Christopher Head
2019-01-26 4f78a69ffc714886c9d6e812f78d543bb33fe674
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local S = technic.getter
 
local cable_tier = {}
 
function technic.is_tier_cable(name, tier)
    return cable_tier[name] == tier
end
 
function technic.get_cable_tier(name)
    return cable_tier[name]
end
 
local function check_connections(pos)
    -- Build a table of all machines
    local machines = {}
    for tier,list in pairs(technic.machines) do
        for k,v in pairs(list) do
            machines[k] = v
        end
    end
    local connections = {}
    local positions = {
        {x=pos.x+1, y=pos.y,   z=pos.z},
        {x=pos.x-1, y=pos.y,   z=pos.z},
        {x=pos.x,   y=pos.y+1, z=pos.z},
        {x=pos.x,   y=pos.y-1, z=pos.z},
        {x=pos.x,   y=pos.y,   z=pos.z+1},
        {x=pos.x,   y=pos.y,   z=pos.z-1}}
    for _,connected_pos in pairs(positions) do
        local name = minetest.get_node(connected_pos).name
        if machines[name] or technic.get_cable_tier(name) then
            table.insert(connections,connected_pos)
        end
    end
    return connections
end
 
local function clear_networks(pos)
    local node = minetest.get_node(pos)
    local meta = minetest.get_meta(pos)
    local placed = node.name ~= "air"
    local positions = check_connections(pos)
    if #positions < 1 then return end
    local dead_end = #positions == 1
    for _,connected_pos in pairs(positions) do
        local net = technic.cables[minetest.hash_node_position(connected_pos)]
        if net and technic.networks[net] then
            if dead_end and placed then
                -- Dead end placed, add it to the network
                -- Get the network
                local network_id = technic.cables[minetest.hash_node_position(positions[1])]
                if not network_id then
                    -- We're evidently not on a network, nothing to add ourselves to
                    return
                end
                local sw_pos = minetest.get_position_from_hash(network_id)
                sw_pos.y = sw_pos.y + 1
                local network = technic.networks[network_id]
                local tier = network.tier
 
                -- Actually add it to the (cached) network
                -- This is similar to check_node_subp
                technic.cables[minetest.hash_node_position(pos)] = network_id
                pos.visited = 1
                if technic.is_tier_cable(name, tier) then
                    table.insert(network.all_nodes,pos)
                elseif technic.machines[tier][node.name] then
                    meta:set_string(tier.."_network",minetest.pos_to_string(sw_pos))
                    if     technic.machines[tier][node.name] == technic.producer then
                        table.insert(network.PR_nodes,pos)
                    elseif technic.machines[tier][node.name] == technic.receiver then
                        table.insert(network.RE_nodes,pos)
                    elseif technic.machines[tier][node.name] == technic.producer_receiver then
                        table.insert(network.PR_nodes,pos)
                        table.insert(network.RE_nodes,pos)
                    elseif technic.machines[tier][node.name] == "SPECIAL" and
                            (pos.x ~= sw_pos.x or pos.y ~= sw_pos.y or pos.z ~= sw_pos.z) and
                            from_below then
                        table.insert(network.SP_nodes,pos)
                    elseif technic.machines[tier][node.name] == technic.battery then
                        table.insert(network.BA_nodes,pos)
                    end
                end
            elseif dead_end and not placed then
                -- Dead end removed, remove it from the network
                -- Get the network
                local network_id = technic.cables[minetest.hash_node_position(positions[1])]
                if not network_id then
                    -- We're evidently not on a network, nothing to add ourselves to
                    return
                end
                local network = technic.networks[network_id]
 
                -- Search for and remove machine
                technic.cables[minetest.hash_node_position(pos)] = nil
                for tblname,table in pairs(network) do
                    if tblname ~= "tier" then
                        for machinenum,machine in pairs(table) do
                            if machine.x == pos.x
                            and machine.y == pos.y
                            and machine.z == pos.z then
                                table[machinenum] = nil
                            end
                        end
                    end
                end
            else
                -- Not a dead end, so the whole network needs to be recalculated
                for _,v in pairs(technic.networks[net].all_nodes) do
                    local pos1 = minetest.hash_node_position(v)
                    technic.cables[pos1] = nil
                end
                technic.networks[net] = nil
            end
        end
    end
end
 
local function item_place_override_node(itemstack, placer, pointed, node)
    -- Call the default on_place function with a fake itemstack
    local temp_itemstack = ItemStack(itemstack)
    temp_itemstack:set_name(node.name)
    local original_count = temp_itemstack:get_count()
    temp_itemstack =
        minetest.item_place(temp_itemstack, placer, pointed, node.param2) or
        temp_itemstack
    -- Remove the same number of items from the real itemstack
    itemstack:take_item(original_count - temp_itemstack:get_count())
    return itemstack
end
 
function technic.register_cable(tier, size)
    local ltier = string.lower(tier)
    cable_tier["technic:"..ltier.."_cable"] = tier
 
    local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
            ["technic_"..ltier.."_cable"] = 1}
 
    local node_box = {
        type = "connected",
        fixed          = {-size, -size, -size, size,  size, size},
        connect_top    = {-size, -size, -size, size,  0.5,  size}, -- y+
        connect_bottom = {-size, -0.5,  -size, size,  size, size}, -- y-
        connect_front  = {-size, -size, -0.5,  size,  size, size}, -- z-
        connect_back   = {-size, -size,  size, size,  size, 0.5 }, -- z+
        connect_left   = {-0.5,  -size, -size, size,  size, size}, -- x-
        connect_right  = {-size, -size, -size, 0.5,   size, size}, -- x+
    }
 
    minetest.register_node("technic:"..ltier.."_cable", {
        description = S("%s Cable"):format(tier),
        tiles = {"technic_"..ltier.."_cable.png"},
        inventory_image = "technic_"..ltier.."_cable_wield.png",
        wield_image = "technic_"..ltier.."_cable_wield.png",
        groups = groups,
        sounds = default.node_sound_wood_defaults(),
        drop = "technic:"..ltier.."_cable",
        paramtype = "light",
        sunlight_propagates = true,
        drawtype = "nodebox",
        node_box = node_box,
        connects_to = {"group:technic_"..ltier.."_cable",
            "group:technic_"..ltier, "group:technic_all_tiers"},
        on_construct = clear_networks,
        on_destruct = clear_networks,
    })
 
    local xyz = {
        ["-x"] = 1,
        ["-y"] = 2,
        ["-z"] = 3,
        ["x"] = 4,
        ["y"] = 5,
        ["z"] = 6,
    }
    local notconnects = {
        [1] = "left",
        [2] = "bottom",
        [3] = "front",
        [4] = "right",
        [5] = "top",
        [6] = "back",
    }
    local function s(p)
        if p:find("-") then
            return p:sub(2)
        else
            return "-"..p
        end
    end
    for p, i in pairs(xyz) do
        local def = {
            description = S("%s Cable Plate"):format(tier),
            tiles = {"technic_"..ltier.."_cable.png"},
            groups = table.copy(groups),
            sounds = default.node_sound_wood_defaults(),
            drop = "technic:"..ltier.."_cable_plate_1",
            paramtype = "light",
            sunlight_propagates = true,
            drawtype = "nodebox",
            node_box = table.copy(node_box),
            connects_to = {"group:technic_"..ltier.."_cable",
                "group:technic_"..ltier, "group:technic_all_tiers"},
            on_construct = clear_networks,
            on_destruct = clear_networks,
        }
        def.node_box.fixed = {
            {-size, -size, -size, size, size, size},
            {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
        }
        def.node_box.fixed[1][xyz[p]] = 7/16 * (i-3.5)/math.abs(i-3.5)
        def.node_box.fixed[2][xyz[s(p)]] = 3/8 * (i-3.5)/math.abs(i-3.5)
        def.node_box["connect_"..notconnects[i]] = nil
        if i == 1 then
            def.on_place = function(itemstack, placer, pointed_thing)
                local pointed_thing_diff = vector.subtract(pointed_thing.above, pointed_thing.under)
                local num
                local changed
                for k, v in pairs(pointed_thing_diff) do
                    if v ~= 0 then
                        changed = k
                        num = xyz[s(tostring(v):sub(-2, -2)..k)]
                        break
                    end
                end
                local crtl = placer:get_player_control()
                if (crtl.aux1 or crtl.sneak) and not (crtl.aux1 and crtl.sneak) then
                    local fine_pointed = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
                    fine_pointed = vector.subtract(fine_pointed, pointed_thing.above)
                    fine_pointed[changed] = nil
                    local ps = {}
                    for p, _ in pairs(fine_pointed) do
                        ps[#ps+1] = p
                    end
                    local bigger = (math.abs(fine_pointed[ps[1]]) > math.abs(fine_pointed[ps[2]]) and ps[1]) or ps[2]
                    if math.abs(fine_pointed[bigger]) < 0.3 then
                        num = num + 3
                        num = (num <= 6 and num) or num - 6
                    else
                        num = xyz[((fine_pointed[bigger] < 0 and "-") or "") .. bigger]
                    end
                end
                return item_place_override_node(
                    itemstack, placer, pointed_thing,
                    {name = "technic:"..ltier.."_cable_plate_"..num}
                )
            end
        else
            def.groups.not_in_creative_inventory = 1
        end
        def.on_rotate = function(pos, node, user, mode, new_param2)
            local dir = 0
            if mode == screwdriver.ROTATE_FACE then -- left-click
                dir = 1
            elseif mode == screwdriver.ROTATE_AXIS then -- right-click
                dir = -1
            end
            local num = tonumber(node.name:sub(-1))
            num = num + dir
            num = (num >= 1 and num) or num + 6
            num = (num <= 6 and num) or num - 6
            minetest.swap_node(pos, {name = "technic:"..ltier.."_cable_plate_"..num})
        end
        minetest.register_node("technic:"..ltier.."_cable_plate_"..i, def)
        cable_tier["technic:"..ltier.."_cable_plate_"..i] = tier
    end
 
    local c = "technic:"..ltier.."_cable"
    minetest.register_craft({
        output = "technic:"..ltier.."_cable_plate_1 5",
        recipe = {
            {"", "", c},
            {c , c , c},
            {"", "", c},
        }
    })
 
    minetest.register_craft({
        output = c,
        recipe = {
            {"technic:"..ltier.."_cable_plate_1"},
        }
    })
end
 
 
local function clear_nets_if_machine(pos, node)
    for tier, machine_list in pairs(technic.machines) do
        if machine_list[node.name] ~= nil then
            return clear_networks(pos)
        end
    end
end
 
minetest.register_on_placenode(clear_nets_if_machine)
minetest.register_on_dignode(clear_nets_if_machine)