RealBadAngel
2013-07-17 3bc6cad6710ad76f8a829a575f03fea00c589134
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-- original code comes from walkin_light mod by Echo http://minetest.net/forum/viewtopic.php?id=2621
 
local flashlight_max_charge=30000
technic.register_power_tool ("technic:flashlight",flashlight_max_charge)
      
minetest.register_tool("technic:flashlight", {
    description = "Flashlight",
    inventory_image = "technic_flashlight.png",
    stack_max = 1,
    on_use = function(itemstack, user, pointed_thing)
    end,
    })
 
minetest.register_craft({
output = "technic:flashlight",
recipe = {
    {"technic:rubber","glass","technic:rubber"},
    {"technic:stainless_steel_ingot","technic:battery","technic:stainless_steel_ingot"},
    {"","technic:battery",""}
    }
})
 
local players = {}
local player_positions = {}
local last_wielded = {}
 
function round(num) 
    return math.floor(num + 0.5) 
end
 
minetest.register_on_joinplayer(function(player)
    local player_name = player:get_player_name()
    table.insert(players, player_name)
    local pos = player:getpos()
    local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
    player_positions[player_name] = {}
    player_positions[player_name]["x"] = rounded_pos.x;
    player_positions[player_name]["y"] = rounded_pos.y;
    player_positions[player_name]["z"] = rounded_pos.z;
end)
 
minetest.register_on_leaveplayer(function(player)
    local player_name = player:get_player_name()
    for i,v in ipairs(players) do
        if v == player_name then 
            table.remove(players, i)
            last_wielded[player_name] = nil
            -- Neuberechnung des Lichts erzwingen
            local pos = player:getpos()
            local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
            minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
            minetest.env:add_node(rounded_pos,{type="node",name="air"})
            player_positions[player_name]["x"] = nil
            player_positions[player_name]["y"] = nil
            player_positions[player_name]["z"] = nil
            player_positions[player_name]["m"] = nil
            player_positions[player_name] = nil
        end
    end
end)
 
minetest.register_globalstep(function(dtime)
    for i,player_name in ipairs(players) do
        local player = minetest.env:get_player_by_name(player_name)
        if player then
        flashlight_weared=check_for_flashlight(player)
        local pos = player:getpos()
        local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
        local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
        
        if last_wielded[player_name] and not flashlight_weared then --remove light, flashlight weared out or was removed from hotbar
            local node=minetest.env:get_node_or_nil(old_pos)
            if node then
            if node.name=="technic:light" then 
                  minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
                minetest.env:add_node(old_pos,{type="node",name="air"})        
              last_wielded[player_name]=false
              end
            end
            end
 
        player_moved=not(old_pos.x==rounded_pos.x and old_pos.y==rounded_pos.y and old_pos.z==rounded_pos.z)
        if player_moved and last_wielded[player_name] and flashlight_weared  then
            
            local node=minetest.env:get_node_or_nil(rounded_pos)
            if node then
            if node.name=="air" then 
                  minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
              end
            end
            local node=minetest.env:get_node_or_nil(old_pos)
            if node then
              if node.name=="technic:light" then 
                  minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
                minetest.env:add_node(old_pos,{type="node",name="air"})        
              end
            end
            player_positions[player_name]["x"] = rounded_pos.x
            player_positions[player_name]["y"] = rounded_pos.y
            player_positions[player_name]["z"] = rounded_pos.z
            
        else if not last_wielded[player_name] and flashlight_weared then
            local node=minetest.env:get_node_or_nil(rounded_pos)
            if node then
            if node.name=="air" then 
                  minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
              end
            end
            player_positions[player_name]["x"] = rounded_pos.x
            player_positions[player_name]["y"] = rounded_pos.y
            player_positions[player_name]["z"] = rounded_pos.z
            last_wielded[player_name]=true
            end            
            
    end
    end
    end
end)
 
minetest.register_node("technic:light", {
    drawtype = "glasslike",
    tile_images = {"technic_light.png"},
    paramtype = "light",
    walkable = false,
    buildable_to = true,
    is_ground_content = true,
    light_propagates = true,
    sunlight_propagates = true,
    light_source = 15,
    selection_box = {
        type = "fixed",
        fixed = {0, 0, 0, 0, 0, 0},
    },
})
minetest.register_node("technic:light_off", {
    drawtype = "glasslike",
    tile_images = {"technic_light.png"},
    paramtype = "light",
    walkable = false,
    buildable_to = true,
    is_ground_content = true,
    light_propagates = true,
    sunlight_propagates = true,
    selection_box = {
        type = "fixed",
        fixed = {0, 0, 0, 0, 0, 0},
    },
})
 
function check_for_flashlight (player)
if player==nil then return false end
local inv = player:get_inventory()
local hotbar=inv:get_list("main")
        for i=1,8,1 do
            
            if hotbar[i]:get_name() == "technic:flashlight" then
            local item=hotbar[i]:to_table()
            local meta=get_item_meta(item["metadata"])
            if meta==nil then return false end --flashlight not charghed
            if meta["charge"]==nil then return false end
            charge=meta["charge"]
            if charge-2>0 then
             charge =charge-2;    
            technic.set_RE_wear(item,charge,flashlight_max_charge)
            meta["charge"]=charge
            item["metadata"]=set_item_meta(meta)
            hotbar[i]:replace(item)
            inv:set_stack("main",i,hotbar[i])
            return true
            end
            end
        end
return false
end