ShadowNinja
2013-12-17 5cf765b2f19ef9bf443178e26787fe16233b3f4c
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-- original code comes from walkin_light mod by Echo http://minetest.net/forum/viewtopic.php?id=2621
 
local flashlight_max_charge = 30000
 
local S = technic.getter
 
technic.register_power_tool("technic:flashlight", flashlight_max_charge)
      
minetest.register_tool("technic:flashlight", {
    description = S("Flashlight"),
    inventory_image = "technic_flashlight.png",
    stack_max = 1,
    on_use = function(itemstack, user, pointed_thing)
    end,
})
 
minetest.register_craft({
output = "technic:flashlight",
recipe = {
        {"technic:rubber",                "glass",           "technic:rubber"},
        {"technic:stainless_steel_ingot", "technic:battery", "technic:stainless_steel_ingot"},
        {"",                              "technic:battery", ""}
    }
})
 
local players = {}
local player_positions = {}
local last_wielded = {}
 
function round(num) 
    return math.floor(num + 0.5) 
end
 
minetest.register_on_joinplayer(function(player)
    local player_name = player:get_player_name()
    table.insert(players, player_name)
    local pos = player:getpos()
    local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
    player_positions[player_name] = rounded_pos
end)
 
minetest.register_on_leaveplayer(function(player)
    local player_name = player:get_player_name()
    for i, v in ipairs(players) do
        if v == player_name then 
            table.remove(players, i)
            last_wielded[player_name] = nil
            -- Neuberechnung des Lichts erzwingen
            local pos = player:getpos()
            local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
            local nodename = minetest.get_node(rounded_pos).name
            if nodename == "technic:light_off" or nodename == "technic:light" then
                minetest.remove_node(rounded_pos)
            end
            if player_positions[player_name] then
                player_positions[player_name] = nil
            end
        end
    end
end)
 
minetest.register_globalstep(function(dtime)
    for i, player_name in ipairs(players) do
        local player = minetest.get_player_by_name(player_name)
        if player then
            flashlight_weared = check_for_flashlight(player)
            local pos = player:getpos()
            local rounded_pos = {x=round(pos.x), y=round(pos.y)+1, z=round(pos.z)}
            local old_pos = vector.new(player_positions[player_name])
            
            if last_wielded[player_name] and not flashlight_weared then --remove light, flashlight weared out or was removed from hotbar
                local node = minetest.get_node_or_nil(old_pos)
                if node and node.name == "technic:light" then 
                    minetest.add_node(old_pos,{name="air"})        
                    last_wielded[player_name] = false
                end
 
                player_moved = not(old_pos.x == rounded_pos.x and old_pos.y == rounded_pos.y and old_pos.z == rounded_pos.z)
                if player_moved and last_wielded[player_name] and flashlight_weared  then
                    
                    local node=minetest.env:get_node_or_nil(rounded_pos)
                    if node then
                        if node.name=="air" then 
                            minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
                        end
                    end
                    local node=minetest.env:get_node_or_nil(old_pos)
                    if node then
                        if node.name=="technic:light" then 
                            minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
                            minetest.env:add_node(old_pos,{type="node",name="air"})        
                        end
                    end
                    player_positions[player_name]["x"] = rounded_pos.x
                    player_positions[player_name]["y"] = rounded_pos.y
                    player_positions[player_name]["z"] = rounded_pos.z
                    
                elseif not last_wielded[player_name] and flashlight_weared then
                    local node=minetest.env:get_node_or_nil(rounded_pos)
                    if node then
                        if node.name=="air" then 
                            minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
                        end
                    end
                    player_positions[player_name]["x"] = rounded_pos.x
                    player_positions[player_name]["y"] = rounded_pos.y
                    player_positions[player_name]["z"] = rounded_pos.z
                    last_wielded[player_name]=true
                end            
                    
            end
        end
    end
end)
 
minetest.register_node("technic:light", {
    drawtype = "glasslike",
    tile_images = {"technic_light.png"},
    paramtype = "light",
    walkable = false,
    buildable_to = true,
    is_ground_content = true,
    light_propagates = true,
    sunlight_propagates = true,
    light_source = 15,
    selection_box = {
        type = "fixed",
        fixed = {0, 0, 0, 0, 0, 0},
    },
})
minetest.register_node("technic:light_off", {
    drawtype = "glasslike",
    tile_images = {"technic_light.png"},
    paramtype = "light",
    walkable = false,
    buildable_to = true,
    is_ground_content = true,
    light_propagates = true,
    sunlight_propagates = true,
    selection_box = {
        type = "fixed",
        fixed = {0, 0, 0, 0, 0, 0},
    },
})
 
function check_for_flashlight(player)
    if player == nil then
        return false
    end
    local inv = player:get_inventory()
    local hotbar = inv:get_list("main")
    for i = 1, 8 do
        if hotbar[i]:get_name() == "technic:flashlight" then
            local meta = minetest.deserialize(hotbar[i]:get_metadata())
            if not meta or not meta.charge then
                return false
            end
            if meta.charge - 2 > 0 then
                meta.charge = meta.charge - 2;
                technic.set_RE_wear(hotbar[i], meta.charge, flashlight_max_charge)
                hotbar[i]:set_metadata(minetest.serialize(meta))
                inv:set_stack("main", i, hotbar[i])
                return true
            end
        end
    end
    return false
end