill")
 
minetest.register_craft({
    output = 'technic:water_mill',
    recipe = {
        {'technic:marble', 'default:diamond',        'technic:marble'},
        {'group:wood',     'technic:machine_casing', 'group:wood'},
        {'technic:marble', 'technic:lv_cable',       'technic:marble'},
    }
})
 
local function check_node_around_mill(pos)
    local node = minetest.get_node(pos)
    if node.name == "default:water_flowing"
      or node.name == "default:river_water_flowing" then
        return node.param2 -- returns approx. water flow, if any
    end
    return false
end
 
local run = function(pos, node)
    local meta             = minetest.get_meta(pos)
    local water_flow       = 0
    local production_level = 0
    local eu_supply        = 0
    local max_output       = 4 * 45 -- keeping it around 180, little more than previous 150 :)
 
    local positions = {
        {x=pos.x+1, y=pos.y, z=pos.z},
        {x=pos.x-1, y=pos.y, z=pos.z},
        {x=pos.x,   y=pos.y, z=pos.z+1},
        {x=pos.x,   y=pos.y, z=pos.z-1},
    }
 
    for _, p in pairs(positions) do
        local check = check_node_around_mill(p)
        if check then
            water_flow = water_flow + check
        end
    end
 
    eu_supply = math.min(4 * water_flow, max_output)
    production_level = math.floor(100 * eu_supply / max_output)
 
    meta:set_int("LV_EU_supply", eu_supply)
 
    meta:set_string("infotext",
        S("Hydro %s Generator"):format("LV").." ("..production_level.."%)")
 
    if production_level > 0 and
       minetest.get_node(pos).name == "technic:water_mill" then
        technic.swap_node (pos, "technic:water_mill_active")
        meta:set_int("LV_EU_supply", 0)
        return
    end
    if production_level == 0 then
        technic.swap_node(pos, "technic:water_mill")
    end
end
 
minetest.register_node("technic:water_mill", {
    description = S("Hydro %s Generator"):format("LV"),
    tiles = {
        "technic_water_mill_top.png",
        "technic_machine_bottom.png"..cable_entry,
        "technic_water_mill_side.png",
        "technic_water_mill_side.png",
        "technic_water_mill_side.png",
        "technic_water_mill_side.png"
    },
    paramtype2 = "facedir",
    groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
        technic_machine=1, technic_lv=1},
    legacy_facedir_simple = true,
    sounds = default.node_sound_wood_defaults(),
    on_construct = function(pos)
        local meta = minetest.get_meta(pos)
        meta:set_string("infotext", S("Hydro %s Generator"):format("LV"))
        meta:set_int("LV_EU_supply", 0)
    end,
    technic_run = run,
})
 
minetest.register_node("technic:water_mill_active", {
    description = S("Hydro %s Generator"):format("LV"),
    tiles = {"technic_water_mill_top_active.png", "technic_machine_bottom.png",
             "technic_water_mill_side.png",       "technic_water_mill_side.png",
             "technic_water_mill_side.png",       "technic_water_mill_side.png"},
    paramtype2 = "facedir",
    groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
        technic_machine=1, technic_lv=1, not_in_creative_inventory=1},
    legacy_facedir_simple = true,
    sounds = default.node_sound_wood_defaults(),
    drop = "technic:water_mill",
    technic_run = run,
    technic_disabled_machine_name = "technic:water_mill",
})
 
technic.register_machine("LV", "technic:water_mill",        technic.producer)
technic.register_machine("LV", "technic:water_mill_active", technic.producer)