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# Technic |
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[![Build status](https://github.com/minetest-mods/technic/workflows/Check%20&%20Release/badge.svg)](https://github.com/minetest-mods/technic/actions) |
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[![License](https://img.shields.io/badge/license-LGPLv2.0%2B-purple.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.0.en.html) |
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This Minetest modpack adds machinery and automation procedure content to your |
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world. A few notable features: |
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* Electric circuits |
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* Automated material processing (ores, wood, ...) |
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* Extended chest functionalities |
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## Dependencies |
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* Minetest 5.0.0 or newer |
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* [Minetest Game](https://github.com/minetest/minetest_game/) |
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* [mesecons](https://github.com/minetest-mods/mesecons) -> signalling events |
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* [pipeworks](https://gitlab.com/VanessaE/pipeworks/) -> automation of item transport |
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* [moreores](https://github.com/minetest-mods/moreores/) -> additional ores |
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* [basic_materials](https://gitlab.com/VanessaE/basic_materials) -> basic craft items |
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* Consult `depends.txt` or `mod.conf` of each mod for further dependency information. |
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## FAQ |
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The modpack is explained in the [Manual](manual.md) included in this repository. |
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1. My technic circuit doesn't work. No power is distributed. |
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* Make sure you have a switching station connected. |
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2. My wires do not connect to the machines. |
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* Each machine type requires its own cable type. If you do not have a |
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matching circuit, consider using a "Supply Converter" for simplicity. |
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For modders: There is currently no API documentation. Any help to improve this |
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situation is greatly welcome. Please do not hesitate to submit a Pull Request. |
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## License |
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Unless otherwise stated, all components of this modpack are licensed under the |
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LGPLv2 or later. See also the individual mod folders for their |
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secondary/alternate licenses, if any. |
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### Credits |
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Contributors in alphabetical order: |
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* kpoppel |
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* Nekogloop |
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* Nore/Ekdohibs |
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* ShadowNinja |
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* VanessaE |
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* And many others... |