ShadowNinja
2013-07-11 5d470cd753efe8f4640099165a7bfc0c6e181c35
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-- The coal driven EU generator.
-- A simple device to get started on the electric machines.
-- Inefficient and expensive in coal (200EU 16 ticks)
-- Also only allows for LV machinery to run.
minetest.register_alias("generator", "technic:generator")
minetest.register_alias("generator", "technic:generator_active")
 
minetest.register_craft({
    output = 'technic:generator',
    recipe = {
        {'default:stone', 'default:stone', 'default:stone'},
        {'default:stone', '', 'default:stone'},
        {'default:stone', 'default:copper_ingot', 'default:stone'},
    }
})
 
minetest.register_craftitem("technic:generator", {
    description = "Coal Driven Generator",
    stack_max = 99,
}) 
 
local generator_formspec =
    "invsize[8,9;]"..
    "image[0,0;5,5;technic_generator_menu.png]"..
    "image[1,1;1,2;technic_power_meter_bg.png]"..
--    "label[0,0;Generator]"..
    "label[1,3;Power level]"..
    "list[current_name;src;3,1;1,1;]"..
    "image[4,1;1,1;default_furnace_fire_bg.png]"..
    "list[current_player;main;0,5;8,4;]"
    
 
minetest.register_node(
   "technic:generator",
   {
      description = "Coal Driven Generator",
      tiles = {"technic_generator_top.png", "technic_machine_bottom.png", "technic_generator_side.png",
           "technic_generator_side.png", "technic_generator_side.png", "technic_generator_front.png"},
      paramtype2 = "facedir",
      groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
      legacy_facedir_simple = true,
      sounds = default.node_sound_wood_defaults(),
      on_construct = function(pos)
            local meta = minetest.env:get_meta(pos)
            meta:set_string("infotext", "Coal Electric Generator")
            meta:set_float("technic_power_machine", 1)
            meta:set_int("LV_EU_supply", 0)
            meta:set_int("LV_EU_from_fuel", 1) -- Signal to the switching station that this device burns some sort of fuel and needs special handling
            meta:set_int("burn_time", 0)
            meta:set_string("formspec", generator_formspec)
            local inv = meta:get_inventory()
            inv:set_size("src", 1)
        end,    
      can_dig = function(pos,player)
           local meta = minetest.env:get_meta(pos);
           local inv = meta:get_inventory()
           if not inv:is_empty("src") then
              minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
              return false
           else
              return true
           end
        end,
   })
 
minetest.register_node(
   "technic:generator_active",
   {
      description = "Coal Driven Generator",
      tiles = {"technic_generator_top.png", "technic_machine_bottom.png", "technic_generator_side.png",
           "technic_generator_side.png", "technic_generator_side.png", "technic_generator_front_active.png"},
      paramtype2 = "facedir",
      groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
      legacy_facedir_simple = true,
      sounds = default.node_sound_wood_defaults(),
      drop="technic:generator",
      can_dig = function(pos,player)
           local meta = minetest.env:get_meta(pos);
           local inv = meta:get_inventory()
           if not inv:is_empty("src") then
              minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
              return false
           else
              return true
           end
        end,
   })
 
minetest.register_abm(
   {
      nodenames = {"technic:generator","technic:generator_active"},
      interval = 1,
      chance   = 1,
      action = function(pos, node, active_object_count, active_object_count_wider)
          local meta = minetest.env:get_meta(pos)
          local burn_time= meta:get_int("burn_time")
 
          -- If more to burn and the energy produced was used: produce some more
          if burn_time>0 then
             if meta:get_int("LV_EU_supply") == 0 then
            -- We did not use the power
            meta:set_int("LV_EU_supply", 200) -- Give 200EUs
             else
            burn_time = burn_time - 1
            meta:set_int("burn_time",burn_time)
            meta:set_string("infotext", "Coal Electric Generator ("..math.floor(burn_time/16*100).."%)")
             end
          end
 
          -- Burn another piece of coal
          if burn_time==0 then
             local inv = meta:get_inventory()
             if inv:is_empty("src") == false  then 
            local srcstack = inv:get_stack("src", 1)
            src_item=srcstack:to_table()
            if src_item["name"] == "default:coal_lump" then
               srcstack:take_item()
               inv:set_stack("src", 1, srcstack)
               burn_time=16
               meta:set_int("burn_time",burn_time)
               hacky_swap_node (pos,"technic:generator_active") 
               meta:set_int("LV_EU_supply", 200) -- Give 200EUs
            else
               meta:set_int("LV_EU_supply", 0)
            end
             end
          end
 
          local load = 8 -- math.floor((charge/max_charge)*100)
          local percent = math.floor((burn_time/16)*100)
          meta:set_string("formspec",
                  "invsize[8,9;]"..
                     "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
                     (load)..":technic_power_meter_fg.png]"..
                  "label[0,0;Generator]"..
                  "label[1,3;Power level]"..
                  "list[current_name;src;3,1;1,1;]"..
                  "image[4,1;1,1;default_furnace_fire_bg.png^[lowpart:"..
                  (percent)..":default_furnace_fire_fg.png]"..
                   "list[current_player;main;0,5;8,4;]"
             )
 
          if burn_time==0 then
             hacky_swap_node (pos,"technic:generator")
          end
           end
   })
 
technic.register_LV_machine ("technic:generator","PR")
technic.register_LV_machine ("technic:generator_active","PR")