dokutan
2020-05-10 31a052d7e6ac3036003a3e0db5fe981964a831f5
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-- Configuration
 
local chainsaw_max_charge      = 30000 -- Maximum charge of the saw
-- Gives 2500 nodes on a single charge (about 50 complete normal trees)
local chainsaw_charge_per_node = 12
-- Cut down tree leaves.  Leaf decay may cause slowness on large trees
-- if this is disabled.
local chainsaw_leaves = true
 
-- First value is node name; second is whether the node is considered even if chainsaw_leaves is false.
local nodes = {
    -- The default trees
    {"default:acacia_tree", true},
    {"default:aspen_tree", true},
    {"default:jungletree", true},
    {"default:papyrus", true},
    {"default:cactus", true},
    {"default:tree", true},
    {"default:apple", true},
    {"default:pine_tree", true},
    {"default:acacia_leaves", false},
    {"default:aspen_leaves", false},
    {"default:leaves", false},
    {"default:jungleleaves", false},
    {"default:pine_needles", false},
 
    -- The default bushes
    {"default:acacia_bush_stem", true},
    {"default:bush_stem", true},
    {"default:pine_bush_stem", true},
    {"default:acacia_bush_leaves", false},
    {"default:blueberry_bush_leaves", false},
    {"default:blueberry_bush_leaves_with_berries", false},
    {"default:bush_leaves", false},
    {"default:pine_bush_needles", false},
 
    -- Rubber trees from moretrees or technic_worldgen if moretrees isn't installed
    {"moretrees:rubber_tree_trunk_empty", true},
    {"moretrees:rubber_tree_trunk", true},
    {"moretrees:rubber_tree_leaves", false},
 
    -- Support moretrees (trunk)
    {"moretrees:acacia_trunk", true},
    {"moretrees:apple_tree_trunk", true},
    {"moretrees:beech_trunk", true},
    {"moretrees:birch_trunk", true},
    {"moretrees:cedar_trunk", true},
    {"moretrees:date_palm_ffruit_trunk", true},
    {"moretrees:date_palm_fruit_trunk", true},
    {"moretrees:date_palm_mfruit_trunk", true},
    {"moretrees:date_palm_trunk", true},
    {"moretrees:fir_trunk", true},
    {"moretrees:jungletree_trunk", true},
    {"moretrees:oak_trunk", true},
    {"moretrees:palm_trunk", true},
    {"moretrees:palm_fruit_trunk", true},
    {"moretrees:palm_fruit_trunk_gen", true},
    {"moretrees:pine_trunk", true},
    {"moretrees:poplar_trunk", true},
    {"moretrees:sequoia_trunk", true},
    {"moretrees:spruce_trunk", true},
    {"moretrees:willow_trunk", true},
    -- Support moretrees (leaves)
    {"moretrees:acacia_leaves", false},
    {"moretrees:apple_tree_leaves", false},
    {"moretrees:beech_leaves", false},
    {"moretrees:birch_leaves", false},
    {"moretrees:cedar_leaves", false},
    {"moretrees:date_palm_leaves", false},
    {"moretrees:fir_leaves", false},
    {"moretrees:fir_leaves_bright", false},
    {"moretrees:jungletree_leaves_green", false},
    {"moretrees:jungletree_leaves_yellow", false},
    {"moretrees:jungletree_leaves_red", false},
    {"moretrees:oak_leaves", false},
    {"moretrees:palm_leaves", false},
    {"moretrees:poplar_leaves", false},
    {"moretrees:pine_leaves", false},
    {"moretrees:sequoia_leaves", false},
    {"moretrees:spruce_leaves", false},
    {"moretrees:willow_leaves", false},
    -- Support moretrees (fruit)
    {"moretrees:acorn", false},
    {"moretrees:apple_blossoms", false},
    {"moretrees:cedar_cone", false},
    {"moretrees:coconut", false},
    {"moretrees:coconut_0", false},
    {"moretrees:coconut_1", false},
    {"moretrees:coconut_2", false},
    {"moretrees:coconut_3", false},
    {"moretrees:dates_f0", false},
    {"moretrees:dates_f1", false},
    {"moretrees:dates_f2", false},
    {"moretrees:dates_f3", false},
    {"moretrees:dates_f4", false},
    {"moretrees:dates_fn", false},
    {"moretrees:dates_m0", false},
    {"moretrees:dates_n", false},
    {"moretrees:fir_cone", false},
    {"moretrees:pine_cone", false},
    {"moretrees:spruce_cone", false},
 
    -- Support growing_trees
    {"growing_trees:trunk", true},
    {"growing_trees:medium_trunk", true},
    {"growing_trees:big_trunk", true},
    {"growing_trees:trunk_top", true},
    {"growing_trees:trunk_sprout", true},
    {"growing_trees:branch_sprout", true},
    {"growing_trees:branch", true},
    {"growing_trees:branch_xmzm", true},
    {"growing_trees:branch_xpzm", true},
    {"growing_trees:branch_xmzp", true},
    {"growing_trees:branch_xpzp", true},
    {"growing_trees:branch_zz", true},
    {"growing_trees:branch_xx", true},
    {"growing_trees:leaves", false},
 
    -- Support cool_trees
    {"bamboo:trunk", true},
    {"bamboo:leaves", false},
    {"birch:trunk", true},
    {"birch:leaves", false},
    {"cherrytree:trunk", true},
    {"cherrytree:blossom_leaves", false},
    {"cherrytree:leaves", false},
    {"chestnuttree:trunk", true},
    {"chestnuttree:leaves", false},
    {"clementinetree:trunk", true},
    {"clementinetree:leaves", false},
    {"ebony:trunk", true},
    {"ebony:creeper", false},
    {"ebony:creeper_leaves", false},
    {"ebony:leaves", false},
    {"jacaranda:trunk", true},
    {"jacaranda:blossom_leaves", false},
    {"larch:trunk", true},
    {"larch:leaves", false},
    {"lemontree:trunk", true},
    {"lemontree:leaves", false},
    {"mahogany:trunk", true},
    {"mahogany:leaves", false},
    {"palm:trunk", true},
    {"palm:leaves", false},
 
    -- Support growing_cactus
    {"growing_cactus:sprout", true},
    {"growing_cactus:branch_sprout_vertical", true},
    {"growing_cactus:branch_sprout_vertical_fixed", true},
    {"growing_cactus:branch_sprout_xp", true},
    {"growing_cactus:branch_sprout_xm", true},
    {"growing_cactus:branch_sprout_zp", true},
    {"growing_cactus:branch_sprout_zm", true},
    {"growing_cactus:trunk", true},
    {"growing_cactus:branch_trunk", true},
    {"growing_cactus:branch", true},
    {"growing_cactus:branch_xp", true},
    {"growing_cactus:branch_xm", true},
    {"growing_cactus:branch_zp", true},
    {"growing_cactus:branch_zm", true},
    {"growing_cactus:branch_zz", true},
    {"growing_cactus:branch_xx", true},
 
    -- Support farming_plus
    {"farming_plus:banana_leaves", false},
    {"farming_plus:banana", false},
    {"farming_plus:cocoa_leaves", false},
    {"farming_plus:cocoa", false},
 
    -- Support nature
    {"nature:blossom", false},
 
    -- Support snow
    {"snow:needles", false},
    {"snow:needles_decorated", false},
    {"snow:star", false},
 
    -- Support vines (also generated by moretrees if available)
    {"vines:vines", false},
 
    {"trunks:moss", false},
    {"trunks:moss_fungus", false},
    {"trunks:treeroot", false},
}
 
local timber_nodenames = {}
for _, node in pairs(nodes) do
    if chainsaw_leaves or node[2] then
        timber_nodenames[node[1]] = true
    end
end
 
local S = technic.getter
 
technic.register_power_tool("technic:chainsaw", chainsaw_max_charge)
 
-- This function checks if the specified node should be sawed
local function check_if_node_sawed(pos)
    local node_name = minetest.get_node(pos).name
    if timber_nodenames[node_name]
            or (chainsaw_leaves and minetest.get_item_group(node_name, "leaves") ~= 0)
            or minetest.get_item_group(node_name, "tree") ~= 0 then
        return true
    end
 
    return false
end
 
-- Table for saving what was sawed down
local produced = {}
 
-- Save the items sawed down so that we can drop them in a nice single stack
local function handle_drops(drops)
    for _, item in ipairs(drops) do
        local stack = ItemStack(item)
        local name = stack:get_name()
        local p = produced[name]
        if not p then
            produced[name] = stack
        else
            p:set_count(p:get_count() + stack:get_count())
        end
    end
end
 
--- Iterator over positions to try to saw around a sawed node.
-- This returns positions in a 3x1x3 area around the position, plus the
-- position above it.  This does not return the bottom position to prevent
-- the chainsaw from cutting down nodes below the cutting position.
-- @param pos Sawing position.
local function iterSawTries(pos)
    -- Copy position to prevent mangling it
    local pos = vector.new(pos)
    local i = 0
 
    return function()
        i = i + 1
        -- Given a (top view) area like so (where 5 is the starting position):
        -- X -->
        -- Z 123
        -- | 456
        -- V 789
        -- This will return positions 1, 4, 7, 2, 8 (skip 5), 3, 6, 9,
        -- and the position above 5.
        if i == 1 then
            -- Move to starting position
            pos.x = pos.x - 1
            pos.z = pos.z - 1
        elseif i == 4 or i == 7 then
            -- Move to next X and back to start of Z when we reach
            -- the end of a Z line.
            pos.x = pos.x + 1
            pos.z = pos.z - 2
        elseif i == 5 then
            -- Skip the middle position (we've already run on it)
            -- and double-increment the counter.
            pos.z = pos.z + 2
            i = i + 1
        elseif i <= 9 then
            -- Go to next Z.
            pos.z = pos.z + 1
        elseif i == 10 then
            -- Move back to center and up.
            -- The Y+ position must be last so that we don't dig
            -- straight upward and not come down (since the Y-
            -- position isn't checked).
            pos.x = pos.x - 1
            pos.z = pos.z - 1
            pos.y = pos.y + 1
        else
            return nil
        end
        return pos
    end
end
 
-- This function does all the hard work. Recursively we dig the node at hand
-- if it is in the table and then search the surroundings for more stuff to dig.
local function recursive_dig(pos, remaining_charge)
    if remaining_charge < chainsaw_charge_per_node then
        return remaining_charge
    end
    local node = minetest.get_node(pos)
 
    if not check_if_node_sawed(pos) then
        return remaining_charge
    end
 
    -- Wood found - cut it
    handle_drops(minetest.get_node_drops(node.name, ""))
    minetest.remove_node(pos)
    remaining_charge = remaining_charge - chainsaw_charge_per_node
 
    -- Check surroundings and run recursively if any charge left
    for npos in iterSawTries(pos) do
        if remaining_charge < chainsaw_charge_per_node then
            break
        end
        if check_if_node_sawed(npos) then
            remaining_charge = recursive_dig(npos, remaining_charge)
        else
            minetest.check_for_falling(npos)
        end
    end
    return remaining_charge
end
 
-- Function to randomize positions for new node drops
local function get_drop_pos(pos)
    local drop_pos = {}
 
    for i = 0, 8 do
        -- Randomize position for a new drop
        drop_pos.x = pos.x + math.random(-3, 3)
        drop_pos.y = pos.y - 1
        drop_pos.z = pos.z + math.random(-3, 3)
 
        -- Move the randomized position upwards until
        -- the node is air or unloaded.
        for y = drop_pos.y, drop_pos.y + 5 do
            drop_pos.y = y
            local node = minetest.get_node_or_nil(drop_pos)
 
            if not node then
                -- If the node is not loaded yet simply drop
                -- the item at the original digging position.
                return pos
            elseif node.name == "air" then
                -- Add variation to the entity drop position,
                -- but don't let drops get too close to the edge
                drop_pos.x = drop_pos.x + (math.random() * 0.8) - 0.5
                drop_pos.z = drop_pos.z + (math.random() * 0.8) - 0.5
                return drop_pos
            end
        end
    end
 
    -- Return the original position if this takes too long
    return pos
end
 
-- Chainsaw entry point
local function chainsaw_dig(pos, current_charge)
    -- Start sawing things down
    local remaining_charge = recursive_dig(pos, current_charge)
    minetest.sound_play("chainsaw", {pos = pos, gain = 1.0,
            max_hear_distance = 10})
 
    -- Now drop items for the player
    for name, stack in pairs(produced) do
        -- Drop stacks of stack max or less
        local count, max = stack:get_count(), stack:get_stack_max()
        stack:set_count(max)
        while count > max do
            minetest.add_item(get_drop_pos(pos), stack)
            count = count - max
        end
        stack:set_count(count)
        minetest.add_item(get_drop_pos(pos), stack)
    end
 
    -- Clean up
    produced = {}
 
    return remaining_charge
end
 
 
minetest.register_tool("technic:chainsaw", {
    description = S("Chainsaw"),
    inventory_image = "technic_chainsaw.png",
    stack_max = 1,
    wear_represents = "technic_RE_charge",
    on_refill = technic.refill_RE_charge,
    on_use = function(itemstack, user, pointed_thing)
        if pointed_thing.type ~= "node" then
            return itemstack
        end
 
        local meta = minetest.deserialize(itemstack:get_metadata())
        if not meta or not meta.charge or
                meta.charge < chainsaw_charge_per_node then
            return
        end
 
        local name = user:get_player_name()
        if minetest.is_protected(pointed_thing.under, name) then
            minetest.record_protection_violation(pointed_thing.under, name)
            return
        end
 
        -- Send current charge to digging function so that the
        -- chainsaw will stop after digging a number of nodes
        meta.charge = chainsaw_dig(pointed_thing.under, meta.charge)
        if not technic.creative_mode then
            technic.set_RE_wear(itemstack, meta.charge, chainsaw_max_charge)
            itemstack:set_metadata(minetest.serialize(meta))
        end
        return itemstack
    end,
})
 
local mesecons_button = minetest.get_modpath("mesecons_button")
local trigger = mesecons_button and "mesecons_button:button_off" or "default:mese_crystal_fragment"
 
minetest.register_craft({
    output = "technic:chainsaw",
    recipe = {
        {"technic:stainless_steel_ingot", trigger,                      "technic:battery"},
        {"basic_materials:copper_wire",      "basic_materials:motor",              "technic:battery"},
        {"",                              "",                           "technic:stainless_steel_ingot"},
    },
    replacements = { {"basic_materials:copper_wire", "basic_materials:empty_spool"}, },
 
})