Zefram
2014-07-03 636b0f20df4fef3eef821c23ccc2f606828f5c6f
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-- Configuration
 
local chainsaw_max_charge      = 30000 -- Maximum charge of the saw
-- Gives 2500 nodes on a single charge (about 50 complete normal trees)
local chainsaw_charge_per_node = 12
-- Cut down tree leaves.  Leaf decay may cause slowness on large trees
-- if this is disabled.
local chainsaw_leaves = true
 
-- The default trees
local timber_nodenames = {
    ["default:jungletree"] = true,
    ["default:papyrus"]    = true,
    ["default:cactus"]     = true,
    ["default:tree"]       = true,
    ["default:apple"]      = true,
}
 
if chainsaw_leaves then
    timber_nodenames["default:leaves"] = true
    timber_nodenames["default:jungleleaves"] = true
end
 
-- technic_worldgen defines rubber trees if moretrees isn't installed
if minetest.get_modpath("technic_worldgen") or
        minetest.get_modpath("moretrees") then
    timber_nodenames["moretrees:rubber_tree_trunk_empty"] = true
    timber_nodenames["moretrees:rubber_tree_trunk"]       = true
    if chainsaw_leaves then
        timber_nodenames["moretrees:rubber_tree_leaves"] = true
    end
end
 
-- Support moretrees if it is there
if minetest.get_modpath("moretrees") then
    timber_nodenames["moretrees:apple_tree_trunk"]                 = true
    timber_nodenames["moretrees:apple_tree_trunk_sideways"]        = true
    timber_nodenames["moretrees:beech_trunk"]                      = true
    timber_nodenames["moretrees:beech_trunk_sideways"]             = true
    timber_nodenames["moretrees:birch_trunk"]                      = true
    timber_nodenames["moretrees:birch_trunk_sideways"]             = true
    timber_nodenames["moretrees:fir_trunk"]                        = true
    timber_nodenames["moretrees:fir_trunk_sideways"]               = true
    timber_nodenames["moretrees:oak_trunk"]                        = true
    timber_nodenames["moretrees:oak_trunk_sideways"]               = true
    timber_nodenames["moretrees:palm_trunk"]                       = true
    timber_nodenames["moretrees:palm_trunk_sideways"]              = true
    timber_nodenames["moretrees:pine_trunk"]                       = true
    timber_nodenames["moretrees:pine_trunk_sideways"]              = true
    timber_nodenames["moretrees:rubber_tree_trunk_sideways"]       = true
    timber_nodenames["moretrees:rubber_tree_trunk_sideways_empty"] = true
    timber_nodenames["moretrees:sequoia_trunk"]                    = true
    timber_nodenames["moretrees:sequoia_trunk_sideways"]           = true
    timber_nodenames["moretrees:spruce_trunk"]                     = true
    timber_nodenames["moretrees:spruce_trunk_sideways"]            = true
    timber_nodenames["moretrees:willow_trunk"]                     = true
    timber_nodenames["moretrees:willow_trunk_sideways"]            = true
    timber_nodenames["moretrees:jungletree_trunk"]                 = true
    timber_nodenames["moretrees:jungletree_trunk_sideways"]        = true
 
    if chainsaw_leaves then
        timber_nodenames["moretrees:apple_tree_leaves"]        = true
        timber_nodenames["moretrees:oak_leaves"]               = true
        timber_nodenames["moretrees:fir_leaves"]               = true
        timber_nodenames["moretrees:fir_leaves_bright"]        = true
        timber_nodenames["moretrees:sequoia_leaves"]           = true
        timber_nodenames["moretrees:birch_leaves"]             = true
        timber_nodenames["moretrees:birch_leaves"]             = true
        timber_nodenames["moretrees:palm_leaves"]              = true
        timber_nodenames["moretrees:spruce_leaves"]            = true
        timber_nodenames["moretrees:spruce_leaves"]            = true
        timber_nodenames["moretrees:pine_leaves"]              = true
        timber_nodenames["moretrees:willow_leaves"]            = true
        timber_nodenames["moretrees:jungletree_leaves_green"]  = true
        timber_nodenames["moretrees:jungletree_leaves_yellow"] = true
        timber_nodenames["moretrees:jungletree_leaves_red"]    = true
    end
end
 
-- Support growing_trees
if minetest.get_modpath("growing_trees") then
    timber_nodenames["growing_trees:trunk"]         = true
    timber_nodenames["growing_trees:medium_trunk"]  = true
    timber_nodenames["growing_trees:big_trunk"]     = true
    timber_nodenames["growing_trees:trunk_top"]     = true
    timber_nodenames["growing_trees:trunk_sprout"]  = true
    timber_nodenames["growing_trees:branch_sprout"] = true
    timber_nodenames["growing_trees:branch"]        = true
    timber_nodenames["growing_trees:branch_xmzm"]   = true
    timber_nodenames["growing_trees:branch_xpzm"]   = true
    timber_nodenames["growing_trees:branch_xmzp"]   = true
    timber_nodenames["growing_trees:branch_xpzp"]   = true
    timber_nodenames["growing_trees:branch_zz"]     = true
    timber_nodenames["growing_trees:branch_xx"]     = true
 
    if chainsaw_leaves then
        timber_nodenames["growing_trees:leaves"] = true
    end
end
 
-- Support growing_cactus
if minetest.get_modpath("growing_cactus") then
    timber_nodenames["growing_cactus:sprout"]                       = true
    timber_nodenames["growing_cactus:branch_sprout_vertical"]       = true
    timber_nodenames["growing_cactus:branch_sprout_vertical_fixed"] = true
    timber_nodenames["growing_cactus:branch_sprout_xp"]             = true
    timber_nodenames["growing_cactus:branch_sprout_xm"]             = true
    timber_nodenames["growing_cactus:branch_sprout_zp"]             = true
    timber_nodenames["growing_cactus:branch_sprout_zm"]             = true
    timber_nodenames["growing_cactus:trunk"]                        = true
    timber_nodenames["growing_cactus:branch_trunk"]                 = true
    timber_nodenames["growing_cactus:branch"]                       = true
    timber_nodenames["growing_cactus:branch_xp"]                    = true
    timber_nodenames["growing_cactus:branch_xm"]                    = true
    timber_nodenames["growing_cactus:branch_zp"]                    = true
    timber_nodenames["growing_cactus:branch_zm"]                    = true
    timber_nodenames["growing_cactus:branch_zz"]                    = true
    timber_nodenames["growing_cactus:branch_xx"]                    = true
end
 
-- Support farming_plus
if minetest.get_modpath("farming_plus") then
    if chainsaw_leaves then
        timber_nodenames["farming_plus:cocoa_leaves"] = true
    end
end
 
 
local S = technic.getter
 
technic.register_power_tool("technic:chainsaw", chainsaw_max_charge)
 
-- Table for saving what was sawed down
local produced = {}
 
-- Save the items sawed down so that we can drop them in a nice single stack
local function handle_drops(drops)
    for _, item in ipairs(drops) do
        local stack = ItemStack(item)
        local name = stack:get_name()
        local p = produced[name]
        if not p then
            produced[name] = stack
        else
            p:set_count(p:get_count() + stack:get_count())
        end
    end
end
 
--- Iterator over positions to try to saw around a sawed node.
-- This returns nodes in a 3x2x3 area. It does not return lower (y) positions
-- to prevent the chainsaw from cutting down nodes below the cutting position.
-- @param pos Reference to sawing position.  Note that this is overridden.
local function iterSawTries(pos)
    -- Shift the position down on the x and z axes
    pos.x, pos.z = pos.x - 1, pos.z - 1
    -- Save our starting position for reseting it later
    local startx, startz = pos.x, pos.z
    -- We will move out by one in every direction except -y
    local endx, endy, endz = pos.x + 2, pos.y + 1, pos.z + 2
    -- Adjust for initial increment
    pos.x = pos.x - 1
 
    return function()
        if pos.x < endx then
            pos.x = pos.x + 1
        else
            pos.x = startx
            if pos.z < endz then
                pos.z = pos.z + 1
            else
                pos.z = startz
                if pos.y < endy then
                    pos.y = pos.y + 1
                else
                    return nil
                end
            end
        end
        return pos
    end
end
 
-- This function does all the hard work. Recursively we dig the node at hand
-- if it is in the table and then search the surroundings for more stuff to dig.
local function recursive_dig(pos, remaining_charge)
    if remaining_charge < chainsaw_charge_per_node then
        return remaining_charge
    end
    local node = minetest.get_node(pos)
 
    if not timber_nodenames[node.name] then
        return remaining_charge
    end
 
    -- wood found - cut it
    handle_drops(minetest.get_node_drops(node.name, ""))
    minetest.remove_node(pos)
    remaining_charge = remaining_charge - chainsaw_charge_per_node
 
    -- Check surroundings and run recursively if any charge left
    for pos in iterSawTries(pos) do
        if remaining_charge < chainsaw_charge_per_node then
            break
        end
        if timber_nodenames[minetest.get_node(pos).name] then
            remaining_charge = recursive_dig(pos, remaining_charge)
        end
    end
    return remaining_charge
end
 
-- Function to randomize positions for new node drops
local function get_drop_pos(pos)
    local drop_pos = {}
 
    for i = 0, 8 do
        -- Randomize position for a new drop
        drop_pos.x = pos.x + math.random(-3, 3)
        drop_pos.y = pos.y - 1
        drop_pos.z = pos.z + math.random(-3, 3)
 
        -- Move the randomized position upwards until
        -- the node is air or unloaded.
        for y = drop_pos.y, drop_pos.y + 5 do
            drop_pos.y = y
            local node = minetest.get_node_or_nil(drop_pos)
 
            if not node then
                -- If the node is not loaded yet simply drop
                -- the item at the original digging position.
                return pos
            elseif node.name == "air" then
                -- Add variation to the entity drop position,
                -- but don't let drops get too close to the edge
                drop_pos.x = drop_pos.x + (math.random() * 0.8) - 0.5
                drop_pos.z = drop_pos.z + (math.random() * 0.8) - 0.5
                return drop_pos
            end
        end
    end
 
    -- Return the original position if this takes too long
    return pos
end
 
-- Chainsaw entry point
local function chainsaw_dig(pos, current_charge)
    -- Start sawing things down
    local remaining_charge = recursive_dig(pos, current_charge)
    minetest.sound_play("chainsaw", {pos = pos, gain = 1.0,
            max_hear_distance = 10})
 
    -- Now drop items for the player
    for name, stack in pairs(produced) do
        -- Drop stacks of stack max or less
        local count, max = stack:get_count(), stack:get_stack_max()
        stack:set_count(max)
        while count > max do
            minetest.add_item(get_drop_pos(pos), stack)
            count = count - max
        end
        stack:set_count(count)
        minetest.add_item(get_drop_pos(pos), stack)
    end
 
    -- Clean up
    produced = {}
 
    return remaining_charge
end
 
 
minetest.register_tool("technic:chainsaw", {
    description = S("Chainsaw"),
    inventory_image = "technic_chainsaw.png",
    stack_max = 1,
    wear_represents = "technic_RE_charge",
    on_refill = technic.refill_RE_charge,
    on_use = function(itemstack, user, pointed_thing)
        if pointed_thing.type ~= "node" then
            return itemstack
        end
 
        local meta = minetest.deserialize(itemstack:get_metadata())
        if not meta or not meta.charge or
                meta.charge < chainsaw_charge_per_node then
            return
        end
 
        local name = user:get_player_name()
        if minetest.is_protected(pointed_thing.under, name) then
            minetest.record_protection_violation(pointed_thing.under, name)
            return
        end
 
        -- Send current charge to digging function so that the
        -- chainsaw will stop after digging a number of nodes
        meta.charge = chainsaw_dig(pointed_thing.under, meta.charge)
 
        technic.set_RE_wear(itemstack, meta.charge, chainsaw_max_charge)
        itemstack:set_metadata(minetest.serialize(meta))
        return itemstack
    end,
})
 
minetest.register_craft({
    output = "technic:chainsaw",
    recipe = {
        {"technic:stainless_steel_ingot", "technic:stainless_steel_ingot", "technic:battery"},
        {"technic:stainless_steel_ingot", "technic:motor",                 "technic:battery"},
        {"",                              "",                              "default:copper_ingot"},
    }
})