Novatux
2014-08-16 35b10adb401c90d3ca8b69a106e82e1fb43a9f52
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local S = technic.getter
 
local function inject_items (pos)
        local meta=minetest.env:get_meta(pos) 
        local inv = meta:get_inventory()
        local mode=meta:get_string("mode")
        if mode=="single items" then
            local i=0
            for _,stack in ipairs(inv:get_list("main")) do
            i=i+1
                if stack then
                local item0=stack:to_table()
                if item0 then 
                    item0["count"] = "1"
                    technic.tube_inject_item(pos, pos, vector.new(0, -1, 0), item0)
                    stack:take_item(1)
                    inv:set_stack("main", i, stack)
                    return
                    end
                end
            end
        end
        if mode=="whole stacks" then
            local i=0
            for _,stack in ipairs(inv:get_list("main")) do
            i=i+1
                if stack then
                local item0=stack:to_table()
                if item0 then 
                    technic.tube_inject_item(pos, pos, vector.new(0, -1, 0), item0)
                    stack:clear()
                    inv:set_stack("main", i, stack)
                    return
                    end
                end
            end
        end
        
end
 
minetest.register_craft({
    output = 'technic:injector 1',
    recipe = {
        {'', 'technic:control_logic_unit',''},
        {'', 'default:chest',''},
        {'', 'pipeworks:tube_1',''},
    }
})
 
local function set_injector_formspec(meta)
    local is_stack = meta:get_string("mode") == "whole stacks"
    meta:set_string("formspec",
            "invsize[8,9;]"..
            "item_image[0,0;1,1;technic:injector]"..
            "label[1,0;"..S("Self-Contained Injector").."]"..
            (is_stack and
                "button[0,1;2,1;mode_item;"..S("Stackwise").."]" or
                "button[0,1;2,1;mode_stack;"..S("Itemwise").."]")..
            "list[current_name;main;0,2;8,2;]"..
            "list[current_player;main;0,5;8,4;]")
end
 
minetest.register_node("technic:injector", {
    description = S("Self-Contained Injector"),
    tiles = {"technic_injector_top.png", "technic_injector_bottom.png", "technic_injector_side.png",
        "technic_injector_side.png", "technic_injector_side.png", "technic_injector_side.png"},
    groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, tubedevice=1},
    tube = {connect_sides={bottom=1}},
    sounds = default.node_sound_wood_defaults(),
    on_construct = function(pos)
        local meta = minetest.env:get_meta(pos)
        meta:set_string("infotext", S("Self-Contained Injector"))
        local inv = meta:get_inventory()
        inv:set_size("main", 8*4)
        meta:set_string("mode","single items")
        set_injector_formspec(meta)
    end,
    can_dig = function(pos,player)
        local meta = minetest.env:get_meta(pos);
        local inv = meta:get_inventory()
        return inv:is_empty("main")
    end,
    on_receive_fields = function(pos, formanme, fields, sender)
        local meta = minetest.env:get_meta(pos)
        if fields.mode_item then meta:set_string("mode", "single items") end
        if fields.mode_stack then meta:set_string("mode", "whole stacks") end
        set_injector_formspec(meta)
    end,
    allow_metadata_inventory_put = technic.machine_inventory_put,
    allow_metadata_inventory_take = technic.machine_inventory_take,
    allow_metadata_inventory_move = technic.machine_inventory_move,
})
 
minetest.register_abm({
    nodenames = {"technic:injector"},
    interval = 1,
    chance = 1,
    action = function(pos, node, active_object_count, active_object_count_wider)
        local pos1 = vector.add(pos, vector.new(0, -1, 0))
        local node1 = minetest.get_node(pos1) 
        if minetest.get_item_group(node1.name, "tubedevice") > 0 then
            inject_items(pos)
        end
    end,
})