SmallJoker
2024-08-03 9f373d65281836b1bbfb0069707a8eaa1aeb0c53
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
-- REGISTER MATERIALS AND PROPERTIES FOR NONCUBIC ELEMENTS:
-----------------------------------------------------------
 
local S = technic_cnc.getter
 
local function register_material(nodename, tiles_override, descr_override)
    local ndef = minetest.registered_nodes[nodename]
    if not ndef then
        return
    end
 
    local groups = {
        cracky = ndef.groups.cracky,
        crumbly = ndef.groups.crumbly,
        choppy = ndef.groups.choppy,
        flammable = ndef.groups.flammable,
        level = ndef.groups.level,
        snappy = ndef.groups.snappy,
        wood = ndef.groups.wood,
        oddly_breakable_by_hand = ndef.groups.oddly_breakable_by_hand,
        not_in_creative_inventory = 1,
    }
    local count = 0
    for _ in pairs(groups) do
        count = count + 1
    end
    assert(count >= 2, "Too few groups. node name=" .. nodename)
 
    local tiles = tiles_override or { ndef.tiles[#ndef.tiles] }
    assert(tiles and #tiles == 1, "Unknown tile format in node name=" .. nodename)
 
    technic_cnc.register_all(nodename,
        groups,
        tiles,
        descr_override or ndef.description or "<unknown>"
    )
end
 
register_material("default:dirt")
register_material("default:dirt_with_grass", {"default_grass.png"}, S("Grassy dirt"))
register_material("default:wood", nil, S("Wooden"))
register_material("default:stone")
register_material("default:cobble")
register_material("default:sandstone")
register_material("default:leaves")
register_material("default:tree")
register_material("default:bronzeblock", nil, S("Bronze"))
 
local steelname = S("Steel")
 
if technic_cnc.technic_modpath then
    steelname = S("Wrought Iron")
 
    register_material("technic:stainless_steel_block", nil, S("Stainless Steel"))
    register_material("technic:stainless_steel_block")
    register_material("technic:marble")
    register_material("technic:granite")
    register_material("technic:blast_resistant_concrete")
    register_material("technic:blast_resistant_concrete")
end
 
register_material("default:steelblock", nil, steelname)
 
 
-- CONCRETE AND CEMENT
----------------------
 
register_material("basic_materials:concrete_block")
register_material("basic_materials:cement_block")
register_material("basic_materials:brass_block")