RealBadAngel
2013-04-12 69d36f0a6be576a9caab0fc9bfc48d9ff38d7e5e
commit | author | age
e139ff 1 dofile(minetest.get_modpath("item_drop").."/item_entity.lua")
R 2 time_pick = 3
3 minetest.register_globalstep(function(dtime)
4     for _,player in ipairs(minetest.get_connected_players()) do
5         local pos = player:getpos()
6         pos.y = pos.y+0.5
7         local inv = player:get_inventory()
8         for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
9             if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
10                 if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
11                     if object:get_luaentity().timer > time_pick then
12                         inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
13                         if object:get_luaentity().itemstring ~= "" then
14                             minetest.sound_play("item_drop_pickup", {
15                                 to_player = player:get_player_name(),
16                             })
17                         end
18                         object:get_luaentity().itemstring = ""
19                         object:remove()
20                     end
21                 end
22             end
23         end
24         
25         for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
26             if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
27                 --print(dump(object:getpos().y-player:getpos().y))
28                 if object:getpos().y-player:getpos().y > 0 then
29                     if object:get_luaentity().collect then
30                         if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
31                             if object:get_luaentity().timer > time_pick then
32                                 local pos1 = pos
33                                 pos1.y = pos1.y+0.2
34                                 local pos2 = object:getpos()
35                                 local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
36                                 vec.x = vec.x*3
37                                 vec.y = vec.y*3
38                                 vec.z = vec.z*3
39                                 object:setvelocity(vec)
40                                 
41                                 minetest.after(1, function(args)
42                                     local lua = object:get_luaentity()
43                                     if object == nil or lua == nil or lua.itemstring == nil then
44                                         return
45                                     end
46                                     if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
47                                         inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
48                                         if object:get_luaentity().itemstring ~= "" then
49                                             minetest.sound_play("item_drop_pickup", {
50                                                 to_player = player:get_player_name(),
51                                             })
52                                         end
53                                         object:get_luaentity().itemstring = ""
54                                         object:remove()
55                                     else
56                                         object:setvelocity({x=0,y=0,z=0})
57                                     end
58                                 end, {player, object})
59                             end
60                             
61                         end
62                     else
63                         minetest.after(0.5, function(entity)
64                             entity.collect = true
65                         end, object:get_luaentity())
66                     end
67                 end
68             end
69         end
70     end
71 end)
72
73 function minetest.handle_node_drops(pos, drops, digger)
74     for _,item in ipairs(drops) do
75         local count, name
76         if type(item) == "string" then
77             count = 1
78             name = item
79         else
80             count = item:get_count()
81             name = item:get_name()
82         end
83         for i=1,count do
84             local obj = minetest.env:add_item(pos, name)
85             if obj ~= nil then
86                 obj:get_luaentity().collect = true
87                 local x = math.random(1, 5)
88                 if math.random(1,2) == 1 then
89                     x = -x
90                 end
91                 local z = math.random(1, 5)
92                 if math.random(1,2) == 1 then
93                     z = -z
94                 end
95                 obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
96                 obj:get_luaentity().timer = time_pick
97                 -- FIXME this doesnt work for deactiveted objects
98                 if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
99                     minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
100                         obj:remove()
101                     end, obj)
102                 end
103             end
104         end
105     end
106 end
107 --[[
108 minetest.register_on_dieplayer(function(name, pos)
109     local inv = name:get_inventory()
110     local pos = name:getpos()
111     for i = 1, inv:get_size("main"), 1 do
112         srcstack = inv:get_stack("main", i)
113         if srcstack:to_string() ~= "" then
114             pos.y = pos.y + 3
115             local obj = minetest.env:add_item(pos, srcstack:to_string())
116             local x = math.random(-5, 5)
117             if x >= -2 and x <=0 then
118                 local x = x - 3
119             end
120             if x > 0 and x <= 2 then
121                 local x = x + 3
122             end
123             local y = math.random(3, 5)
124             local z = math.random(-5, 5)
125             if z >= -2 and z <= 0 then
126                 local z = z - 3
127             end
128             if z > 0 and z <= 2 then
129                 local z = z + 3
130             end
131             inv:set_stack("main", i, "")
132             obj:setvelocity({x=x, y=y, z=z})
133         end
134         if i == 32 then
135             break
136         end
137     end
138 end)
139 ]]--
140 print("DROPS LOADED!")