ShadowNinja
2013-07-11 5d470cd753efe8f4640099165a7bfc0c6e181c35
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-- LV Music player.
-- The playe can play music. But it is high ampage!
minetest.register_alias("music_player", "technic:music_player")
minetest.register_craft({
    output = 'technic:music_player',
    recipe = {
        {'default:wood', 'default:wood', 'default:wood'},
        {'default:diamond', 'default:diamond', 'default:diamond'},
        {'default:stone', 'default:copper_ingot', 'default:stone'},
    }
})
 
minetest.register_craftitem("technic:music_player", {
    description = "Music Player",
    stack_max = 99,
})
 
local music_player_formspec =
   "invsize[8,9;]"..
   "label[0,0;Music Player]"..
   "button[4,1;1,1;track1;1]"..
   "button[5,1;1,1;track2;2]"..
   "button[6,1;1,1;track3;3]"..
   "button[4,2;1,1;track4;4]"..
   "button[5,2;1,1;track5;5]"..
   "button[6,2;1,1;track6;6]"..
   "button[4,3;1,1;track7;7]"..
   "button[5,3;1,1;track8;8]"..
   "button[6,3;1,1;track9;9]"..
   "button[4,4;1,2;play;Play]"..
   "button[6,4;1,2;stop;Stop]"..
   "label[4,0;Current track --]"
 
minetest.register_node(
   "technic:music_player",
   {
      description = "Music Player",
      tiles = {"technic_music_player_top.png", "technic_machine_bottom.png", "technic_music_player_side.png",
           "technic_music_player_side.png", "technic_music_player_side.png", "technic_music_player_side.png"},
      groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
      sounds = default.node_sound_wood_defaults(),
      on_construct = function(pos)
            local meta = minetest.env:get_meta(pos)
            meta:set_string("infotext", "Music Player")
            meta:set_float("technic_power_machine", 1)
            meta:set_int("active",     0) -- Is the device on?
            meta:set_int("music_player_current_track", 1)
            meta:set_string("formspec", music_player_formspec)
             end,
      on_receive_fields = function(pos, formanme, fields, sender)
                 local meta                 = minetest.env:get_meta(pos)
                 music_handle               = meta:get_int("music_handle")
                 music_player_current_track = meta:get_int("music_player_current_track")
                 if fields.track1 then music_player_current_track = 1 end
                 if fields.track2 then music_player_current_track = 2 end
                 if fields.track3 then music_player_current_track = 3 end
                 if fields.track4 then music_player_current_track = 4 end
                 if fields.track5 then music_player_current_track = 5 end
                 if fields.track6 then music_player_current_track = 6 end
                 if fields.track7 then music_player_current_track = 7 end
                 if fields.track8 then music_player_current_track = 8 end
                 if fields.track9 then music_player_current_track = 9 end
                 meta:set_int("music_player_current_track",music_player_current_track)
                 if fields.play and meta:get_int("active") == 0 then
                if music_handle then minetest.sound_stop(music_handle) end
                music_handle = minetest.sound_play("technic_track"..music_player_current_track, {pos = pos, gain = 1.0,loop = true, max_hear_distance = 72,})
                meta:set_int("active",1)
                 end
                 if fields.stop then
                meta:set_int("active",0)
                if music_handle then minetest.sound_stop(music_handle) end
                 end
                 meta:set_int("music_handle",music_handle)
              end,
   })
 
minetest.register_abm(
   { nodenames = {"technic:music_player"},
     interval = 1,
     chance   = 1,
     action = function(pos, node, active_object_count, active_object_count_wider)
         local meta         = minetest.env:get_meta(pos)
         local eu_input     = meta:get_int("LV_EU_input")
         local state        = meta:get_int("state")
         local next_state   = state
 
         -- Machine information
         local machine_name         = "Music Player"
         local machine_node         = "technic:music_player"
         local machine_state_demand = { 10, 150 }
             
         local music_handle         = meta:get_int("music_handle")
 
         -- Setup meta data if it does not exist. state is used as an indicator of this
         if state == 0 then
            meta:set_int("state", 1)
            meta:set_int("LV_EU_demand", machine_state_demand[1])
            meta:set_int("LV_EU_input", 0)
            return
         end
             
         -- Power off automatically if no longer connected to a switching station
         technic.switching_station_timeout_count(pos, "LV")
             
         -- State machine
         if eu_input == 0 then
            -- unpowered - go idle
            -- hacky_swap_node(pos, machine_node) -- if someday two nodes for this
            meta:set_string("infotext", machine_name.." Unpowered")
            next_state = 1
         elseif eu_input == machine_state_demand[state] then
            -- Powered - do the state specific actions
            if state == 1 then
               -- hacky_swap_node(pos, machine_node) -- if someday two nodes for this
               meta:set_string("infotext", machine_name.." Idle")
 
               if meta:get_int("active") == 1 then
              next_state = 2
               end
 
            elseif state == 2 then
               -- hacky_swap_node(pos, machine_node.."_active") -- if someday two nodes for this
               meta:set_string("infotext", machine_name.." Active")
 
               music_player_current_track=meta:get_int("music_player_current_track")
               meta:set_string("formspec",
                       "invsize[8,9;]"..
                      "label[0,0;Music Player]"..
                      "button[4,1;1,1;track1;1]"..
                      "button[5,1;1,1;track2;2]"..
                      "button[6,1;1,1;track3;3]"..
                      "button[4,2;1,1;track4;4]"..
                      "button[5,2;1,1;track5;5]"..
                      "button[6,2;1,1;track6;6]"..
                      "button[4,3;1,1;track7;7]"..
                      "button[5,3;1,1;track8;8]"..
                      "button[6,3;1,1;track9;9]"..
                      "button[4,4;1,2;play;Play]"..
                      "button[6,4;1,2;stop;Stop]"..
                      "label[4,0;Current track "..tostring(music_player_current_track).."]"
                    )
               if meta:get_int("active") == 0 then
              if music_handle then minetest.sound_stop(music_handle) end
              next_state = 1
               end
            end
         end
         -- Change state?
         if next_state ~= state then
            meta:set_int("LV_EU_demand", machine_state_demand[next_state])
            meta:set_int("state", next_state)
         end
          end
   })
 
technic.register_LV_machine ("technic:music_player","RE")