commit | author | age
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1da213
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--[[ |
S |
2 |
Radioactivity |
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|
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Radiation resistance represents the extent to which a material |
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attenuates radiation passing through it; i.e., how good a radiation |
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shield it is. This is identified per node type. For materials that |
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exist in real life, the radiation resistance value that this system |
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uses for a node type consisting of a solid cube of that material is the |
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(approximate) number of halvings of ionising radiation that is achieved |
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by a meter of the material in real life. This is approximately |
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proportional to density, which provides a good way to estimate it. |
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Homogeneous mixtures of materials have radiation resistance computed |
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by a simple weighted mean. Note that the amount of attenuation that |
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a material achieves in-game is not required to be (and is not) the |
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same as the attenuation achieved in real life. |
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|
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Radiation resistance for a node type may be specified in the node |
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definition, under the key "radiation_resistance". As an interim |
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measure, until node definitions widely include this, this code |
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knows a bunch of values for particular node types in several mods, |
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and values for groups of node types. The node definition takes |
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precedence if it specifies a value. Nodes for which no value at |
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all is known are taken to provide no radiation resistance at all; |
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this is appropriate for the majority of node types. Only node types |
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consisting of a fairly homogeneous mass of material should report |
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non-zero radiation resistance; anything with non-uniform geometry |
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or complex internal structure should show no radiation resistance. |
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Fractional resistance values are permitted. |
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--]] |
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|
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local S = technic.getter |
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|
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local rad_resistance_node = { |
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["default:brick"] = 13, |
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["default:bronzeblock"] = 45, |
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["default:clay"] = 15, |
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["default:coalblock"] = 9.6, |
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["default:cobble"] = 15, |
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["default:copperblock"] = 46, |
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["default:desert_cobble"] = 15, |
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["default:desert_sand"] = 10, |
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["default:desert_stone"] = 17, |
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["default:desert_stonebrick"] = 17, |
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["default:diamondblock"] = 24, |
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["default:dirt"] = 8.2, |
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["default:dirt_with_grass"] = 8.2, |
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["default:dirt_with_grass_footsteps"] = 8.2, |
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["default:dirt_with_snow"] = 8.2, |
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["default:glass"] = 17, |
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["default:goldblock"] = 170, |
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["default:gravel"] = 10, |
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["default:ice"] = 5.6, |
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["default:lava_flowing"] = 8.5, |
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["default:lava_source"] = 17, |
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["default:mese"] = 21, |
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["default:mossycobble"] = 15, |
d1b54a
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["default:tinblock"] = 37, |
df15a5
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["pbj_pup:pbj_pup"] = 10000, |
VE |
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["pbj_pup:pbj_pup_candies"] = 10000, |
383f7d
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["gloopblocks:rainbow_block_diagonal"] = 5000, |
VE |
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["gloopblocks:rainbow_block_horizontal"] = 10000, |
cb5e3e
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["default:nyancat"] = 10000, |
VE |
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["default:nyancat_rainbow"] = 10000, |
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["nyancat:nyancat"] = 10000, |
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["nyancat:nyancat_rainbow"] = 10000, |
1da213
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["default:obsidian"] = 18, |
S |
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["default:obsidian_glass"] = 18, |
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["default:sand"] = 10, |
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["default:sandstone"] = 15, |
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["default:sandstonebrick"] = 15, |
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["default:snowblock"] = 1.7, |
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["default:steelblock"] = 40, |
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["default:stone"] = 17, |
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["default:stone_with_coal"] = 16, |
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["default:stone_with_copper"] = 20, |
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["default:stone_with_diamond"] = 18, |
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["default:stone_with_gold"] = 34, |
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["default:stone_with_iron"] = 20, |
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["default:stone_with_mese"] = 17, |
d1b54a
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["default:stone_with_tin"] = 19, |
1da213
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["default:stonebrick"] = 17, |
S |
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["default:water_flowing"] = 2.8, |
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["default:water_source"] = 5.6, |
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["farming:desert_sand_soil"] = 10, |
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["farming:desert_sand_soil_wet"] = 10, |
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["farming:soil"] = 8.2, |
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["farming:soil_wet"] = 8.2, |
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["glooptest:akalin_crystal_glass"] = 21, |
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["glooptest:akalinblock"] = 40, |
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["glooptest:alatro_crystal_glass"] = 21, |
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["glooptest:alatroblock"] = 40, |
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["glooptest:amethystblock"] = 18, |
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["glooptest:arol_crystal_glass"] = 21, |
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["glooptest:crystal_glass"] = 21, |
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["glooptest:emeraldblock"] = 19, |
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["glooptest:heavy_crystal_glass"] = 21, |
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["glooptest:mineral_akalin"] = 20, |
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["glooptest:mineral_alatro"] = 20, |
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["glooptest:mineral_amethyst"] = 17, |
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["glooptest:mineral_arol"] = 20, |
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["glooptest:mineral_desert_coal"] = 16, |
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["glooptest:mineral_desert_iron"] = 20, |
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["glooptest:mineral_emerald"] = 17, |
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["glooptest:mineral_kalite"] = 20, |
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["glooptest:mineral_ruby"] = 18, |
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["glooptest:mineral_sapphire"] = 18, |
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["glooptest:mineral_talinite"] = 20, |
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["glooptest:mineral_topaz"] = 18, |
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["glooptest:reinforced_crystal_glass"] = 21, |
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["glooptest:rubyblock"] = 27, |
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["glooptest:sapphireblock"] = 27, |
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["glooptest:talinite_crystal_glass"] = 21, |
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["glooptest:taliniteblock"] = 40, |
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["glooptest:topazblock"] = 24, |
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["mesecons_extrawires:mese_powered"] = 21, |
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["moreblocks:cactus_brick"] = 13, |
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["moreblocks:cactus_checker"] = 8.5, |
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["moreblocks:circle_stone_bricks"] = 17, |
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["moreblocks:clean_glass"] = 17, |
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["moreblocks:coal_checker"] = 9.0, |
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["moreblocks:coal_glass"] = 17, |
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["moreblocks:coal_stone"] = 17, |
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["moreblocks:coal_stone_bricks"] = 17, |
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["moreblocks:glow_glass"] = 17, |
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["moreblocks:grey_bricks"] = 15, |
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["moreblocks:iron_checker"] = 11, |
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["moreblocks:iron_glass"] = 17, |
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["moreblocks:iron_stone"] = 17, |
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["moreblocks:iron_stone_bricks"] = 17, |
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["moreblocks:plankstone"] = 9.3, |
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["moreblocks:split_stone_tile"] = 15, |
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["moreblocks:split_stone_tile_alt"] = 15, |
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["moreblocks:stone_tile"] = 15, |
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["moreblocks:super_glow_glass"] = 17, |
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["moreblocks:tar"] = 7.0, |
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["moreblocks:wood_tile"] = 1.7, |
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["moreblocks:wood_tile_center"] = 1.7, |
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["moreblocks:wood_tile_down"] = 1.7, |
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["moreblocks:wood_tile_flipped"] = 1.7, |
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["moreblocks:wood_tile_full"] = 1.7, |
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["moreblocks:wood_tile_left"] = 1.7, |
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["moreblocks:wood_tile_right"] = 1.7, |
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["moreblocks:wood_tile_up"] = 1.7, |
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["moreores:mineral_mithril"] = 18, |
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["moreores:mineral_silver"] = 21, |
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["moreores:mithril_block"] = 26, |
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["moreores:silver_block"] = 53, |
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["snow:snow_brick"] = 2.8, |
44cb8d
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["basic_materials:brass_block"] = 43, |
1da213
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["technic:carbon_steel_block"] = 40, |
S |
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["technic:cast_iron_block"] = 40, |
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["technic:chernobylite_block"] = 40, |
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["technic:chromium_block"] = 37, |
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["technic:corium_flowing"] = 40, |
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["technic:corium_source"] = 80, |
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["technic:granite"] = 18, |
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["technic:lead_block"] = 80, |
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["technic:marble"] = 18, |
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["technic:marble_bricks"] = 18, |
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["technic:mineral_chromium"] = 19, |
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["technic:mineral_uranium"] = 71, |
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["technic:mineral_zinc"] = 19, |
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["technic:stainless_steel_block"] = 40, |
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["technic:zinc_block"] = 36, |
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["tnt:tnt"] = 11, |
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["tnt:tnt_burning"] = 11, |
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} |
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local rad_resistance_group = { |
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concrete = 16, |
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tree = 3.4, |
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uranium_block = 500, |
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wood = 1.7, |
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} |
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local cache_radiation_resistance = {} |
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local function node_radiation_resistance(node_name) |
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local resistance = cache_radiation_resistance[node_name] |
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if resistance then |
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return resistance |
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end |
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local def = minetest.registered_nodes[node_name] |
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if not def then |
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cache_radiation_resistance[node_name] = 0 |
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return 0 |
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end |
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resistance = def.radiation_resistance or |
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rad_resistance_node[node_name] |
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if not resistance then |
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resistance = 0 |
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for g, v in pairs(def.groups) do |
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if v > 0 and rad_resistance_group[g] then |
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resistance = resistance + rad_resistance_group[g] |
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end |
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end |
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end |
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resistance = math.sqrt(resistance) |
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cache_radiation_resistance[node_name] = resistance |
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return resistance |
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end |
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|
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|
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--[[ |
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Radioactive nodes cause damage to nearby players. The damage |
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effect depends on the intrinsic strength of the radiation source, |
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the distance between the source and the player, and the shielding |
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effect of the intervening material. These determine a rate of damage; |
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total damage caused is the integral of this over time. |
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|
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In the absence of effective shielding, for a specific source the |
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damage rate varies realistically in inverse proportion to the square |
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of the distance. (Distance is measured to the player's abdomen, |
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not to the nominal player position which corresponds to the foot.) |
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However, if the player is inside a non-walkable (liquid or gaseous) |
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radioactive node, the nominal distance could go to zero, yielding |
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infinite damage. In that case, the player's body is displacing the |
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radioactive material, so the effective distance should remain non-zero. |
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We therefore apply a lower distance bound of sqrt(0.75), which is |
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the maximum distance one can get from the node center within the node. |
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|
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A radioactive node is identified by being in the "radioactive" group, |
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and the group value signifies the strength of the radiation source. |
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The group value is the distance from a node at which an unshielded |
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player will be damaged by 1 HP/s. Or, equivalently, it is the square |
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root of the damage rate in HP/s that an unshielded player one node |
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away will take. |
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|
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Shielding is assessed by adding the shielding values of all nodes |
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between the source node and the player, ignoring the source node itself. |
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As in reality, shielding causes exponential attenuation of radiation. |
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However, the effect is scaled down relative to real life. A node with |
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radiation resistance value R yields attenuation of sqrt(R) * 0.1 nepers. |
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(In real life it would be about R * 0.69 nepers, by the definition |
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of the radiation resistance values.) The sqrt part of this formula |
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scales down the differences between shielding types, reflecting the |
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game's simplification of making expensive materials such as gold |
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readily available in cubes. The multiplicative factor in the |
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formula scales down the difference between shielded and unshielded |
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safe distances, avoiding the latter becoming impractically large. |
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|
06dec2
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Damage is processed at rates down to 0.2 HP/s, which in the absence of |
1da213
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shielding is attained at the distance specified by the "radioactive" |
06dec2
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group value. Computed damage rates below 0.2 HP/s result in no |
1da213
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damage at all to the player. This gives the player an opportunity |
S |
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to be safe, and limits the range at which source/player interactions |
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need to be considered. |
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--]] |
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local abdomen_offset = 1 |
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local cache_scaled_shielding = {} |
06dec2
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local rad_dmg_cutoff = 0.2 |
S |
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local radiated_players = {} |
1da213
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|
cbe974
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local armor_enabled = technic.config:get_bool("enable_radiation_protection") |
b739ed
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local entity_damage = technic.config:get_bool("enable_entity_radiation_damage") |
NZ |
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local longterm_damage = technic.config:get_bool("enable_longterm_radiation_damage") |
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|
06dec2
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local function apply_fractional_damage(o, dmg) |
1da213
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local dmg_int = math.floor(dmg) |
S |
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-- The closer you are to getting one more damage point, |
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-- the more likely it will be added. |
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if math.random() < dmg - dmg_int then |
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dmg_int = dmg_int + 1 |
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end |
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if dmg_int > 0 then |
06dec2
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local new_hp = math.max(o:get_hp() - dmg_int, 0) |
S |
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o:set_hp(new_hp) |
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return new_hp == 0 |
1da213
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end |
06dec2
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return false |
S |
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end |
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|
1810f4
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local function calculate_base_damage(node_pos, object_pos, strength) |
06dec2
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local shielding = 0 |
1810f4
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local dist = vector.distance(node_pos, object_pos) |
06dec2
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|
1810f4
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for ray_pos in technic.trace_node_ray(node_pos, |
NZ |
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vector.direction(node_pos, object_pos), dist) do |
06dec2
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local shield_name = minetest.get_node(ray_pos).name |
51be33
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shielding = shielding + node_radiation_resistance(shield_name) * 0.025 |
06dec2
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end |
S |
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|
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local dmg = (strength * strength) / |
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(math.max(0.75, dist * dist) * math.exp(shielding)) |
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|
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if dmg < rad_dmg_cutoff then return end |
1810f4
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return dmg |
NZ |
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end |
06dec2
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|
1810f4
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local function calculate_damage_multiplier(object) |
NZ |
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local ag = object.get_armor_groups and object:get_armor_groups() |
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if not ag then |
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return 0 |
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end |
73afc4
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if ag.immortal then |
NZ |
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return 0 |
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end |
1810f4
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if ag.radiation then |
NZ |
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return 0.01 * ag.radiation |
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end |
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if ag.fleshy then |
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return math.sqrt(0.01 * ag.fleshy) |
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end |
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return 0 |
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end |
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|
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local function calculate_object_center(object) |
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if object:is_player() then |
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return {x=0, y=abdomen_offset, z=0} |
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end |
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return {x=0, y=0, z=0} |
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end |
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|
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local function dmg_object(pos, object, strength) |
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local obj_pos = vector.add(object:getpos(), calculate_object_center(object)) |
cbe974
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local mul |
NZ |
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if armor_enabled or entity_damage then |
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-- we need to check may the object be damaged even if armor is disabled |
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mul = calculate_damage_multiplier(object) |
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if mul == 0 then |
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return |
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end |
1810f4
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end |
b739ed
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local dmg = calculate_base_damage(pos, obj_pos, strength) |
NZ |
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if not dmg then |
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return |
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end |
cbe974
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if armor_enabled then |
NZ |
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dmg = dmg * mul |
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end |
1810f4
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apply_fractional_damage(object, dmg) |
b739ed
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if longterm_damage and object:is_player() then |
1810f4
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local pn = object:get_player_name() |
NZ |
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radiated_players[pn] = (radiated_players[pn] or 0) + dmg |
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end |
1da213
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end |
S |
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|
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local rad_dmg_mult_sqrt = math.sqrt(1 / rad_dmg_cutoff) |
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local function dmg_abm(pos, node) |
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local strength = minetest.get_item_group(node.name, "radioactive") |
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local max_dist = strength * rad_dmg_mult_sqrt |
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for _, o in pairs(minetest.get_objects_inside_radius(pos, |
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max_dist + abdomen_offset)) do |
b739ed
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if entity_damage or o:is_player() then |
NZ |
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dmg_object(pos, o, strength) |
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end |
1da213
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end |
S |
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end |
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|
97e1c8
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if minetest.settings:get_bool("enable_damage") then |
1da213
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minetest.register_abm({ |
78f16c
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label = "Radiation damage", |
1da213
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nodenames = {"group:radioactive"}, |
S |
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interval = 1, |
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chance = 1, |
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action = dmg_abm, |
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}) |
06dec2
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|
b739ed
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if longterm_damage then |
NZ |
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minetest.register_globalstep(function(dtime) |
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for pn, dmg in pairs(radiated_players) do |
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dmg = dmg - (dtime / 8) |
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local player = minetest.get_player_by_name(pn) |
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local killed |
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if player and dmg > rad_dmg_cutoff then |
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killed = apply_fractional_damage(player, (dmg * dtime) / 8) |
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else |
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dmg = nil |
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end |
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-- on_dieplayer will have already set this if the player died |
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if not killed then |
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radiated_players[pn] = dmg |
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end |
06dec2
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end |
b739ed
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end) |
06dec2
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|
b739ed
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minetest.register_on_dieplayer(function(player) |
NZ |
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radiated_players[player:get_player_name()] = nil |
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end) |
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end |
1da213
|
378 |
end |
S |
379 |
|
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-- Radioactive materials that can result from destroying a reactor |
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local griefing = technic.config:get_bool("enable_corium_griefing") |
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|
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for _, state in pairs({"flowing", "source"}) do |
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minetest.register_node("technic:corium_"..state, { |
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description = S(state == "source" and "Corium Source" or "Flowing Corium"), |
|
386 |
drawtype = (state == "source" and "liquid" or "flowingliquid"), |
83a4bb
|
387 |
tiles = {{ |
1da213
|
388 |
name = "technic_corium_"..state.."_animated.png", |
S |
389 |
animation = { |
|
390 |
type = "vertical_frames", |
|
391 |
aspect_w = 16, |
|
392 |
aspect_h = 16, |
|
393 |
length = 3.0, |
|
394 |
}, |
|
395 |
}}, |
83a4bb
|
396 |
special_tiles = { |
N |
397 |
{ |
|
398 |
name = "technic_corium_"..state.."_animated.png", |
|
399 |
backface_culling = false, |
|
400 |
animation = { |
|
401 |
type = "vertical_frames", |
|
402 |
aspect_w = 16, |
|
403 |
aspect_h = 16, |
|
404 |
length = 3.0, |
|
405 |
}, |
|
406 |
}, |
|
407 |
{ |
|
408 |
name = "technic_corium_"..state.."_animated.png", |
|
409 |
backface_culling = true, |
|
410 |
animation = { |
|
411 |
type = "vertical_frames", |
|
412 |
aspect_w = 16, |
|
413 |
aspect_h = 16, |
|
414 |
length = 3.0, |
|
415 |
}, |
|
416 |
}, |
|
417 |
}, |
1da213
|
418 |
paramtype = "light", |
S |
419 |
paramtype2 = (state == "flowing" and "flowingliquid" or nil), |
|
420 |
light_source = (state == "source" and 8 or 5), |
|
421 |
walkable = false, |
|
422 |
pointable = false, |
|
423 |
diggable = false, |
|
424 |
buildable_to = true, |
|
425 |
drop = "", |
|
426 |
drowning = 1, |
|
427 |
liquidtype = state, |
|
428 |
liquid_alternative_flowing = "technic:corium_flowing", |
|
429 |
liquid_alternative_source = "technic:corium_source", |
|
430 |
liquid_viscosity = LAVA_VISC, |
|
431 |
liquid_renewable = false, |
|
432 |
damage_per_second = 6, |
|
433 |
post_effect_color = {a=192, r=80, g=160, b=80}, |
|
434 |
groups = { |
|
435 |
liquid = 2, |
|
436 |
hot = 3, |
|
437 |
igniter = (griefing and 1 or 0), |
06dec2
|
438 |
radioactive = (state == "source" and 12 or 6), |
1da213
|
439 |
not_in_creative_inventory = (state == "flowing" and 1 or nil), |
S |
440 |
}, |
|
441 |
}) |
|
442 |
end |
|
443 |
|
|
444 |
if rawget(_G, "bucket") and bucket.register_liquid then |
|
445 |
bucket.register_liquid( |
|
446 |
"technic:corium_source", |
|
447 |
"technic:corium_flowing", |
|
448 |
"technic:bucket_corium", |
|
449 |
"technic_bucket_corium.png", |
|
450 |
"Corium Bucket" |
|
451 |
) |
|
452 |
end |
|
453 |
|
|
454 |
minetest.register_node("technic:chernobylite_block", { |
|
455 |
description = S("Chernobylite Block"), |
|
456 |
tiles = {"technic_chernobylite_block.png"}, |
|
457 |
is_ground_content = true, |
06dec2
|
458 |
groups = {cracky=1, radioactive=4, level=2}, |
1da213
|
459 |
sounds = default.node_sound_stone_defaults(), |
S |
460 |
light_source = 2, |
|
461 |
}) |
|
462 |
|
|
463 |
minetest.register_abm({ |
78f16c
|
464 |
label = "Corium: boil-off water (sources)", |
1da213
|
465 |
nodenames = {"group:water"}, |
S |
466 |
neighbors = {"technic:corium_source"}, |
|
467 |
interval = 1, |
|
468 |
chance = 1, |
|
469 |
action = function(pos, node) |
|
470 |
minetest.remove_node(pos) |
|
471 |
end, |
|
472 |
}) |
|
473 |
|
|
474 |
minetest.register_abm({ |
78f16c
|
475 |
label = "Corium: boil-off water (flowing)", |
1da213
|
476 |
nodenames = {"technic:corium_flowing"}, |
S |
477 |
neighbors = {"group:water"}, |
|
478 |
interval = 1, |
|
479 |
chance = 1, |
|
480 |
action = function(pos, node) |
|
481 |
minetest.set_node(pos, {name="technic:chernobylite_block"}) |
|
482 |
end, |
|
483 |
}) |
|
484 |
|
|
485 |
minetest.register_abm({ |
78f16c
|
486 |
label = "Corium: become chernobylite", |
1da213
|
487 |
nodenames = {"technic:corium_flowing"}, |
S |
488 |
interval = 5, |
|
489 |
chance = (griefing and 10 or 1), |
|
490 |
action = function(pos, node) |
|
491 |
minetest.set_node(pos, {name="technic:chernobylite_block"}) |
|
492 |
end, |
|
493 |
}) |
|
494 |
|
|
495 |
if griefing then |
|
496 |
minetest.register_abm({ |
78f16c
|
497 |
label = "Corium: griefing", |
1da213
|
498 |
nodenames = {"technic:corium_source", "technic:corium_flowing"}, |
S |
499 |
interval = 4, |
|
500 |
chance = 4, |
|
501 |
action = function(pos, node) |
|
502 |
for _, offset in ipairs({ |
|
503 |
vector.new(1,0,0), |
|
504 |
vector.new(-1,0,0), |
|
505 |
vector.new(0,0,1), |
|
506 |
vector.new(0,0,-1), |
|
507 |
vector.new(0,-1,0), |
|
508 |
}) do |
|
509 |
if math.random(8) == 1 then |
|
510 |
minetest.dig_node(vector.add(pos, offset)) |
|
511 |
end |
|
512 |
end |
|
513 |
end, |
|
514 |
}) |
|
515 |
end |
|
516 |
|