ShadowNinja
2013-04-26 00328622d9cc38a7768a7bf449f5c52ddba666f7
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dofile(minetest.get_modpath("item_drop").."/item_entity.lua")
time_pick = 3
 
if technic.config:getBool("enable_item_pickup") then
    minetest.register_globalstep(function(dtime)
        for _,player in ipairs(minetest.get_connected_players()) do
            local pos = player:getpos()
            pos.y = pos.y+0.5
            local inv = player:get_inventory()
            for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
                if not object:is_player() and object:get_luaentity() then
                    local obj=object:get_luaentity()
                    if obj.name == "__builtin:item" then
                        if inv:room_for_item("main", ItemStack(obj.itemstring)) then
                            if obj.timer > time_pick then
                                inv:add_item("main", ItemStack(obj.itemstring))
                                if obj.itemstring ~= "" then
                                    minetest.sound_play("item_drop_pickup",{pos = pos, gain = 1.0, max_hear_distance = 10}) 
                                end
                                if object:get_luaentity() then
                                    object:get_luaentity().itemstring = ""
                                    object:remove()
                                end
                            end
                        end
                    end
                end
            end
        end
    end)
end
 
if technic.config:getBool("enable_item_drop") then
    function minetest.handle_node_drops(pos, drops, digger)
        for _,item in ipairs(drops) do
            local count, name
            if type(item) == "string" then
                count = 1
                name = item
            else
                count = item:get_count()
                name = item:get_name()
            end
            for i=1,count do
                local obj = minetest.env:add_item(pos, name)
                if obj ~= nil then
                    obj:get_luaentity().collect = true
                    local x = math.random(1, 5)
                    if math.random(1,2) == 1 then
                        x = -x
                    end
                    local z = math.random(1, 5)
                    if math.random(1,2) == 1 then
                        z = -z
                    end
                    obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
                    obj:get_luaentity().timer = time_pick
                    -- FIXME this doesnt work for deactiveted objects
                    if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
                        minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
                            obj:remove()
                        end, obj)
                    end
                end
            end
        end
    end
end
 
--[[
minetest.register_on_dieplayer(function(name, pos)
    local inv = name:get_inventory()
    local pos = name:getpos()
    for i = 1, inv:get_size("main"), 1 do
        srcstack = inv:get_stack("main", i)
        if srcstack:to_string() ~= "" then
            pos.y = pos.y + 3
            local obj = minetest.env:add_item(pos, srcstack:to_string())
            local x = math.random(-5, 5)
            if x >= -2 and x <=0 then
                local x = x - 3
            end
            if x > 0 and x <= 2 then
                local x = x + 3
            end
            local y = math.random(3, 5)
            local z = math.random(-5, 5)
            if z >= -2 and z <= 0 then
                local z = z - 3
            end
            if z > 0 and z <= 2 then
                local z = z + 3
            end
            inv:set_stack("main", i, "")
            obj:setvelocity({x=x, y=y, z=z})
        end
        if i == 32 then
            break
        end
    end
end)
]]--
print("DROPS LOADED!")