RealBadAngel
2013-02-01 061e6bbadc89a4e4be2818a691436f8144327cf1
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minetest.register_alias("water_mill", "technic:water_mill")
 
minetest.register_craft({
    output = 'technic:water_mill',
    recipe = {
        {'default:stone', 'default:stone', 'default:stone'},
        {'default:wood', 'technic:diamond', 'default:wood'},
        {'default:stone', 'moreores:copper_ingot', 'default:stone'},
    }
})
 
minetest.register_craftitem("technic:water_mill", {
    description = "Water Mill",
    stack_max = 99,
}) 
 
water_mill_formspec =
    "invsize[8,4;]"..
    "image[1,1;1,2;technic_power_meter_bg.png]"..
    "label[0,0;Water Mill]"..
    "label[1,3;Power level]"..
    "list[current_player;main;0,5;8,4;]"
    
 
minetest.register_node("technic:water_mill", {
    description = "Water Mill",
    tiles = {"technic_water_mill_top.png", "technic_machine_bottom.png", "technic_water_mill_side.png",
        "technic_water_mill_side.png", "technic_water_mill_side.png", "technic_water_mill_side.png"},
    paramtype2 = "facedir",
    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
    legacy_facedir_simple = true,
    sounds = default.node_sound_wood_defaults(),
    technic_power_machine=1,
    internal_EU_buffer=0;
    internal_EU_buffer_size=5000;
    burn_time=0;
    on_construct = function(pos)
        local meta = minetest.env:get_meta(pos)
        meta:set_string("infotext", "Water Mill")
        meta:set_float("technic_power_machine", 1)
        meta:set_float("internal_EU_buffer", 0)
        meta:set_float("internal_EU_buffer_size", 3000)
        meta:set_string("formspec", water_mill_formspec)    
        end,    
 
})
 
minetest.register_node("technic:water_mill_active", {
    description = "Water Mill",
    tiles = {"technic_water_mill_top_active.png", "technic_machine_bottom.png", "technic_water_mill_side.png",
        "technic_water_mill_side.png", "technic_water_mill_side.png", "technic_water_mill_side.png"},
    paramtype2 = "facedir",
    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
    legacy_facedir_simple = true,
    sounds = default.node_sound_wood_defaults(),
    drop="technic:water_mill",
    technic_power_machine=1,
    internal_EU_buffer=0;
    internal_EU_buffer_size=0;
})
 
minetest.register_abm({
    nodenames = {"technic:water_mill","technic:water_mill_active"},
    interval = 1,
    chance = 1,
    action = function(pos, node, active_object_count, active_object_count_wider)
 
    local meta = minetest.env:get_meta(pos)
    local charge= meta:get_float("internal_EU_buffer")
    local max_charge= meta:get_float("internal_EU_buffer_size")
    local water_nodes = 0
    local lava_nodes = 0
    local production_level=0
    local load_step=0
 
    pos.x=pos.x+1
    local check=check_node_around_mill (pos)
    if check==1 then water_nodes=water_nodes+1 end
    pos.x=pos.x-2
    check=check_node_around_mill (pos)
    if check==1 then water_nodes=water_nodes+1 end
    pos.x=pos.x+1
    pos.z=pos.z+1
    check=check_node_around_mill (pos)
    if check==1 then water_nodes=water_nodes+1 end
    pos.z=pos.z-2
    check=check_node_around_mill (pos)
    if check==1 then water_nodes=water_nodes+1 end
    pos.z=pos.z+1
    
    if water_nodes==1 then production_level=25 load_step=30 end
    if water_nodes==2 then production_level=50 load_step=60 end
    if water_nodes==3 then production_level=75 load_step=90 end
    if water_nodes==4 then production_level=100 load_step=120 end
 
        if production_level>0 then
        if charge+load_step>max_charge then
        load_step=max_charge-charge
        end
        if load_step>0 then 
        charge=charge+load_step
        meta:set_float("internal_EU_buffer",charge)
        end
    end
 
    local load = math.floor((charge/max_charge)*100)
    meta:set_string("formspec",
                "invsize[8,4;]"..
                "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
                        (load)..":technic_power_meter_fg.png]"..
                "label[0,0;Water Mill]"..
                "label[1,3;Power level]"..
                "label[4,0;Production at "..tostring(production_level).."%]"
                )
                
    if production_level>0 and minetest.env:get_node(pos).name=="technic:water_mill" then
        hacky_swap_node (pos,"technic:water_mill_active")
        return
    end
    if production_level==0 then hacky_swap_node (pos,"technic:water_mill") end
end
}) 
 
function check_node_around_mill (pos)
local node=minetest.env:get_node(pos)
if node.name=="default:water_flowing"  then return 1 end
return 0
end