RealBadAngel
2013-02-21 e23f87d20c59c1a9fa0fbb3e887a87072f57d5e8
commit | author | age
82cba9 1 minetest.register_globalstep(function(dtime)
R 2     for _,player in ipairs(minetest.get_connected_players()) do
3         local pos = player:getpos()
4         pos.y = pos.y+0.5
5         local inv = player:get_inventory()
6         
7         for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
8             if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
9                 if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
10                     inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
11                     if object:get_luaentity().itemstring ~= "" then
12                         minetest.sound_play("item_drop_pickup", {
13                             to_player = player:get_player_name(),
14                         })
15                     end
16                     object:get_luaentity().itemstring = ""
17                     object:remove()
18                 end
19             end
20         end
21         
22         for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
23             if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
24                 if object:get_luaentity().collect then
25                     if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
26                         local pos1 = pos
27                         pos1.y = pos1.y+0.2
28                         local pos2 = object:getpos()
29                         local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
30                         vec.x = vec.x*3
31                         vec.y = vec.y*3
32                         vec.z = vec.z*3
33                         object:setvelocity(vec)
34                         
35                         minetest.after(1, function(args)
36                             local lua = object:get_luaentity()
37                             if object == nil or lua == nil or lua.itemstring == nil then
38                                 return
39                             end
40                             if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
41                                 inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
42                                 if object:get_luaentity().itemstring ~= "" then
43                                     minetest.sound_play("item_drop_pickup", {
44                                         to_player = player:get_player_name(),
45                                     })
46                                 end
47                                 object:get_luaentity().itemstring = ""
48                                 object:remove()
49                             else
50                                 object:setvelocity({x=0,y=0,z=0})
51                             end
52                         end, {player, object})
53                         
54                     end
55                 else
56                     minetest.after(0.5, function(entity)
57                         entity.collect = true
58                     end, object:get_luaentity())
59                 end
60             end
61         end
62     end
63 end)