ShadowNinja
2013-09-25 2e52c6c795704c12bebf3790e1ef70d7f0234801
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minetest.register_privilege("creative", {
    description="Can use the creative inventory",
    give_to_singleplayer = false,
})
 
local trash = minetest.create_detached_inventory("trash", {
    --allow_put = function(inv, listname, index, stack, player)
    --    if unified_inventory.is_creative(player:get_player_name()) then
    --        return stack:get_count()
    --    else
    --        return 0
    --    end
    --end,
    on_put = function(inv, listname, index, stack, player)
        inv:set_stack(listname, index, nil)
        local player_name = player:get_player_name()
        minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
    end,
})
trash:set_size("main", 1)
 
unified_inventory.register_button("craft", {
    type = "image",
    image = "ui_craft_icon.png",
})
 
unified_inventory.register_button("craftguide", {
    type = "image",
    image = "ui_craftguide_icon.png",
})
 
unified_inventory.register_button("home_gui_set", {
    type = "image",
    image = "ui_sethome_icon.png",
    action = function(player)
        local player_name = player:get_player_name()
        unified_inventory.set_home(player, player:getpos())
        local home = unified_inventory.home_pos[player_name]
        if home ~= nil then
            minetest.sound_play("dingdong",
                    {to_player=player_name, gain = 1.0})
            minetest.chat_send_player(player_name,
                    "Home position set to: "
                    ..minetest.pos_to_string(home))
        end
    end,
})
 
unified_inventory.register_button("home_gui_go", {
    type = "image",
    image = "ui_gohome_icon.png",
    action = function(player)
        minetest.sound_play("teleport",
                {to_player=player:get_player_name(), gain = 1.0})
        unified_inventory.go_home(player)
    end,
})
 
unified_inventory.register_button("misc_set_day", {
    type = "image",
    image = "ui_sun_icon.png",
    action = function(player)
        local player_name = player:get_player_name()
        if minetest.check_player_privs(player_name, {settime=true}) then 
            minetest.sound_play("birds",
                    {to_player=player_name, gain = 1.0})
            minetest.set_timeofday((6000 % 24000) / 24000)
            minetest.chat_send_player(player_name,
                    "Time of day set to 6am")
        else
            minetest.chat_send_player(player_name,
                    "You don't have the"
                    .." settime priviledge!")
        end
    end,
})
 
unified_inventory.register_button("misc_set_night", {
    type = "image",
    image = "ui_moon_icon.png",
    action = function(player)
        local player_name = player:get_player_name()
        if minetest.check_player_privs(player_name, {settime=true}) then
            minetest.sound_play("owl",
                    {to_player=player_name, gain = 1.0})
            minetest.set_timeofday((21000 % 24000) / 24000)
            minetest.chat_send_player(player_name,
                    "Time of day set to 9pm")
        else
            minetest.chat_send_player(player_name,
                    "You don't have the"
                    .." settime priviledge!")    
        end
    end,
})
 
unified_inventory.register_button("clear_inv", {
    type = "image",
    image = "ui_trash_icon.png",
    action = function(player)
        local player_name = player:get_player_name()
        if not unified_inventory.is_creative(player_name) then
            minetest.chat_send_player(player_name,
                    "This button has been disabled outside"
                    .." of creative mode to prevent"
                    .." accidental inventory trashing."
                    .." Use the trash slot instead.")
            return
        end
        player:get_inventory():set_list("main", {})
        minetest.chat_send_player(player_name, 'Inventory Cleared!')
        minetest.sound_play("trash_all",
                {to_player=player_name, gain = 1.0})
    end,
})
 
unified_inventory.register_page("craft", {
    get_formspec = function(player, formspec)
        local player_name = player:get_player_name()
        formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_crafting_form.png]"
        formspec = formspec.."label[0,0;Crafting]"
        formspec = formspec.."list[current_player;craftpreview;6,1;1,1;]"
        formspec = formspec.."list[current_player;craft;2,1;3,3;]"
        formspec = formspec.."label[7,2.5;Trash:]"
        formspec = formspec.."list[detached:trash;main;7,3;1,1;]"
        if unified_inventory.is_creative(player_name) then
            formspec = formspec.."label[0,2.5;Refill:]"
            formspec = formspec.."list[detached:"..player_name.."refill;main;0,3;1,1;]"
        end
        return formspec
    end,
})
 
unified_inventory.register_page("craftguide", {
    get_formspec = function(player, formspec)
        local player_name = player:get_player_name()
        formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_craftguide_form.png]"
        formspec = formspec.."label[0,0;Crafting Guide]"
        formspec = formspec.."list[detached:"..player_name.."craftrecipe;build;2,1;3,3;]"
        formspec = formspec.."list[detached:"..player_name.."craftrecipe;output;6,1;1,1;]"
        formspec = formspec.."label[2,0.5;Input:]"
        formspec = formspec.."label[6,0.5;Output:]"
        formspec = formspec.."label[6,2.6;Method:]"
        local item_name = unified_inventory.current_item[player_name]
        if item_name then
            formspec = formspec.."label[2,0;"..item_name.."]"    
            local alternates = 0
            local alternate = unified_inventory.alternate[player_name]
            local crafts = unified_inventory.crafts_table[item_name]
 
            if crafts ~= nil and #crafts > 0 then
                alternates = #crafts
                local craft = crafts[alternate]
                local method = craft.type
                if craft.type == "shapeless" then
                    method="shapeless crafting"
                end    
                if craft.type == "alloy" then
                    method="alloy cooking"
                end
                formspec = formspec.."label[6,3;"..method.."]"
            end
            if alternates > 1 then
                formspec = formspec.."label[0,2.6;Recipe "
                        ..tostring(alternate).." of "
                        ..tostring(alternates).."]"
                formspec = formspec.."button[0,3.15;2,1;alternate;Alternate]"
            end
        end
        return formspec
    end,
})