-- This file includes the functions and data structures for registering machines and tools for LV, MV, HV types.
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-- We use the technic namespace for these functions and data to avoid eventual conflict.
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technic.receiver = "RE"
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technic.producer = "PR"
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technic.battery = "BA"
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technic.machines = {}
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technic.power_tools = {}
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technic.networks = {}
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function technic.register_tier(tier, description)
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technic.machines[tier] = {}
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technic.cables[tier] = {}
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end
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function technic.register_machine(tier, nodename, machine_type)
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if not technic.machines[tier] then
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return
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end
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technic.machines[tier][nodename] = machine_type
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end
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function technic.register_power_tool(craftitem, max_charge)
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technic.power_tools[craftitem] = max_charge
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end
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-- Utility functions. Not sure exactly what they do.. water.lua uses the two first.
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function technic.get_RE_item_load(load1, max_load)
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if load1 == 0 then load1 = 65535 end
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local temp = 65536 - load1
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temp = temp / 65535 * max_load
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return math.floor(temp + 0.5)
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end
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function technic.set_RE_item_load(load1, max_load)
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if load1 == 0 then return 65535 end
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local temp = load1 / max_load * 65535
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temp = 65536 - temp
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return math.floor(temp)
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end
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-- Wear down a tool depending on the remaining charge.
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function technic.set_RE_wear(itemstack, item_load, max_load)
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if (minetest.registered_items[itemstack:get_name()].wear_represents or "mechanical_wear") ~= "technic_RE_charge" then return itemstack end
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local temp
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if item_load == 0 then
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temp = 0
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else
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temp = 65536 - math.floor(item_load / max_load * 65535)
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if temp > 65535 then temp = 65535 end
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if temp < 1 then temp = 1 end
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end
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itemstack:set_wear(temp)
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return itemstack
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end
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