ShadowNinja
2013-09-25 2e52c6c795704c12bebf3790e1ef70d7f0234801
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minetest.register_on_joinplayer(function(player)
    local player_name = player:get_player_name()
    unified_inventory.players[player_name] = {}
    unified_inventory.current_index[player_name] = 1
    unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list
    unified_inventory.activefilter[player_name] = ""
    unified_inventory.apply_filter(player, "")
    unified_inventory.alternate[player_name] = 1
    unified_inventory.current_item[player_name] = nil
    unified_inventory.set_inventory_formspec(player, unified_inventory.default)
    
    -- Crafting guide inventories
    local inv = minetest.create_detached_inventory(player:get_player_name().."craftrecipe", {
        allow_put = function(inv, listname, index, stack, player)
            return 0
        end,
        allow_take = function(inv, listname, index, stack, player)
            if unified_inventory.is_creative(player:get_player_name()) then
                return stack:get_count()
            else
                return 0
            end
        end,
        allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
            return 0
        end,
    })
    inv:set_size("output", 1)
    inv:set_size("build", 3 * 3)
 
    -- Refill slot
    local refill = minetest.create_detached_inventory(player_name.."refill", {
        allow_put = function(inv, listname, index, stack, player)
            if unified_inventory.is_creative(player:get_player_name()) then
                return stack:get_count()
            else
                return 0
            end
        end,
        on_put = function(inv, listname, index, stack, player)
            local stacktable = stack:to_table()
            stacktable.count = stack:get_stack_max()
            inv:set_stack(listname, index, ItemStack(stacktable))
            minetest.sound_play("electricity", {to_player=player_name, gain = 1.0})
        end,
    })
    refill:set_size("main", 1)
end)
 
minetest.register_on_player_receive_fields(function(player, formname, fields)
    local player_name = player:get_player_name()
 
    for i, def in pairs(unified_inventory.buttons) do
        if fields[def.name] then
            def.action(player)
            minetest.sound_play("click",
                    {to_player=player_name, gain = 0.1})
            return
        end
    end
    
    -- Inventory page controls
    local start = math.floor(unified_inventory.current_index[player_name] / 80 + 1)
    local start_i = start
    local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name] - 1) / (80) + 1)
    
    if fields.start_list then
        minetest.sound_play("paperflip1",
                {to_player=player_name, gain = 1.0})
        start_i = 1
    end
    if fields.rewind1 then
        minetest.sound_play("paperflip1",
                {to_player=player_name, gain = 1.0})
        start_i = start_i - 1
    end
    if fields.forward1 then
        minetest.sound_play("paperflip1",
                {to_player=player_name, gain = 1.0})
        start_i = start_i + 1
    end
    if fields.rewind3 then
        minetest.sound_play("paperflip1",
                {to_player=player_name, gain = 1.0})
        start_i = start_i - 3
    end
    if fields.forward3 then
        minetest.sound_play("paperflip1",
                {to_player=player_name, gain = 1.0})
        start_i = start_i + 3
    end
    if fields.end_list then
        minetest.sound_play("paperflip1",
                {to_player=player_name, gain = 1.0})
        start_i = pagemax
    end
    if start_i < 1 then
        start_i = 1
    end
    if start_i > pagemax then
        start_i = pagemax
    end
    if not (start_i    == start) then
        unified_inventory.current_index[player_name] = (start_i - 1) * 80 + 1
        unified_inventory.set_inventory_formspec(player,
                unified_inventory.current_page[player_name])
    end
 
    -- Item list buttons
    local list_index = unified_inventory.current_index[player_name]
    local page = unified_inventory.current_page[player_name]
    for i = 0, 80 do
        local button = "item_button"..list_index
        if fields[button] then 
            minetest.sound_play("click",
                    {to_player=player_name, gain = 0.1})
            if not unified_inventory.is_creative(player_name) then
                unified_inventory.set_inventory_formspec(player, "craftguide")
                page = "craftguide"
            end
            if page == "craftguide" then 
                unified_inventory.current_item[player_name] =
                        unified_inventory.filtered_items_list
                            [player_name][list_index] 
                unified_inventory.alternate[player_name] = 1
                unified_inventory.update_recipe(player,
                        unified_inventory.filtered_items_list
                            [player_name][list_index], 1)
                unified_inventory.set_inventory_formspec(player,
                        unified_inventory.current_page[player_name])
            else
                if unified_inventory.is_creative(player_name) then
                    local inv = player:get_inventory()
                    dst_stack = {}
                    dst_stack.name = unified_inventory.filtered_items_list
                            [player_name][list_index] 
                    dst_stack.count = 99
                    if inv:room_for_item("main", dst_stack) then
                        inv:add_item("main", dst_stack)
                    end
                end
            end
        end
        list_index = list_index + 1
    end
    
    if fields.searchbutton then
        unified_inventory.apply_filter(player, fields.searchbox)
        unified_inventory.set_inventory_formspec(player,
                unified_inventory.current_page[player_name])
        minetest.sound_play("paperflip2",
                {to_player=player_name, gain = 1.0})
    end    
    
    -- alternate button
    if fields.alternate then
        minetest.sound_play("click",
                {to_player=player_name, gain = 0.1})
        local item_name = unified_inventory.current_item[player_name]
        if item_name then
            local alternates = 0
            local alternate = unified_inventory.alternate[player_name]
            local crafts = unified_inventory.crafts_table[item_name]
            if crafts ~= nil then
                alternates = #crafts
            end
            if alternates > 1 then
                alternate = alternate + 1
                if alternate > alternates then
                    alternate = 1
                end
                unified_inventory.alternate[player_name] = alternate        
                unified_inventory.update_recipe(player,
                        unified_inventory.current_item[player_name], alternate)
                unified_inventory.set_inventory_formspec(player,
                        unified_inventory.current_page[player_name])
            end
        end
    end
end)