ZettaScript
2022-10-20 718a5beda197cd0a775fd41aedfb5b1bbd5d1d8b
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local max_charge = {50000, 200000, 650000}
local power_usage_per_node = {200, 500, 800}
 
local S = technic.getter
 
minetest.register_craft({
    output = 'technic:mining_drill',
    recipe = {
        {'default:tin_ingot',             'technic:diamond_drill_head', 'default:tin_ingot'},
        {'technic:stainless_steel_ingot', 'basic_materials:motor',              'technic:stainless_steel_ingot'},
        {'',                              'technic:red_energy_crystal', 'default:copper_ingot'},
    }
})
minetest.register_craft({
    output = 'technic:mining_drill_mk2',
    recipe = {
        {'technic:diamond_drill_head',    'technic:diamond_drill_head',   'technic:diamond_drill_head'},
        {'technic:stainless_steel_ingot', 'technic:mining_drill',         'technic:stainless_steel_ingot'},
        {'',                              'technic:green_energy_crystal', ''},
    }
})
minetest.register_craft({
    output = 'technic:mining_drill_mk3',
    recipe = {
        {'technic:diamond_drill_head',    'technic:diamond_drill_head',  'technic:diamond_drill_head'},
        {'technic:stainless_steel_ingot', 'technic:mining_drill_mk2',    'technic:stainless_steel_ingot'},
        {'',                              'technic:blue_energy_crystal', ''},
    }
})
for i = 1, 4 do
    minetest.register_craft({
        output = 'technic:mining_drill_mk3',
        recipe = {
            {'technic:diamond_drill_head',    'technic:diamond_drill_head',   'technic:diamond_drill_head'},
            {'technic:stainless_steel_ingot', 'technic:mining_drill_mk2_'..i, 'technic:stainless_steel_ingot'},
            {'',                              'technic:blue_energy_crystal',  ''},
        }
    })
end
 
local mining_drill_mode_text = {
    {S("Single node.")},
    {S("3 nodes deep.")},
    {S("3 nodes wide.")},
    {S("3 nodes tall.")},
    {S("3x3 nodes.")},
}
 
local function drill_dig_it0(pos, player)
    if minetest.is_protected(pos, player:get_player_name()) then
        minetest.record_protection_violation(pos, player:get_player_name())
        return
    end
    local node = minetest.get_node(pos)
    local ndef = minetest.registered_nodes[node.name]
    if not ndef or ndef.drawtype == "airlike" then
        -- Covers "air", "ignore", unknown nodes and more.
        return
    end
    local groups = ndef and ndef.groups or {}
 
    if groups.lava then
        return
    end
    if groups.water then
        minetest.remove_node(pos)
        return
    end
    ndef.on_dig(pos, node, player)
end
 
local function drill_dig_it1 (player)
    local dir=player:get_look_dir()
    if math.abs(dir.x)>math.abs(dir.z) then
        if dir.x>0 then return 0 end
        return 1
    end
    if dir.z>0 then return 2 end
    return 3
end
 
local function drill_dig_it2 (pos,player)
    pos.y=pos.y+1
    drill_dig_it0 (pos,player)
    pos.z=pos.z+1
    drill_dig_it0 (pos,player)
    pos.z=pos.z-2
    drill_dig_it0 (pos,player)
    pos.z=pos.z+1
    pos.y=pos.y-1
    drill_dig_it0 (pos,player)
    pos.z=pos.z+1
    drill_dig_it0 (pos,player)
    pos.z=pos.z-2
    drill_dig_it0 (pos,player)
    pos.z=pos.z+1
    pos.y=pos.y-1
    drill_dig_it0 (pos,player)
    pos.z=pos.z+1
    drill_dig_it0 (pos,player)
    pos.z=pos.z-2
    drill_dig_it0 (pos,player)
end
 
local function drill_dig_it3 (pos,player)
    pos.y=pos.y+1
    drill_dig_it0 (pos,player)
    pos.x=pos.x+1
    drill_dig_it0 (pos,player)
    pos.x=pos.x-2
    drill_dig_it0 (pos,player)
    pos.x=pos.x+1
    pos.y=pos.y-1
    drill_dig_it0 (pos,player)
    pos.x=pos.x+1
    drill_dig_it0 (pos,player)
    pos.x=pos.x-2
    drill_dig_it0 (pos,player)
    pos.x=pos.x+1
    pos.y=pos.y-1
    drill_dig_it0 (pos,player)
    pos.x=pos.x+1
    drill_dig_it0 (pos,player)
    pos.x=pos.x-2
    drill_dig_it0 (pos,player)
end
 
local function drill_dig_it4 (pos,player)
    drill_dig_it0 (pos,player)
    pos.x=pos.x+1
    drill_dig_it0 (pos,player)
    pos.x=pos.x-2
    drill_dig_it0 (pos,player)
    pos.x=pos.x+1
    pos.z=pos.z+1
    drill_dig_it0 (pos,player)
    pos.x=pos.x+1
    drill_dig_it0 (pos,player)
    pos.x=pos.x-2
    drill_dig_it0 (pos,player)
    pos.x=pos.x+1
    pos.z=pos.z-2
    drill_dig_it0 (pos,player)
    pos.x=pos.x+1
    drill_dig_it0 (pos,player)
    pos.x=pos.x-2
    drill_dig_it0 (pos,player)
end
 
local function cost_to_use(drill_type, mode)
    local mult
    if mode == 1 then
        mult = 1
    elseif mode <= 4 then
        mult = 3
    else
        mult = 9
    end
    return power_usage_per_node[drill_type] * mult
end
 
local function drill_dig_it(pos, player, mode)
    if mode == 1 then
        drill_dig_it0(pos, player)
    end
 
    if mode == 2 then -- 3 deep
        local dir = drill_dig_it1(player)
        if dir == 0 then -- x+
            drill_dig_it0(pos, player)
            pos.x = pos.x + 1
            drill_dig_it0(pos, player)
            pos.x = pos.x + 1
            drill_dig_it0(pos, player)
        end
        if dir == 1 then  -- x-
            drill_dig_it0(pos, player)
            pos.x=pos.x-1
            drill_dig_it0 (pos,player)
            pos.x=pos.x-1
            drill_dig_it0 (pos,player)
        end
        if dir==2 then  -- z+
            drill_dig_it0 (pos,player)
            pos.z=pos.z+1
            drill_dig_it0 (pos,player)
            pos.z=pos.z+1
            drill_dig_it0 (pos,player)
        end
        if dir==3 then  -- z-
            drill_dig_it0 (pos,player)
            pos.z=pos.z-1
            drill_dig_it0 (pos,player)
            pos.z=pos.z-1
            drill_dig_it0 (pos,player)
        end
    end
 
    if mode==3 then -- 3 wide
        local dir = drill_dig_it1(player)
        if dir==0 or dir==1 then -- x
            drill_dig_it0 (pos,player)
            pos.z=pos.z+1
            drill_dig_it0 (pos,player)
            pos.z=pos.z-2
            drill_dig_it0 (pos,player)
        end
        if dir==2 or dir==3 then  -- z
            drill_dig_it0 (pos,player)
            pos.x=pos.x+1
            drill_dig_it0 (pos,player)
            pos.x=pos.x-2
            drill_dig_it0 (pos,player)
        end
    end
 
    if mode==4 then -- 3 tall, selected in the middle
        drill_dig_it0 (pos,player)
        pos.y=pos.y-1
        drill_dig_it0 (pos,player)
        pos.y=pos.y-1
        drill_dig_it0 (pos,player)
    end
 
    if mode==5 then -- 3 x 3
        local dir=player:get_look_dir()
        if math.abs(dir.y)<0.5 then
            dir=drill_dig_it1(player)
                if dir==0 or dir==1 then -- x
                    drill_dig_it2(pos,player)
                end
                if dir==2 or dir==3 then  -- z
                    drill_dig_it3(pos,player)
                end
        else
        drill_dig_it4(pos,player)
        end
    end
 
    minetest.sound_play("mining_drill", {pos = pos, gain = 1.0, max_hear_distance = 10,})
end
 
local function pos_is_pointable(pos)
    local node = minetest.get_node(pos)
    local nodedef = minetest.registered_nodes[node.name]
    return nodedef and nodedef.pointable
end
 
local function mining_drill_mkX_setmode(user, itemstack, drill_type, max_modes)
    local player_name = user:get_player_name()
    local meta = minetest.deserialize(itemstack:get_metadata()) or {}
 
    if not meta["mode"] then
        minetest.chat_send_player(player_name,
            S("Use while sneaking to change Mining Drill Mk%d modes."):format(drill_type))
    end
    local mode = (meta["mode"] or 0) + 1
    if mode > max_modes then mode = 1 end
 
    minetest.chat_send_player(player_name,
        S("Mining Drill Mk%d Mode %d"):format(2, mode)..
        ": "..mining_drill_mode_text[mode][1])
    itemstack:set_name(("technic:mining_drill_mk%d_%s"):format(drill_type, mode))
    meta["mode"] = mode
    itemstack:set_metadata(minetest.serialize(meta))
    return itemstack
end
 
local function mining_drill_mkX_handler(itemstack, user, pointed_thing, drill_type, max_modes)
    local keys = user:get_player_control()
    local meta = minetest.deserialize(itemstack:get_metadata()) or {}
 
    -- Mode switching (if possible)
    if max_modes > 1 then
        if not meta.mode or keys.sneak then
            return mining_drill_mkX_setmode(user, itemstack, drill_type, max_modes)
        end
    end
    if pointed_thing.type ~= "node" or not pos_is_pointable(pointed_thing.under) then
        return
    end
    if not meta.charge then
        return
    end
 
    -- Check whether the tool has enough charge
    local charge_to_take = cost_to_use(drill_type, meta.mode or 1)
    if meta.charge < charge_to_take then
        return
    end
 
    -- Do the actual shoorting action
    local pos = minetest.get_pointed_thing_position(pointed_thing, false)
    drill_dig_it(pos, user, meta.mode or 1)
    if not technic.creative_mode then
        meta.charge = meta.charge - charge_to_take
        itemstack:set_metadata(minetest.serialize(meta))
        technic.set_RE_wear(itemstack, meta.charge, max_charge[drill_type])
    end
    return itemstack
end
 
-- Simple mining drill registration
 
technic.register_power_tool("technic:mining_drill", max_charge[1])
 
minetest.register_tool("technic:mining_drill", {
    description = S("Mining Drill Mk%d"):format(1),
    inventory_image = "technic_mining_drill.png",
    stack_max = 1,
    wear_represents = "technic_RE_charge",
    on_refill = technic.refill_RE_charge,
    on_use = function(itemstack, user, pointed_thing)
        mining_drill_mkX_handler(itemstack, user, pointed_thing, 1, 1)
        return itemstack
    end,
})
 
-- Mk2 registration
 
minetest.register_tool("technic:mining_drill_mk2", {
    description = S("Mining Drill Mk%d"):format(2),
    inventory_image = "technic_mining_drill_mk2.png",
    wear_represents = "technic_RE_charge",
    on_refill = technic.refill_RE_charge,
    on_use = function(itemstack, user, pointed_thing)
        mining_drill_mkX_handler(itemstack, user, pointed_thing, 2, 4)
        return itemstack
    end,
})
 
technic.register_power_tool("technic:mining_drill_mk2", max_charge[2])
 
for i = 1, 4 do
    technic.register_power_tool("technic:mining_drill_mk2_"..i, max_charge[2])
    minetest.register_tool("technic:mining_drill_mk2_"..i, {
        description = S("Mining Drill Mk%d Mode %d"):format(2, i),
        inventory_image = "technic_mining_drill_mk2.png^technic_tool_mode"..i..".png",
        wield_image = "technic_mining_drill_mk2.png",
        wear_represents = "technic_RE_charge",
        on_refill = technic.refill_RE_charge,
        groups = {not_in_creative_inventory=1},
        on_use = function(itemstack, user, pointed_thing)
            mining_drill_mkX_handler(itemstack, user, pointed_thing, 2, 4)
            return itemstack
        end,
    })
end
 
-- Mk3 registration
 
minetest.register_tool("technic:mining_drill_mk3", {
    description = S("Mining Drill Mk%d"):format(3),
    inventory_image = "technic_mining_drill_mk3.png",
    wear_represents = "technic_RE_charge",
    on_refill = technic.refill_RE_charge,
    on_use = function(itemstack, user, pointed_thing)
        mining_drill_mkX_handler(itemstack, user, pointed_thing, 3, 5)
        return itemstack
    end,
})
 
technic.register_power_tool("technic:mining_drill_mk3", max_charge[3])
 
for i=1,5,1 do
    technic.register_power_tool("technic:mining_drill_mk3_"..i, max_charge[3])
    minetest.register_tool("technic:mining_drill_mk3_"..i, {
        description = S("Mining Drill Mk%d Mode %d"):format(3, i),
        inventory_image = "technic_mining_drill_mk3.png^technic_tool_mode"..i..".png",
        wield_image = "technic_mining_drill_mk3.png",
        wear_represents = "technic_RE_charge",
        on_refill = technic.refill_RE_charge,
        groups = {not_in_creative_inventory=1},
        on_use = function(itemstack, user, pointed_thing)
            mining_drill_mkX_handler(itemstack, user, pointed_thing, 3, 5)
            return itemstack
        end,
    })
end